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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

OT: A-10C

also in an interview that was posted not long ago over at simhq they said that they'll only do aircraft they have full access to, which is needed to model the systems in the detail their after :engel016:
 
Gentlemen, I would like to commend each of you on a well discussed thread that did not get sucked into the black hole of argumentative writing. Each of you spoke your thoughts with empathy and consideration for the other posters.

Well done!!

I also found it to be an informative thread.
 
To be honest I have had LOMAC sitting on my DVD pile for over a year and never bothered trying it, if it wasn't for this thread I never would have probably, so I just want to say thanks for that anyway, it's kinda like a bit of a sad thank you because while I'm stuck here at work all I'm thinking about is getting back home to Lomac lol, however I have been skyving and going on the lomac website and saw flaming cliffs two, so I was wondering is that a free addon for the game??
 
Checksix all they announced I believe for DCS, was the Apache, A10 and of course Blackshark, which wasnt complete by time of announcement of the three.

Oh oh, completly forgot, remember that DCS and the Engines developers are only one developer in the combat arena, as well as Strike fighter you also have the thunderworks boys working on a Falklands sim.
 
however I have been skyving and going on the lomac website and saw flaming cliffs two, so I was wondering is that a free addon for the game??

No, it's a payware addon. It is basically LockOn: Flaming Cliffs on DCS engine. You need original LockOn to install LO:FC2. LO:FC1 is not needed. It's online compatible with DCS: Black Shark.

Lewis - you've forgot about XSI and Lead Pursuit. They are probably working on something ;)
 
You are missing the main point dude....DCS was contracted by the USAF, ANG, and AFR to make the A-10C simulation....after getting permission to make a slimmed down version (taking out all the classified stuff) this is what we got.

They didn't just decide, "Hey, let's make an A-10C for the fun of it. Screw F-15E's, F-4's? Pfft! An Avro? Yea right!" They had the framework done, that is why they chose the A-10C.

You also need to understand the business side of things. How many people do you think would really buy an Avro Vulcan sim? I know I would, and many others, but the demographic for DCS isn't just us dedicated flight simmers who don't mind 6 hour missions, 97% spent en-route and rtb. Now how many people would buy the A-10C sim.....how about anyone and everyone.

I'm not saying I wouldn't like to see an A-7 sim, or an F-15E sim. I would LOVE that! But the fact remains that they had the groundwork already done, and the demographic to pour it out to.

Diego

"Dude" while I didn't know they had a contract with the USAF for the A-10C, I completely understand the pressures of the market place being a payware modeller for FSX and working in a retail enviroment outside of this lark. It is just an opinion, as I said before - a wish for something different. Its obvious why they chose the A-10 - apart from the fact it's half way there in the original Lomac, its also a proven popular aircraft amongst us lot.

It's a shame that other than the Falklands Harrier sim thats coming one day that these producers don't take a gamble anymore, like they did with Megafortress, F-117, and even the Blackshark. Frankly, my personal preference is not Russian aircraft, but I bought Flanker and was impressed by the fact that they had decided to stick their necks out by fielding a Russian type orientated simulator in the western world.

You probably know that they very nearly decided on an F/A-18 - I remember seeing screenshots of a highly detailed F/A-18 model, the shell we see in Blackshark and Lock-on Gold. Even that would have quenched my need for a fast mud mover.

Variety would be good. A-7 or Phantom would be a great choice! But I know that no-one has the balls to take that sort of risk.
 
Source code is nice to have, updates to EECH and Falcon 4 too. But I don't think it's the best way to develop a simulator. FreeFalcon is not stable enough to play. Most stable version is the one that was made as commercial game - Falcon 4: AF.

AF was developed by full-time employees for a commercial purpose and not by fans in their free time, hence the differences in stability.
Although the current iteration of FF is apparently quite stable in Win XP environments.

EECH is working nice, but engine is still Dx7 and noone seems to know how to rewrite it.
EECH is basically a one-man show. I wouldn't expect from Arneh to undertake any significant modifications to the game engine since it's very, very a time-consuming process. If the sim had been more popular from the start there would be many more people working on it and the engine would be at least DX9 compatible by now.

FlightGears source is open from the beginning, and it still lacks many features from FS and XPlane.
Actually, it doesn't it just puts the focus elsewhere and leaves other things rather basic.
Which, of course isn't the best thing for me as a terrain, AI and ATC fanboy but well, they're the developers...
And Flightgear has come a pretty long way. It looks fairly good now, but it's UI and method of assigning controls are still very user-unfriendly.

LockOn/DCS engine is regularly updated, now with new lighting and Dx9, normalmaps, HDR, etc. New flyables are being added. I can't understand why you guys are complaining at these games.
NO DYNAMIC CAMPAIGN! :icon_lol:

Open source? Nice to have, but I don't think it's more useful than full time employees.
The only thing between full time employees and spare time developers is that the full timers get things done much faster since it's basically their source for income.
The advantage of open source is that you can take roads not previously traveled and experiment a bit without fearing that your project won't generate any money.



What we really need is a Jane's ATF or Jne's USAF completely rebuilt from ground up

:)

No offense, but can we please stop with the "We need..." stuff?
It's like we was one giant hivemind that loves the same sims, same aircraft and same aspects of a sim...which simply isn't true.
Please? :)



(though still on par with default FSX aircraft,fm's,systems)

FMs? Maybe.
Systems? No! Any default aircraft in FSX's portfolio is tenfold more complex than SF(2)'s aircraft.

