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Paint Schemes MilViz F-4 Phantom

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Thought I would just wait til it is complete but I cant resist to get the beta version NOW. However my GPU is not dx11 supported, will I have issues running the Phantom?

Thanks
 
Same tech used in the F-4 lighting and in the ACM. Since DX10 only cards are still widespread, we have automatic DX10 selection in the code. DX10 and 11 are not that much different in functionality. Only things missing in DX10 are the tessellation and certain shader types. For our purposes we only need to use the functionality that is supported by both shader model 4 and shader model 5.
 
see if i got this right. Whatever DX11 stuff applied in Phantom, I still can get it to work with my DX10 only GPU? I just revisited the aforementioned video andI assume you have the option to allow users to use DX9/10 lighting.

Thanks.
 
Is it me or is Zsolt mass producing paints?
I guess it's like going to a strip club ... frustrating in that we can admire, but not touch?

A small comment on the coloring of the canopy: there is/was no tint - the green is a optical reflection between the double layer of the windscreen.

Gene
 
I guess it's like going to a strip club ... frustrating in that we can admire, but not touch?

A small comment on the coloring of the canopy: there is/was no tint - the green is a optical reflection between the double layer of the windscreen.

Gene

It seems that no visitor to the Milviz forum :173go1:
The green glass not my work

:wiggle:
 
Zsolt...great work! :applause:
Really looking forward to their releases...so I frequently check the Milviz forum repaint hangar... :jump:

In the meantime...Joe Laars' Aegean Blue...

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