Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
You would probably like one of the missions I made for ARMA 1. It was designed to be played either as a small group co-op (2-4 players) or as a single player acting as a sniper. The scenario was an enemy infiltration had taken place overnight and they had captured a village and a large section of the coastal road leading to it. The task was to recapture the town taking out as many of the enemy as possible in the process. For the sniper role I placed boxes of weapons and ammo on the tops of all the mountain peaks that ran parallel to the coast road (as if they had been air dropped there by helicopter) and the sniper's task was to pick off what he could while making his way along the ridge to the captured village. That task was made harder by enemy snipers on the opposing hills and by teams of enemy AI who had infiltrated behind him and could get him from behind if he wasnt careful. It was a lot of fun to play and while there were no tanks there were Humvees with guns, a 'Little Bird' and Blackhawk and motorcycles for the friendly side while the opfor had UAZs with guns and BRDMs as well as infantry. All vehicles and players respawned at the main base when destroyed/killed.yet another reason for me to get a new PC this is, teach a few friends why we don't stick our heads round corners while looking for me, why is it us people with preference for sniper rifles are called cowardsjust because we hide in bushes... in shadowy areas and generally out of view, its a great tactic.http://www.youtube.com/watch?v=8OFO0sqmqi4

....and tracers work both ways!Ian Remember what the Army taught youand try sticking to it
remember though incoming fire has right of way
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Mine right now would be "lack of antialiasing does not a good marksman make"...
...when I was in a green skin, no-one had heard of antialiasing.![]()

demos out for those who want to give it a go. Its 2,909.3 MB !
http://forums.bistudio.com/showthread.php?t=74668