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OT The Place for Copper Pilots

not sure about wind but bullet drop over distance is certainly modeled, as is penertration to a degree
 
yet another reason for me to get a new PC this is, teach a few friends why we don't stick our heads round corners while looking for me, why is it us people with preference for sniper rifles are called cowards :icon_lol: just because we hide in bushes... in shadowy areas and generally out of view, its a great tactic.http://www.youtube.com/watch?v=8OFO0sqmqi4
You would probably like one of the missions I made for ARMA 1. It was designed to be played either as a small group co-op (2-4 players) or as a single player acting as a sniper. The scenario was an enemy infiltration had taken place overnight and they had captured a village and a large section of the coastal road leading to it. The task was to recapture the town taking out as many of the enemy as possible in the process. For the sniper role I placed boxes of weapons and ammo on the tops of all the mountain peaks that ran parallel to the coast road (as if they had been air dropped there by helicopter) and the sniper's task was to pick off what he could while making his way along the ridge to the captured village. That task was made harder by enemy snipers on the opposing hills and by teams of enemy AI who had infiltrated behind him and could get him from behind if he wasnt careful. It was a lot of fun to play and while there were no tanks there were Humvees with guns, a 'Little Bird' and Blackhawk and motorcycles for the friendly side while the opfor had UAZs with guns and BRDMs as well as infantry. All vehicles and players respawned at the main base when destroyed/killed.
 
The only "mission" I managed to make for any of these was in OFP - two RIBs to come ashore with a load of British Marines on, they unloaded, moved into a village and had to kill a truckload of OPFOR that came down the road.

I tried the making the same thing in ArmA, none of the triggers would work so I gave up and never went back to it.

P.S. I'm dying a lot. :engel016:
 
Ian Remember what the Army taught you ;) and try sticking to it :icon_lol: remember though incoming fire has right of way :icon_lol:
 
lol, yup, murphys laws of combat, they are so correct, also remember "do not land thy helicopter in the open......."
 
Mine right now would be "lack of antialiasing does not a good marksman make"...

...when I was in a green skin, no-one had heard of antialiasing. :icon_lol:
 
Mine right now would be "lack of antialiasing does not a good marksman make"...

...when I was in a green skin, no-one had heard of antialiasing. :icon_lol:

install patch 1.2 then in the Arma2.cfg file (My Documents\ArmA 2, open it with notepad) then change FSAA=0; to anything between 0 and 4, 0 being off and 4 being 4xAA. Just note however its not fully supported yet and disables shadows, but should be fully supported in patch 1.3

:wavey:
 
Well somehow, clicking something, I managed to turn it on. Suddenly I have completed training, two missions and the first couple of rounds of the campaign without being hit, let alone killed.

And yeah, I'm on "recruit". I'm a coward. And I was only ever a trainee REMF, never even got to be a real one. :icon_lol:
 
I'm in the process of cleaning up my hard drive to make room. I've been waiting for arma2 since before there was even an official website for it. The suspense is killing me!:mixedsmi:
 
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