Jean Bomber,
Yes, that works...
...but I decided to put Sander's flattens back in. The main reason why is that even with the .bgl fixes, there was still a "box-like" form to the .bgl area, so there was a sharp rectangular texture distinction between the blended reef water in the .bgl fix that you did and the surrounding water elsewhere in the Med.
Also, I noticed that taking out the 951190 .bgl files causes rectangular squares to appear in front of Valetta harbor on Malta.
Though leaving the flattens in causes some very minor flatten edges in this scenery, leaving them in actually seems to create less problems for me.
Hi Rami,
to put Sander's flattens back in is the worst thing to do to have the results wanted,that I try to explain since some posts,keep all the other 951190 .bgl files if you want but burn these outdated flattens here some pics to compare with and without the 951190A16n.bgl.
the first without ...,It's like that is the original Marg Malta SW coasts ,only the mesh ,masks and lines,released at the times without any A16n except one for the harbor.
View attachment 28530
the second pics Malta with...,It's that I found a little agressive about these flattens the cliffs are here but synthetic and not at the right place ,Marg have made his project from real locations sources and the Eurw scenery had been from the FS9 files that as we know are wrong in term of accuracy and real placement.
View attachment 28529
The last pic show Lampedusa with ....,Look at the Lighthouse
....and the houses on top...the roads up and down.... and the cliffs ....all fallen ,very agressive and I think also about the hours spent to make them stand up....
View attachment 28533
Linosa is damaged also but less .
So I advice
to All to not use this 951190A16n.bgl with these sceneries ,it have simply no utility today ,see also about the difference in term of fps between the two Malta pics.
the other 951190xxx.bgls can stay,they will give a only double coasts in a little part of a very little island in front of Tunisia if you have the desert scenery where I've not done exclude bgls for that.
About the squared water textures,try with an other set of texture in your cfs2/scenedb/world/texture just to look the result or with your water set and only the 951190lwm.bgl.
JP