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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

OT. Real life easier than FSX

Specialized

N2056 said: 'Based on your statement I could counter by saying flight dynamics modelers could learn 3d modeling.'

Nah. Too many modelers already cranking out models. I still find some models from 2004 thru 2008 that I 'missed'. And they sure do need tweaking (of course). Airwrench (is/was) never 'the answer'-just temp patch work. There are not enough people (in Simming) that can wrap their head around the CONCEPTS relevant to flight dynamics.

You have to learn 3d modeling? Well, you ALSO have to 'learn' to do edits to flight dynamics. And they don't tell you everything-you just have to 'know' by experience (AND by trial & error). It's better if we specialize (re: Bob Chicilo). I don't think he can model anything (neither can I) but his 'updates' are invaluable. Details make it all so nice. Sloppy ain't going to make it. FS98, FS2000, FS2002, FS9, FSX-they all do 'things' different. So we 'manage' as best we can. I don't care about 'flaws' in model, as long as it performs like it should. It's all good.
Chuck B
Napamule
 
Real life flying is MUCH tougher in one aspect....Paying the bill after a 2 or three hour rental flight (which for me in an SR20 or 22) can easily top $600. I need not worry about setting fot in the virtual FBO to pay after an FSX session lol :applause:

Many years ago I was all set to begin the journey towards a PPL... until I found out how much it was going to cost. I bought a house instead.
 
My FS expense sheet would probably add up to the equivalent of having shelled out for an ATPL license.:kilroy:


Unfortunately, I remain grounded as I'd never pass the medical exams...so I'll remain content to tinker with FS for the foreseeeable future.:)
 
You have to learn 3d modeling? Well, you ALSO have to 'learn' to do edits to flight dynamics. And they don't tell you everything-you just have to 'know' by experience (AND by trial & error). It's better if we specialize (re: Bob Chicilo). I don't think he can model anything (neither can I) but his 'updates' are invaluable. Details make it all so nice. Sloppy ain't going to make it. FS98, FS2000, FS2002, FS9, FSX-they all do 'things' different. So we 'manage' as best we can. I don't care about 'flaws' in model, as long as it performs like it should. It's all good.
Chuck B
Napamule

FS flight dynamics arent something anyone ever "knows" unless youve been doing them for a very long time. It helps to have a knowledge of fluid and aero dynamics, but FS is composed of limitations and alternatives. Take the A-10 for example. Its engines spew out their thrust at a ten degree upward angle from the centerline of the plane at a level that is four feet above the centerline.. FS has NO way to create that. SO we have to use something like pitch vs thrust to account for it. Thats one example.. Another would be the traveling center of lift. as a plane accelerates the break point for the boundary layer moves forward and so does the center of lift, but not in flight sim.. Theres no way to account for it either.. The SU-37 uses 3D thrust vectoring. It can shoot its exhaust in any direction up down or sideways. Mimicking that in FS is a major frikkin nightmare.

turning the tables and having FDE engineers learn 3D is just as bad.. One look inside Maya, Rhinocerous, or any of the offered packages is enough to scare hell outta almost anyone. Max is perhaps the most user friendly, and its still a two year learning curve to get up and running from not knowing a thing..

Your correct of course in your suggestion that we all specialize, which of course is the norm, Just as our real world counterparts dont try and do the others jobs, it works out pretty well ( I mean, could you imagine some prop specialist trying to fix your hydraulics?? )..
 
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