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Pantelleria and the Pelagic Islands

Also, the Lampione fix works

Really..?
That could be caused by the previous watermasks too shorted around conjuged with a position in the hierarcy level of the diverses sceneries ,I think about the Fringing&Cay Reef and Stream_Lake sceneries that work better if they have a level like the bases and airfields scenery on top of the all other terrain or LCWC sceneries ,they are water sceneries to give the last touch on the others existing waterclasses,the last layers.
Try this new one zip,that'll replace the previous,there are all the xxxx_3.bgl of the scenery,the watermasks enlarged of all the islands,I hope that will prevent the bug even if the sceneries are not at their best hierarchy level in the scenery.cfg.

JP

JP
 
Reply...

Jean Bomber,

Yes, that works...

...but I decided to put Sander's flattens back in. The main reason why is that even with the .bgl fixes, there was still a "box-like" form to the .bgl area, so there was a sharp rectangular texture distinction between the blended reef water in the .bgl fix that you did and the surrounding water elsewhere in the Med.

Also, I noticed that taking out the 951190 .bgl files causes rectangular squares to appear in front of Valetta harbor on Malta.

Though leaving the flattens in causes some very minor flatten edges in this scenery, leaving them in actually seems to create less problems for me.
 
Jean Bomber,

Yes, that works...

...but I decided to put Sander's flattens back in. The main reason why is that even with the .bgl fixes, there was still a "box-like" form to the .bgl area, so there was a sharp rectangular texture distinction between the blended reef water in the .bgl fix that you did and the surrounding water elsewhere in the Med.

Also, I noticed that taking out the 951190 .bgl files causes rectangular squares to appear in front of Valetta harbor on Malta.

Though leaving the flattens in causes some very minor flatten edges in this scenery, leaving them in actually seems to create less problems for me.

Hi Rami,

to put Sander's flattens back in is the worst thing to do to have the results wanted,that I try to explain since some posts,keep all the other 951190 .bgl files if you want but burn these outdated flattens here some pics to compare with and without the 951190A16n.bgl.

the first without ...,It's like that is the original Marg Malta SW coasts ,only the mesh ,masks and lines,released at the times without any A16n except one for the harbor.
View attachment 28530


the second pics Malta with...,It's that I found a little agressive about these flattens the cliffs are here but synthetic and not at the right place ,Marg have made his project from real locations sources and the Eurw scenery had been from the FS9 files that as we know are wrong in term of accuracy and real placement.
View attachment 28529

The last pic show Lampedusa with ....,Look at the Lighthouse
icon22.gif
....and the houses on top...the roads up and down.... and the cliffs ....all fallen ,very agressive and I think also about the hours spent to make them stand up....
View attachment 28533

Linosa is damaged also but less .
So I advice to All to not use this 951190A16n.bgl with these sceneries ,it have simply no utility today ,see also about the difference in term of fps between the two Malta pics.
the other 951190xxx.bgls can stay,they will give a only double coasts in a little part of a very little island in front of Tunisia if you have the desert scenery where I've not done exclude bgls for that.

About the squared water textures,try with an other set of texture in your cfs2/scenedb/world/texture just to look the result or with your water set and only the 951190lwm.bgl.

JP
 
Reply...

Jean Bomber,

I understand that, but I found the "water box" around the islands, even with the fixed .bgl files, to be even more annoying.
 
Jean Bomber,

I understand that, but I found the "water box" around the islands, even with the fixed .bgl files, to be even more annoying.

Now the water boxe is another issue,It's a texture issue ,perhaps a scenery level ,a texture bmp set,
desactive the Fringing&Cay Reef scenery if you prefer but don't use the 951190A16n.bgl the flatten is the most killer for the scenery and I say that for all the users !
The new watermasks _3.bgl could upgrade the previous in the Zip they are more enlarged ,with that bug I've learn about to make them in this form ,in the future, for the islands,also it would be interesting to know the reason why there is this "water box" so visible ..?


JP
 
Another redundant flatten file

For those who have Rhumbaflappy's European coastal flattens installed, the following file can also be deleted so as not to conflict with Jean Bomber's latest scenery: M5240231.BGL.

Kevin
 
Thanks kdriver for the info
icon23.gif
and to have found the bgl ,in FS there is no way to exclude or overwrite the existing flattens.

JP
 
Hi JP,

Should Rhumba's and Sander's coastal flattens be eliminated for the rest of your Mediterranean scenery - Gibraltar, North Africa, Corsica, Balearic Islands?
 
...
Should Rhumba's and Sander's coastal flattens be eliminated for the rest of your Mediterranean scenery - Gibraltar, North Africa, Corsica, Balearic Islands?

The sceneries work better without any other flattens ,they are their own,Rhumba's and Sander's coastal flattens are not been done for the same watermasks,the first was made for the default cfs2 masks and the second for the fs9 masks adapted for cfs2 .
Gibraltar-Ceuta-Oran are not covered by the Eurw files and I don't know the south boundaries of the R's European coastal flattens.
North Africa desert beta was done to work without any flattens,not covered by Eurw it should be by one R's African coastal flattens ,I think...
Corsica is a very beta version and have its own flats and there is no vtp1 lines exclude also it's better to disactive Eurw scenery
same thing for Balearic Islands even if I've done vtp1 lines exclude....
For the moment the only sceneries compatible with Eurw is afnorI and Pantelleria-Pellagics :icon_lol:

JP
 
Thanks JP - I'll go through Rhumba's some more and weed out the flattens for Gibraltar, Ceuta and Oran.
 
Jean Bomber - I finally figured it out!

