Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.
No, it isn't easier, IMHO. Although, there is a lot of software that you can download that is open source you can use to develop now, so entry into development doesn't cost you thousands of dollars invested in software to join the club. I also think it's just that there are more cross platform developers as well. I think some of these developers have developed for other sims, but they're coming over to MSFS now due to the size of the market. I should also add, "Nice P-40B, one of my favorites." I'll have to read the reviews to see if I'm getting it.It is interesting and a bit wild to see such detailed models being cranked out by seemingly new developers. I 'member back in the day, developers were up in arms about the additional texture layers needed to create high-fidelity models in FSX and that coding such aircraft required a 2-year associates degree in decoding an underwhelming SDK. Have these issues been resolved so effectively with some combination of internal (MS) and external (e.g. Adobe) tools that the bar to entry is no longer so high?
I think what we're seeing is a new generation of interest. And the "old guard" being a little slow at the up take. The Gamer industry is full of these guys. I think that groups like A2A are going to miss the flying boat so to speak. unless external systems are supported relatively soon, I don't see how they are going to make an "accu" anything with the same fidelity as was with FSX/P3D. This current MSFS isn't at the same level of fidelity. Looks great, but is not a better "sim" yet.
It is interesting and a bit wild to see such detailed models being cranked out by seemingly new developers. I 'member back in the day, developers were up in arms about the additional texture layers needed to create high-fidelity models in FSX and that coding such aircraft required a 2-year associates degree in decoding an underwhelming SDK. Have these issues been resolved so effectively with some combination of internal (MS) and external (e.g. Adobe) tools that the bar to entry is no longer so high?
+2 hours download time? Their servers must be overloaded. 1.2gig file size.
-d
Reading the quick start guide for the P40B. Where do I find the CG values in MSFS so I can set the CG on the P40B?