But as you said, that's one pillar of the fun you get with Thirdwire's sims. Jump in, release the brakes and roar skyward to make your country proud without worrying about flameouts, unreliable engines, birdstrikes, that unpolished spot on your aircraft that could decrease speed by 0.0000001%, the worn out hydraulics tubes in your plane that could rupture or not, etc...



Lewis - you've forgot about XSI and Lead Pursuit. They are probably working on something ;)

Falcon 5. *Crosses fingers*



What I really want is a Su 17/22 Fitter for the original Lomac, anyone know where to get one?

I don't think that's possible.
There's some for Strike Fighters though.
 
Falcon 5, on that note I just read that the Free Falcon 5.5 is still going strong with a nice stable latest release accompanyed with screenshots of a jaguar chuffing out flares to escape a sam.
 
AF was developed by full-time employees for a commercial purpose and not by fans in their free time, hence the differences in stability.

That's exactly my point.

Although the current iteration of FF is apparently quite stable in Win XP environments.

XP environments ;) I can't finish even one mission without crashes or video artifacts.

EECH is basically a one-man show. I wouldn't expect from Arneh to undertake any significant modifications to the game engine since it's very, very a time-consuming process. If the sim had been more popular from the start there would be many more people working on it and the engine would be at least DX9 compatible by now.

I know that. Doesn't matter how much he will upgrade avionics of Apache it will be still the same EECH with more and more outdated graphics and no clickable cockpit.

NO DYNAMIC CAMPAIGN! :icon_lol:

Dynamic campaign would be nice feature, but I prefer nice graphics, ATC, clickable cockpits, advanced avionics and systems, accurate weapons and custom crafted missions. :)

The only thing between full time employees and spare time developers is that the full timers get things done much faster since it's basically their source for income.
The advantage of open source is that you can take roads not previously traveled and experiment a bit without fearing that your project won't generate any money.

There is one problem with open source software. Most of team members have their own, different vision of the project. That's why I don't see any future in most of these projects.

These one looks interesting though:

http://cms.simtechnologies.de/screenshots.html

Falcon 5. *Crosses fingers*

Me too.
 
That's exactly my point.

I was just saying...*Shrugs*

XP environments ;) I can't finish even one mission without crashes or video artifacts.

But other people can, so it doesn't necessarily make the software faulty.

I know that. Doesn't matter how much he will upgrade avionics of Apache it will be still the same EECH with more and more outdated graphics and no clickable cockpit.

But with a dynamic campaign and the RAH-66 which are my main reasons why I like it.

Dynamic campaign would be nice feature, but I prefer nice graphics, ATC, clickable cockpits, advanced avionics and systems, accurate weapons and custom crafted missions. :)

I don't need the avionics, I want a well depicted, dynamic, interactive environment.

There is one problem with open source software. Most of team members have their own, different vision of the project. That's why I don't see any future in most of these projects.

The problem also persists in commercial software developed by more than one person.
But thankfully there's stuff like communication. After all, everyone willing to contribute shares one common goal in the end. ;)


That sounds cool, but I have my doubts about some of their goals.
Good luck to them though.

The modularity s interesting.
If the engine is open it *might* be useful for enhancements that turn this sim not only into a flight sim, but into a full blown battlefield one.

I've always dreamed of a battlefield simulation that could account for players in ground, naval and aerial warfare roles, fighting (online) in conjunction with thousands of AI units on a grand (theater) scale...
 
thats going tp be the best combat flight sim in the world when its out I believe, I havent even touched fsx this week at all because of lomac, i'm completely addicted to it and really crap at it too because i'm still learning everything and thats what I love about that game, the weapon systems management just blows fsx out of the water! But it doesn't even come close graphics wise which is its major downfall!
 
Short inteview:

http://www.simhq.com/_air13/air_456a.html

High resolution screenshots:

http://www.simhq.com/warthog/warthog_downloads.html

wallpaper5_1920.jpg
 
So we get an F-15E (nice to see the Lakenheath aircraft represented), we get KC-135s to refuel from as well as KC-10s, and a shiny new A-10C to fly - I'm in heaven!!
 
I am also a big fan of ED and will be buying the A-10 for DCS....I love Lomac and BS and this is the next item in that line. That = purchase for me.

But it is yet another land based (if you will) combat flightsim


Now - What I think is missing from flight sims - and we have WWI in RoF (and OFF yet) WWII in Maddox Games il2 full iterations and WoP from Gaijin, we have the WoV strikefighters compilations which are dated but Ok - and we have Lomac et al and DCS/BS

what I would like to see and I hope someone is paying attention - is a dedicated Pacific US-centric Carrier based simulation series...Starting with the WWII (and prewar) including extremely high fidelity ships and carriers through the Korean conflict and Vietnam - to modern day including but not limited to aircraft, tactics, campaigns, maps/regions etc...

Obviously all Soviet, British (where applicable) and Japanese equipment would also have to be modeled and usable


So far - there has been no more than a nod to the Carrier based aerial warfare of the 20th century from Il2 and Lomac (one an addon pack and the other mostly 3rd party mods) so isnt it about time that one came along that was created for and dedicated to Naval Aviation with ships and planes and terrain and seas and weather all modeled in the same high fidelity?

anyways I think it is
 
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