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Parabellum MG14

Hello Ravenna,
It turns out that I ended up working on the G.II first, because I was in the middle of sorting out the missing texture source files, and then it started getting more involved, so I stuck to it.

However, do tell me if you need the G.IV done first. It is also on the conveyor belt in the workshop, and I can switch over easily.
Both models need similar attention, and I really don´t mind which one to do first.

As the 2 models will be used for CFS2, all the bleedthrough problems that this model has in CFS1, will disappear in CFS2, as it does in FS2002, because of the "Z" Buffer in the newer simulators. This will make work MUCH easier.

Regarding the necessary Gotha G.II improvements, apart from the textures that are lacking on some parts, there are a few other things I´d like to ask. Some of these also apply to the G.IV.

The construction of both models is rather simple, because when I built the models I didn´t know that one could go upto 150% parts, so I kept these down to 99% or so because of AF99 warnings. Consequently, several things are rather simplified.
Textures are really simple, because I didn´t know any better, and where there weren´t any symbols, I didn´t texture!

Anyway:


1) I have some beige wing texturing with shaded ribbing, but I´m not sure whether to use it because on some photos, only fine lines are visible, and I don´t know your preference. I would have to measure the ribbing, of course, so that it coincides. Here´s a screenshot of a possibility.

2) The tail surfaces I believe were plywood, and would not be ribbed. I usually apply a spray can on the surface, in this case with different shades of beige. I still have to make the rudder texture cover the fin - the screnshot hasn´t got that yet.

3) Ailerons on the original plane, I believe were only flat boards, so they would be textured differntly - possibly using the tailplane texture. On the model, as yet, they are untextured 2D planar parts. If textured, it appears that the right one fills the triangle across the "L" shape. This is easily solved by either making the ailerons with 2 planar pieces each, or better, by making 3D structures for them, which I will do, because there are lots of resources left over.

4) The 4-bladed propeller needs improving so that the blades are at an angle. As you know, the G.II propellers turned in opposite directions.
The 220 Hp Mercedes (rated at 230 Hp) were normally aspirated non high-compression engines, and had normal loss in performance with altitude. Nevertheless, they seem to have crossed the Alps without problem...

5) The G.IV had 2-bladed propellers turning in the same direction.
Incidentally, you know that the Mercedes DIVa engines were throttle-gated, rated at 267 Hp at 1300 metres, which means that at that until that altitude was reached, throttles couldn´t be fully opened. At Seal Level, only 70% throttle could be used, otherwise engines exploded. So, there were some "gates" on the throttle lever to limit power depending on altitude. This can be emmulated in CFS by regulating the supercharger parameters for altitude performance, and altering the Engine Torque Graph with a "hole" to limiting power at lower RPM.

6) I´ll add some 3D Spinners, or rather, propeller hubs.

7) There is no crew: The problem is that there are insufficient parts to make 3 crew members with heads, bodies and limbs. That was why the CFS1 version of the Austro-Gotha with Hieronymus engines was not hollowed out anymore. Windows were textured and the cockpits and corridoor were only on the textures. That is another question...

Anyway, please tell me which one of the Gotha´s you would like done first, and also, if you have any suggestions to these points, or any other points you may have!
Cheers,
Aleatorylamp
 
Hi Aleatorylamp,

Welcome to CFS2! I have all your WW1 aircraft, both CFS1 and FS2002, pressed into service in my WW1 CFS2 install. It will be great to see all your good work updated and given a new lease of life in this sim.

Thanks for doing this!

Kevin
 
Hello Kevin,
Thanks for your motivating good words on the successful adaptation of my WW1 aircraft. One must bear in mind though, that
upgrades will only be with AF99, as I haven't been very successful with more modern building programmes upto now.


Hello NoDice,
Interesting about adding the crew with the Dp file in CFS2. No need to sacrifice the hollow corridor and cockpits then!
...and detailed Parabellum guns can be added too, I take it - which is what this thread is really about.

Maybe the Gotha update project would require a new thread called "Modernizing the Gotha´s" or "New Grossflugzeuge", or something...
Also, I´ll install FS2002 tonight, to be able to try out the new CFS2 updates properly, which should work fine.

Update: I have just opened a new CFS2 thread called: "Re-working the Gotha Grossflugzeuge", as it will be more practical that way and not hijack this thread, which is really on the Parabellum MG14. I wouldn´t want to be off-topic with so much material as the Gotha upgrades will involve.

Cheers,
Aleatorylamp
 
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Aleatorylamp,
Down the track perhaps a reworking of the Blackburn Kangaroo, with an open rear gunner's position:mixed-smiley-010:. Like Kevin I have found your FS2002 and CFS1 models useful. It looks as though we will have more than one German bomber using Allen's Parabellums.
A bit off topic, but I have just discovered that the bomb racks for the Gotha IV were configured in two different ways, depending on the factory producing them. Do we want an alternative DP? I've just about run out of hardpoints in the current DP!
Cheers,
Ravenna
 
Hello Ravenna,
I´m glad the old models have been useful, despite the simple textures and some missed ones... The FS2002 model files are the same as the FS98 ones, and I never changed the textures. I wasn´t aware of the shortcomings, but better late than never!

Since I bought AF99 in 2002, it was giving me terrible texture-spread troubles until 2014, when I found out that it was a puntuation issue!
It uses decimal points, with comma separators, and my Spanish operating system uses decimal commas, so AF99 always got awfuly confused with too many commas for the texture lines in the .afa file, and used whole numbers!

All I could do was use multiple presses on the +10% button! It´s quite surprising that it worked at all, but it was always difficult until I discovered what was wrong 12 years later! Now that´s cured, thankfully.

Re. Open gunner wells for the Kangaroo:
That will be much easier in CFS2 than CFS1 because of the built-in "Z"-Buffer, so we could definitely try that when its turn comes, and perhaps not only for the rear gunner, but also for the fore gunner, if you need.

Re. Gotha Bomb racks:
- Do they go under the nose or under the wing? Either or both can be put on. Could you post a picture of what you have in mind?
- Would you need them on the G.II or the G.IV, or both?

Incidentally, should you be happier using this thread for the Gotha upgrades, please say so and we can ask the Devildog73 or simonu to change over the posts on the thread I opened yesterday to this one, and close the other thread. I really do not have a preference. I only opened the other thread because I was a bit afraid I was hijacking this one, and didn´t want to be a pain, so we can do it as you wish, no problem!

Cheers,
Aleatorylamp
 
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