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OT: IL-2 Battle of Stalingrad is ON (alpha).

On Bf-109 F-4 now.

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I couldn't care less about clickable VCs, because real planes didn't have mice, and if I wanted an airplane systems management sim I'd load up my copy of DCS.

I really hope this sim puts more focus on recreating the experience of combat. I'll happily give up oil cooler switches or realistic startup sequences if it nets me realistic AI tactics, enemies who head for home when damaged, AI pilots that fly using historical tactics and that use strategies that take advantage of the strength of their planes, realistic big formations, and anything approaching the experience of recreating the battles you read about in WW2 histories.

Let's leave the clickable cockpits and deep engine management to sims like FSX, P3D, and DCS, and focus on something that feels like WW2 combat, something with a rich, living world full of surprises and historically accurate flying rather than slavish focus on rivet count, overmodeled departures, and other issues that have plagued sims since the combat flight sim genre went stagnant at the end of the 90s.
 
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