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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

P3D vers FSX planes

Daveroo

Members +
lionhearts thread about the P3Ds moonie made me wonder,will a plane (addon) mmade/built for P3d work in fsx?..we know FSX planes work in P3D,,do they go the otherway?

and yes i know the moonie bill posted about it a P3d native part of the program...i dont mean those planes...i mean a plane made 3rd party for P3D in future...
 
I think one way to look at P3D is as if the FSX Aces team had stayed together and continued to develop/support FSX...ie the full potential of FSX. I haven't jumped into P3D yet but when they cross into the DX11 territory, it will start to look mighty fine.

Cheers
TJ
 
ok..thats the sort of thinking of,at what point would/will P3d over take FX ablities and out perorm fsx?....so..thanks

LM has promised to keep compatibility as long as the tech supports it. P3D ver 2.0 will be using DX11, but even then they had said that all FSX native aircraft will be fully compatible.

A P3D aircraft is fully compatible with FSX as long as they don't make use of SimConnect. P3D Simconnect is not compatible with FSX. To be used in FSX a Simconnect gauge will have to be compiled with FSX's SDK.

This is the reason why I still use FSX's SimConnect in RAZBAM aircrafts although I shed tears at the lost possibilities of a P3D only aircraft. But it is too soon to do that switch. Perhaps by the time ver 3.0 is out.
 
thank you for all that..interresting and i understand...and i truely believe..if it had a more or less "plug'n'play" for trackIR5 for P3D...id look in to switching....but i like my head tracker...means alot to me
 
LM has promised to keep compatibility as long as the tech supports it. P3D ver 2.0 will be using DX11, but even then they had said that all FSX native aircraft will be fully compatible.

A P3D aircraft is fully compatible with FSX as long as they don't make use of SimConnect. P3D Simconnect is not compatible with FSX. To be used in FSX a Simconnect gauge will have to be compiled with FSX's SDK.

This is the reason why I still use FSX's SimConnect in RAZBAM aircrafts although I shed tears at the lost possibilities of a P3D only aircraft. But it is too soon to do that switch. Perhaps by the time ver 3.0 is out.

Interesting, I wish there was a reference as to what the differences between FSX and P3D Simconnect properties are exactly. As far as I can see the main difference lies in an expanded structure and enumeration of the variables and the ExternalSim part, which seems very interesting. See http://www.prepar3d.com/sdk/Core Utilities Kit/SimConnect SDK/externalsim.html .
With that it is possible to run "external" Simulations inside P3D (intelligent friend and foe AI aircraft for a combat sim? Dynamic campaign scenarios? Core engine for damage modelling? Friendly AI like wingmen or divisions that can be controlled via radio transmissions?....). Anything seems possible here.

Cheers,
Mark
 
Interesting, I wish there was a reference as to what the differences between FSX and P3D Simconnect properties are exactly. As far as I can see the main difference lies in an expanded structure and enumeration of the variables and the ExternalSim part, which seems very interesting. See http://www.prepar3d.com/sdk/Core Utilities Kit/SimConnect SDK/externalsim.html .
With that it is possible to run "external" Simulations inside P3D (intelligent friend and foe AI aircraft for a combat sim? Dynamic campaign scenarios? Core engine for damage modelling? Friendly AI like wingmen or divisions that can be controlled via radio transmissions?....). Anything seems possible here.

Cheers,
Mark

The "External Sim" capability allows a developer to create his/her own flight dynamics without interference from the sim. Case in point. Vectorial Thrust. All I have to do in P3D is to externally tell the sim how the aircraft behaves. I can use real world equations, etc. The P3D team has said that they are not going to enhance the physics and flight dynamics engine. Probably they feel that they have reached the limit and don't want to damage what is working. They also have stated that they already use "external sim" for some LM sim solutions.

In this way they also can maintain compatibility between FSX and P3D. Specially between early versions of P3D and the latests.
 
The "External Sim" capability allows a developer to create his/her own flight dynamics without interference from the sim. Case in point. Vectorial Thrust. All I have to do in P3D is to externally tell the sim how the aircraft behaves. I can use real world equations, etc. The P3D team has said that they are not going to enhance the physics and flight dynamics engine. Probably they feel that they have reached the limit and don't want to damage what is working. They also have stated that they already use "external sim" for some LM sim solutions.

In this way they also can maintain compatibility between FSX and P3D. Specially between early versions of P3D and the latests.


This sounds like the way to run/manage submarines....

How one can make a plane handle per external sources is something I would like to learn... Looks like I'll be reading up on SimConnect in the evenings...



Bill
 
This sounds like the way to run/manage submarines....

How one can make a plane handle per external sources is something I would like to learn... Looks like I'll be reading up on SimConnect in the evenings...



Bill

There is a sample in the SDK: a flying saucer. Haven't looked at it yet. Too busy at the time, but I will.
 
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