• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

Thank you gents, glad you like it
icon7.png


@ DL,

Yes, in Pack 1 are all 6 models which JP have added.

The AB effect is baked into the model and need no other
gauge to work nor an entry in the aircraft.cfg.

No Problem with the AB, I will move the heat effect further forward
until the cylinder is no longer noticeable.

Cheers
Ulrich
 
It's been quite a while since I've been following a thread like this one! Very exciting things are happening here!

And if the method of JP can be used to have his PBR internal models for all packs, that would be the icing on the cake.

Brilliant that a community like SOH can provide for two user bases at the same time!

Priller
 
Thank you gents, glad you like it
icon7.png


@ DL,

Yes, in Pack 1 are all 6 models which JP have added.

The AB effect is baked into the model and need no other
gauge to work nor an entry in the aircraft.cfg.

No Problem with the AB, I will move the heat effect further forward
until the cylinder is no longer noticeable.

Cheers
Ulrich

Thanks PB! You’re a prince. This is such a timely project - just fabulous.

I hope I don’t sound greedy but was it your plan to add these enhancements to Pack 3 models? Because it’s already a dream come true to see the lovely RF-4B/C birds in P3DV4-but with these extra little tweaks, it’d be simply the icing on the cake.

What would the folks think about posting a thread on either the FSX or P3D forums? That way the conversations don’t get buried here. For example, JP’s model by model description will be very helpful for folks who don’t know what model has what configuration. Thanks for that, JP, by the way.

There’s been some nice dev shots and such that will highlight the recognition that you two gents and the other contributors have made.

It’s not much, but if the “team” agrees, I’ll start it and post some of the key highlights and screenshots.

In any event- thanks so much.

DL
 
I'm all for moving this thread to a FSX or P3d forum to better find it and the updates. :encouragement:

Maybe with a Patchpack for AS F-4 title or JP's F-4 revival or......
 
Oh and for JP:

The “dummy Sparrows” you wondered about were actually ballast units. Not as commonly believed to be full of cement, but with metal weights inside that could be added/removed as required.

Hope that helps.
 
FSX Virtavia F-4 Phantom Package 1 Panel Fix

FSX Virtavia F-4 Phantom Package 1 Panel Fix
This is a simple VC panel fix to use the now freeware FS9 Virtavia F-4 Phantom II Pack 1 in FSX.
It does not include any fixes beyond the panel itself. It will not work in Pack 2, nor is it necessary for Pack 3.



This was done by Don "fxsttcb" Bodenstedt (I don't know if he is around as I haven't heard from him in a long time.




Pack1vc.jpg
 
This was done by Don "fxsttcb" Bodenstedt (I don't know if he is around as I haven't heard from him in a long time.


Talked to Don several years ago by email. He was basically throwing up his hands and saying "Uncle" I'm quitting flight simming. He seemed to be tired of the
constant harassment by PM and emails from people who disagreed with him.
 
For some reason I cannot quote posts at the moment ...

Please go ahead DL and post, the more the merrier. And thank you for the ballast units, I'm definitely still interested to learn about the "missing pieces"! :ernaehrung004:

Now that's a proper afterburner Ulrich. Einfach toll.

I have been busy with the cockpits, and making the slime lights turn on and off with the virtual cockpit wing lights switch. Had to use the switch for something, hehe. All good fun. :)

I'n the long run I would consider removing all external stores and making clean base models, then add the stores back in with visibility conditions to allow for some kind of weapons configuration panel, and to make it easier to tacpack.

Cheers, JP
 
Last edited:
I'n the long run I would consider removing all external stores and making clean base models, then add the stores back in with visibility conditions to allow for some kind of weapons configuration panel, and to make it easier to tacpack.

Cheers, JP

More good news! Awesome even!

All the more welcome in these times of confinement!

Priller
 
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