Hi folks,
ever since P3D came out I tried all kinds of products that generate athmospheric conditions in connection with real world data sources. I tried REX, Opus, and several others, also freeware products.
I finally settled on FS Global Real Weather now (p3dv2.4). After a few days of comparing and testing I really must say that it works extremely well and is absolutely easy to use (no bloated functions). Fire up and forget.
I've been flying the CBI (hump) scenario a lot lately and the weather conditions over the himalayan mountain ridges are probably the most complex you can have. FSGRW does a beautiful job there. Multiple layers, fog at the bottom and different cloud types all the way to the top, harsh wind conditions and turbulences and so on. Also the smooth and accurate changes when you leave the mountain ranges and enter the steamy jungle valleys of Burma for example, which is a totally different climate.
One big plus, if I understood right, is that it doesn't only work with METAR data sources (like FSX-Jeppesen) but also with data that is gathered by other met stations at a much more precise and denser level. All the data gathering and interpolation is not done by the client. It just serves as interface between the external server (where the data auquisition and calculations are done) and P3D. The FGRW client just receives the required preprocessed dataset and passes it to the sim. So it hardly uses any system resources. A nice and user friendly concept, I think.
So for all those who are on the search for a "real weather" engine for P3D, check out the demo! http://www.fly2pilots.com/
Cheers,
Mark
PS no affiliation, just a satified user.
ever since P3D came out I tried all kinds of products that generate athmospheric conditions in connection with real world data sources. I tried REX, Opus, and several others, also freeware products.
I finally settled on FS Global Real Weather now (p3dv2.4). After a few days of comparing and testing I really must say that it works extremely well and is absolutely easy to use (no bloated functions). Fire up and forget.
I've been flying the CBI (hump) scenario a lot lately and the weather conditions over the himalayan mountain ridges are probably the most complex you can have. FSGRW does a beautiful job there. Multiple layers, fog at the bottom and different cloud types all the way to the top, harsh wind conditions and turbulences and so on. Also the smooth and accurate changes when you leave the mountain ranges and enter the steamy jungle valleys of Burma for example, which is a totally different climate.
One big plus, if I understood right, is that it doesn't only work with METAR data sources (like FSX-Jeppesen) but also with data that is gathered by other met stations at a much more precise and denser level. All the data gathering and interpolation is not done by the client. It just serves as interface between the external server (where the data auquisition and calculations are done) and P3D. The FGRW client just receives the required preprocessed dataset and passes it to the sim. So it hardly uses any system resources. A nice and user friendly concept, I think.
So for all those who are on the search for a "real weather" engine for P3D, check out the demo! http://www.fly2pilots.com/
Cheers,
Mark
PS no affiliation, just a satified user.