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P-47D

jim

SOH-CM-2022
When running up the engine during takeoff, it gets to top rpm and then just automatically drops to about 100 rpms. one can run it up to top rpm but it drops again. Everything is in their proper setting. Does anyone have a fix for this or something to try? TIA
P-51D does the same thing. Am I doing something wrong?
 
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Do you mean it's dropping to 100 RPM on the tach, or is it getting to the top and dropping back 100 RPM from that? If it's just getting up to the top and then coming back a little, it sounds like the prop governor is catching up.
 
Do you mean it's dropping to 100 RPM on the tach, or is it getting to the top and dropping back 100 RPM from that? If it's just getting up to the top and then coming back a little, it sounds like the prop governor is catching up.
How do I fix that?
 
well - if its dropping by 100rpm after reaching peak then it's probably because of the automatic prop as Tom says. In that case you wouldn't 'fix' that.
Also - if you're running the throttle full forward for takeoff then you're probably having trouble getting off the ground anyway.
I think some of the developers are right when they say that if they made their addons 100% correct only about 3 out of 100 simmers could fly them and the complaints would be deafening.
I also think MSFS (or a third party) should incorporate a warbird flight training program into their 'Learning to Fly' or basic flight training missions pack - so folks can fully appreciate the difference in piloting (managing all aspects of aircraft handling)
between a Piper Cub and a Thunderbolt.
 
I think some of the developers are right when they say that if they made their addons 100% correct only about 3 out of 100 simmers could fly them and the complaints would be deafening.
No doubt they are!

It's easy for us to forget that whether our mount is a warbird, an aerobat, a jet fighter or a tubeliner, in the game we are simulating doing something that IRL requires hundreds or thousands of hours of specific training and experience.

This, in itself, is not unique to flight sims. In other games where you have to do parkour, wield a sword, fight monsters, etc., obviously you would need many hours of practice to do these things IRL also.

What is unique about flight sims is the pseudo-realism lent by the fact that real pilots, no matter how demanding or heroic their task is, do it by sitting in chairs moving their hands and feet a few inches, just as we do when gaming, and with similar controls. No wonder flight sim players are easily led to think they could operate a real aircraft whereas nobody playing Witcher 3 is under any illusion that they can even hold one of those weapons properly.

But just because it's sitting in a chair moving your hands and feet a little doesn't mean you'd not be a fool to strap on a P-47 (or F-18 or 737) without a similar amount of experience.

To make the game accessible, flight sim devs have to do what any other RPG game dev does, which is to somehow build your avatar's presumed competence into the game, generally by making the tasks easier. But with the added challenge that at least part of the flight sim audience THINKS it wants the tasks to be just as hard as in reality (but really wouldn't like it). And with added challenges too, like there's no flight sim equivalent of a player accumulating "skill points" (actions get easier and more effective); you actually have to get more skilled yourself.

I'd be in favor of those kinds of training modules too. The existing learning programs of course don't really make you log enough time to even operate the 172 proficiently, but they are a good compromise in at least making you practice a little, with a plausible instruction environment. They could do similar transition training for other advanced aircraft categories.

Bonus points if they got a real pilot to be the coach. I am old enough to remember Chuck Yeager hisself talking me through the basics in Chuck Yeager's Advanced Flight Trainer 2.0. Pretty bad game - you can now download it from myabandonware and try it out yourself if you have an emulator - but getting slagged by Chuck when you screwed up was cool. What if they paid Dudley or Hinton or Romain to be the virtual instructor in a 172 to Pitts to T-6 to P-51 training program lasting 20 hours or so. I'd buy that.

August
 
It's easy for us to forget that whether our mount is a warbird, an aerobat, a jet fighter or a tubeliner, in the game we are simulating doing something that IRL requires hundreds or thousands of hours of specific training and experience.

T...

August
To support your comments and reasoning, when I went to the F-4 RTU to learn to fly the F-4, it was a six month program. That only qualified you to fly the airplane. Your PCS unit then spent another six months getting you combat qualified.
 
How do I fix that?
The only thing I can think of is to advance the throttle a little slower so that the governor can keep up. I don't have any of the high power warbirds, but as I understand it, best practice on any piston is to avoid quick movements on any of the engine/prop levers.
 
It still isn't clear to me whether the OP is saying that his RPM drops TO 100 or BY 100 (like to about 2800 rpm). I have to think it likely drops TO 100, otherwise it wouldn't be worth complaining about. That would be a bigger problem and harder to understand how it happens. I'm thinking it might be a control peripheral conflict, like maybe he has a second thing mapped to throttle that he isn't aware of, and it sometimes overrides his intended throttle control and goes to idle. Especially since this happens to him in different planes. So my advice would be, first check all your control options settings to see if anything else is accidently mapped to throttle.

August
 
the very lack of clarity that makes it nearly impossible to debug or assist in any environment -
 
From AH!

Great news we have updated the P47 and we think you're gonna love it.

1. The fellows at Echo19 have worked their magic went out recorded a real P47 and have completely redone all the engine sounds ( engine only ) . The plane sounds magnificent and we are super happy with the job they have done. We hope you like it too.

2. Fuel pump switch no longer shutsdown the engine if the engine is running. EG the engine driven pump takes over as it should.
 
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