Ok, here is the problem CFS3 uses contact points to locate the airplane on either water or land. The place where the plane sits is determined by the distance the bottoms of the tires are away from the center of the plane. Therefore, the plane rests at a certain height. With a flying boat, the tires are not there but you still use the height concept to place the plane in the water. The gears just do not exist but the reference and is used by the sim to place the plane in the water.
Now the problem; if you make the 5 series plane it is amphibious so the tires extend well below the hull. If you use these as the reference point, the plane will when landing on the water appear two-three feet out of the water and not in it. If you use the hull as the reference point, then when on land, the plane will have 3/4 of the tires in the ground.
The 3 series planes were pure boats with no gear. To make this work (unless someone else can tell me how) we either need to make two (three) versions, one that floats and one that lands on land. This could be both the series 5 or a 3 and a 5 or we can have two 5's (a floater and land based) and a 3 series. Some 3 series had the large observation bubbles so that is not a problem.
So making all three is not a big deal really, since the way the plane rests on the earth is a cfg issue and different animation. However, is requires extra work and hours regardless. :isadizzy:
Now the problem; if you make the 5 series plane it is amphibious so the tires extend well below the hull. If you use these as the reference point, the plane will when landing on the water appear two-three feet out of the water and not in it. If you use the hull as the reference point, then when on land, the plane will have 3/4 of the tires in the ground.
The 3 series planes were pure boats with no gear. To make this work (unless someone else can tell me how) we either need to make two (three) versions, one that floats and one that lands on land. This could be both the series 5 or a 3 and a 5 or we can have two 5's (a floater and land based) and a 3 series. Some 3 series had the large observation bubbles so that is not a problem.
So making all three is not a big deal really, since the way the plane rests on the earth is a cfg issue and different animation. However, is requires extra work and hours regardless. :isadizzy: