PBR Aircraft Conversion: Boeing B-50

gman5250

Charter Member
I thought I'd share a bit of video I did illustrating the feasibility of converting existing models to Prepar3Dv4.5 PBR. The process is pretty straight forward and produces amazing results.

The chosen project was the Manfred Jahn Boeing B-50. I converted the model, added some modeling refinements, re-created the Photoshop textures including a full set of normal maps and metallic texture layers. For my project I aliased the Virtavia Boeing B-29 VC, creating a very enjoyable model. I cannot, of course, publish a model from another author, so please don't ask. If MJ and team were to decide to re-publish the model for PBR, my files would be a straight up plug in.

Seeing as we all have quality time to reflect at home for the indefinite future, it might be worthwhile to explore the learning process for converting any existing model to PBR.

It's well worth the investment...IMHO.

 
Wow, great stuff, thank you!

I'll definitely have a look at this, I have wanted for some time to get a grip on the process.

Cheers,
JP
 
on a separate note, which scenery is that ?

no need to comment on the pbr, it speaks for itself and you summed it up nicely
 
on a separate note, which scenery is that ?

That scenery is my KRNO Reno Tahoe International Airport, specifically the Nevada ANG "High Rollers" base at that location. I know a USAF bomber is technically incorrect here, but I used a bit of creative license. lol
This scenery is currently under re-construction...post data loss. It's also being updated to PBR. :encouragement:

Note:All of my post data loss work will be upgraded to PBR during the re-construction process. That'll be fun.
 
Wow, thanks so much for sharing this, Gordon!
I'll study this a little because I have a few conversions on my back burner.


Cheers, :ernaehrung004:
Mark
 
That's great stuff Gordon. Is there any sort of "idiot's guide" on how to convert something to PBR?
I've done a few conversions that I think would really look great with PBR.... but I haven't been able to wrap my head on how to go about it.
 
That looks amazing and I like the paint job as well. Unfortunately I don't have time to play with stuff like this; essential employee. I wish I was at home, because there is so much that needs to be done around the house. Having said that, I know I'm fortunate in that I'm getting a paycheck right now, when many aren't.

OK Manfred, get this update from GMan, so we can enjoy this! Also, I never thought about using the cockpit from the Alpha B-29 for this. Something to see if I can figure out this weekend. :)
 
...Is there any sort of "idiot's guide" on how to convert something to PBR?.

If it were to be an "idiots guide", I'd be the perfect author. :biggrin-new:

I've been mulling over a series of tutorials, based on the work I am doing on the Invaders, Tigercat and Jetstar. It would be logical to tape some of the sessions, narrate and edit into a comprehensive study series.
I think the obvious place to start is a video on PBR materials creation in Photoshop/Gimp, modeling techniques in Gmax/3D Studio and how to use Arno's tools including ModelConverterX. Milton has done a full tutorial series covering basic modeling so perhaps a short walk through the current Prepar3D SDK covering PBR setups...with some tips and tricks would be an obvious starter.

The whole process is quite basic. If you have access to the Gmax or 3D Studio originals it is extremely easy because all of the animations are available. The rest is basic Photoshop work and getting a grasp on PBR materials, which are pretty easy once you understand the concept.

To encapsulate the entire process:
Important, these models are for personal enjoyment only, not for publication without author consent.


I begin by exporting the existing model from MCX to the "Old" 3DS format.

The mesh is imported to 3DStudio, I re-align all of the pivot points, then animations need to be re-done/modified/improved to suit. This is about a two day project for average models.

The original texture sheets work fine, unless I want to add details or mods like normal mapping. The new PBR texture libraries are created, specifically the gloss/metallic texture layers, then applied. The model remembers the original UVW mapping making this process fairly simple. Models that are accompanied with a paint kit make the process even more painless.

Once the animations are coded, visibility tags added etc. I export the model out to Prepar3Dv4 DirectX format. I use Bill Leamings work flow, basically using a "Send To" Windows command to process the model through the Prepar3D SDK.

The model is ready to drop into the sim. That's it, the model is now full PBR and ready for fine tuning/tweaking etc. This is usually centered around gloss/metallic factors to bring the reflectiveity and shine up or down to accurate representation, or the occasional animation adjustments. For my own use, I like to create "restored" or museum appearing skins, along with service skins as they would appeared in real world. PBR opens up an entire new world when it comes to rendering realistic metal and paint surfaces. Normal mapping takes on a whole new level of rendering realism in PBR.



Currently, the bulk of my work time is dedicated to be-building my database bit by bit, and projects in the queue. There is however ample time to do the video tutorial work, it is even therapeutic after working for hours and hours on mesh and code. I think the entire series would be extremely beneficial to everyone, or at least to those interested.

Like I said before, the current situation has everyone looking for constructive ways to use their time...or for drinking/watching Netflix. I don't drink and I despise Idiocracy TV, so the dev work is a natural. :encouragement:

BTW, the video above was a quickie. I did six PBR skins total for the Superfortress, and I also converted Manfreds C-97 Stratofreighter/tanker series to full PBR including seven skins and comprehensive normal mapping. Full video of the entire series will follow.

On a personal note:
Everyone hang in there, beef up the immune system and buckle up for some turbulence. I'll do my best on my end to keep the distractions coming, maybe we can all get smarter if we use our time right.

Best,
Gordon
 
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Man, those in-flight shots are amazing, Gordon. I like the added rivets and they show up beautifully in PBR.

You all may know that I tried to strike up a deal with Virtavia re using the B-29 VC, or offering the external B-50 as an aftersale bonus, but nothing came of it. Ditto in fact with A2A's Stratocruiser/tanker. As Jack Lemmon famously put it, that's how it crumbled, cookiewise. Maybe we should try again?

wow, that sure looks nice!
Manfred, talk to this man!

Will do, will do.

--Manfred
 
Update:

Manfred and I have talked and we agree that the PBR update will be made available.

I have already had success creating and testing the first PBR conversion using Manfred's original source files. You can expect HD Prepar3Dv4 PBR models of the Boeing B-50, B-50D, WB50-D Stratofortress and C-97G, EC-97G, HC97G, KC97G, KC97L, YC97A Stratofreighters with the same variant options that were released for FSX. All will be PBR compatible, upgraded with re-mastered 4K skins and enhanced to take full advantage of P3Dv4.5 64bit. This work should go fairly quickly, it is a matter of re-publishing the existing models using the PBR libraries I had previously created. It won't be a long drawn out process. :encouragement:

Also, the skins I created for the new version, including the enhanced normal maps will be released in 2K for FSX users who only want the cosmetic improvements.

One note:
The VC will be Manfred's original, not the aliased Virtavia version you see in my video. Anyone who has purchased a license for the Virtavia B-29 will have the option to alias that VC to the new PBR B-50 if they choose to do so.

This will be our small contribution to those sequestered during the plandemic. :encouragement:

Screen shot: B-50 and C-97 PBR Conversions from Manfred Jahn source files.
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That scenery is my KRNO Reno Tahoe International Airport, specifically the Nevada ANG "High Rollers" base at that location. I know a USAF bomber is technically incorrect here, but I used a bit of creative license. lol
This scenery is currently under re-construction...post data loss. It's also being updated to PBR. :encouragement:

Note:All of my post data loss work will be upgraded to PBR during the re-construction process. That'll be fun.

nice work, it looked nicely done when you panned around the AC in the video
 
Gordon, thank you so much for (1) sharing your knowledge, and (2) your efforts here! And Manfred, thanks for allowing Gordon to share this! Can't wait to see this in the virtual skies.
 
Update:

OK, so I had a go at P3Dv5 and it appears that for the time being, the new shaders break my metallic skins. LM said they fixed the night time metalics from rendering black, but in V5 my daytime skins rendered wayyyyyy too dark. I spent a few days trying to resolve the anomally, but it looks like an issue with shaders.

So....for the time being.
My re-mastered PBR B-50 and C-97 models will be good for P3Dv4 and v4.5.
The updated skins/normal maps etc. will be good for FSX.

As of this posting, all of the models are converted and currently being tested in P3Dv4.5. Everything is working as Manfred originally built into the models, so I'm working on triple checking all of the functions, mouse activated click spots, texturing details and other bits that are associated with a re-mastering of a sophisticated model.

I'm down to the very tiny details at this stage, mostly texture related bits, so I'll be sending the beta to Manfred for his perusal. If we agree that the model is airworthy, I think we will be able to release the entire set very shortly.

Expect some video shortly...I'll post those links up here.

:applause:
 
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