Jean Bomber,

Thinking about it tonight, I finally figured out why I was having so many scenery problems with Pantelleria and Lampedusa.

You said to remove the 951190 files from the Eurw folder for the flattens, coastlines, roads, lakes and rivers. It was this step which was causing me problems on Malta. I would end up with areas of flattens which should not have been there. It also caused the "box-like" water formations around Lampedusa and the smaller island to the west.

This is where my frustration point was, because I couldn't get past why this wasn't working for me. Tonight, I decided to check and see if there were any files in the Global_Exclude folder for 951180.bgl and 951190.bgl.

It turns out both were there, and as soon as I removed them, these problems I listed were solved, AND was able to put in the "flatten line" as Brunosk had originally instructed without having any of the scenery issues that had previously plagued me.

In short, you were right and I was wrong, my friend.

Jean Bomber,

En pensant à ce soir, j'ai enfin compris pourquoi j'avais tant de problèmes avec de nombreux paysages Pantelleria et Lampedusa.

Vous avez dit de supprimer les fichiers 951190 à partir du dossier Eurw pour les aplatit, les côtes, les routes, les lacs et les rivières. C'est cette démarche qui me causait des problèmes sur Malte. Je finirais avec des zones de aplatit qui ne devrait pas y avoir été. Elle a également causé la "boîte-like" formations de l'eau autour de Lampedusa et de la petite île à l'ouest.

C'est là que mon point de frustration, parce que je ne pouvais pas passer pourquoi ce n'était pas de travailler pour moi. Ce soir, j'ai décidé de vérifier et voir si il y avait tous les fichiers dans le dossier Global_Exclude pour 951180.bgl et 951190.bgl.

Il s'avère à la fois étaient là, et dès que je les ai retirées, ces problèmes que j'ai énumérés ont été résolus, et a pu mettre dans la ligne "aplatir" comme Brunosk avait initialement demandé, sans avoir aucune des questions décor qu'il avait déjà me harcelaient.

En bref, vous aviez raison et j'avais tort, mon ami.
 
I finally figured it out!

I was sure you will fix your issue ,with the recent happy events you're surely very busy...the day;)
I forgeten also the Global_Exclude folder I don't remember these excludes bgls that I've never installed

JP
 
Ok, I just re-read the whole thread; I´m still a little confused.

I replaced the 951180 file with the one that was uploaded in the thread.
Now I remove all the 951190... files from the Eurw scenery?
And I also remove the 951180 and 951190 from Global Exclude scenery, without replacing them, is that right?

What about the file kdriver mentioned?

Does removing these files have any effect on any other locations?

skylane
 
Yes...

I replaced the 951180 file with the one that was uploaded in the thread.

Now I remove all the 951190... files from the Eurw scenery?

And I also remove the 951180 and 951190 from Global Exclude scenery, without replacing them, is that right?

What about the file kdriver mentioned?

Does removing these files have any effect on any other locations?

skylane

Skylane,

You are correct about your file removal. As far as changes, you'll notice your Malta will have less "jagged" edges where the hills descend to the sea, and you can include the "flatten" line in his (Brunosk's) download instructions without any ill effects.

The file that kdriver mentioned only applies to the older coastlines (2002-2005) not the ones here at SOH.
 
Hi Rami, thanks for the clarification! There´s so much information in this thread that I got overwhelmed! :icon_lol:
 
Where to find?

Hi all,
My CFS2 Med installation has totally blown up and I am re-starting from scratch.

I am installing Jean Bombers Pantelleria and can't find a couple of things

1) AfNor1 - I have a bunch of files on my hd that are the beta for Egypt Libya & Tunisia coastline as well as for Corsica but I never downloaded the finished package and can't seem to find it in the library.

2) [FONT=Verdana, sans-serif]veh_m2_90mm_gun - the link in Jean's readme is no longer available. If someone can tell me what package it is in I probably have a copy of it somewhere on my hd.[/FONT]
[FONT=Verdana, sans-serif][/FONT]
[FONT=Verdana, sans-serif]thanks[/FONT]
[FONT=Verdana, sans-serif]Gavin[/FONT]
 
Hi Gavin,

I think both are in the archive.

From memory, I think the 90mm was in an AF coastal pack I think ...
 
Hi all,
My CFS2 Med installation has totally blown up and I am re-starting from scratch.

I am installing Jean Bombers Pantelleria and can't find a couple of things

1) AfNor1 - I have a bunch of files on my hd that are the beta for Egypt Libya & Tunisia coastline as well as for Corsica but I never downloaded the finished package and can't seem to find it in the library.

2) [FONT=Verdana, sans-serif]veh_m2_90mm_gun - the link in Jean's readme is no longer available. If someone can tell me what package it is in I probably have a copy of it somewhere on my hd.[/FONT]

[FONT=Verdana, sans-serif]thanks[/FONT]
[FONT=Verdana, sans-serif]Gavin[/FONT]

Hi Gavin ,
Here the link for Afnor part I in the wardbird's archive (before the site crash) this scenery will work with Pantelleria Pellagics,It's better to install the part I in first and then to (re)install the PP Islands scenery.
Take care that desert_scenery and Corsica are separate sceneries they will be more develloped one day ,I hope.
http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=15081

JP
 
2) [FONT=Verdana, sans-serif]veh_m2_90mm_gun - the link in Jean's readme is no longer available. If someone can tell me what package it is in I probably have a copy of it somewhere on my hd.[/FONT]

[FONT=Verdana, sans-serif]thanks[/FONT]
[FONT=Verdana, sans-serif]Gavin[/FONT]

wrong AF pack, it's actually AF AA pak 2, here in the archive :salute:
 
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