Thanks to all those who have replied so far. Some thoughts regarding some of your posts.
1) I wish I'd never said payware, there's not a single part of me that ever intended to realistically release a payware product. I'm just sat here working my arse off on the latest assignment and I had a 'what if' moment
2) Wozza, Anthony, your download figures are superb, and nothing less than I'd expect for such aircraft. Your donations however, absolutely stun me. Personally I havn't downloaded either aircraft (recently I havn't even got FSX installed, I like modelling for it more than I do flying!?) but I would have expected the donations be be more than that. Anthony at least you have some return on your time investment.
3) I always intended to do something that I wanted to do. I get bored easily if I get stuck doing something I'm not particularly interested in. Thus the amount of aircraft which I would actually enjoy producing is limited. If there wasn't a spitfire for example (well, 48 spitfires) that would be first on my list, or perhaps the hurricane etc. A PA22 is therefore out of the question!
4) If I do make something (it would be freeware, or perhaps donationware if it really was good enough (as judged by beta testers I would select) then I know exactly what I would make. Of course I'm not going to tell, that would spoil the fun.
I do have one more thought before I crack on again with this assignment. I believe myself to be a relatively competent modeller. I won't be as fast as 99% of users, but I take my time and believe that I produce good results. Furthermore, I enjoy it. Of course it can be frustrating, but compared to some things I adore it.
The problem is when I start dealing with FDE's/gauges etc. Even thinking about them makes me feel like I've just had a litre of valium pumped into my veins. Bearing this in mind, I wonder whether (and this is just a question, not a proposal) working collaboratively on a project would work. I know people like Milviz do this, i.e. they make models for other developers, such as the VC for the Iris Vulcan (and perhaps the external model, although I'm not sure). If I was to do this, my ideal 'setup' would be;
- Me modelling the exterior and interior, all animations etc.
- Someone else then taking my model and doing the gauge work
- Someone else taking the model and doing the FDE's.
- Someone putting a sound kit together.
- One of the above making a paint kit (I would if I can figure out how to make an easy paint kit. My texturing is trial and error at best

)
- The paint kit going to certain repaint artists (some on this site) who we know produce incredible work.
Of course each member of the team would share any potential plaudits, and all have their name in equal measure attached to the project.
Of course there are certain difficulties with such a system. The communication has to be good etc, i.e. it's all good and well me modelling gauges if the gauge maker can't figure out how I've done it etc. However it reduces the amount of project time for each person, and there is no pressure to complete the work quickly/at all due to the fact it is a freeware project. Perhaps the standard of each component would be high considering each person in the team focuses on their role.
Has anyone done this kind of thing who would be willing to share experiences?
Some of you are probably thinking 'this guy is taking his first freeware project a little seriously,' but I like to think I don't do things by half measures, and am just looking to get a good start.
:salute: