Pendercrafts F4U1 birdcage Virtual Cockpit WIP

Forgot to mention, it looks great and I'm a sucker for small guys releasing stuff, they just seem to put more heart into it. It's not about infinite detail for me, it's more about the character that the designer puts in. My list of lasting favs pays testament to that. You guys look like you may carry off the best of both worlds, what more could we ask, IMHO very few have ever managed both detail and character in one package.

Jamie
 
Forgot to mention, it looks great and I'm a sucker for small guys releasing stuff, they just seem to put more heart into it. It's not about infinite detail for me, it's more about the character that the designer puts in. My list of lasting favs pays testament to that. You guys look like you may carry off the best of both worlds, what more could we ask, IMHO very few have ever managed both detail and character in one package.

Jamie

Thank you..although small, we hit the ground hard when we started in 2005..dabbled in the exciting world of irwin allen and sci-fi making our own models for lost in space, land of the giants and voyage to the bottom of the sea. We have a critically acclaimed jupiter 2 model that is absolutely stunning both inside and out.

When I formed Pendercrafts with co-founder Ronnie Pendergraft, our vision was accuracy and detail, detail, detail. I think we have the finest 2 modelers in the FS world and the finest beta tester (standds). We may not be able to include everything that is the F4U but we will sure as hell give it everything possible (It probably won't run on my old puter at more that 5 frames per sec LOL).

I am a navy vet with 10 years of duty in the aviation field...I have loved the pacific theater of WW2 since I was a young boy with the corsair my favorite aircraft of that era.
 
Final IWP of the basic additions and smoothing of the VC. Now we move on to final poly reductions, texturing and adding the gauges. Carl is now moving on to the D model cockpit changes for future releases.
 
Really impressive to see what goes in there... texturing that lot must be scary, can make or break all that beautiful poly work .
One of the benefits of the extended-poly method I am hoping to see on new-gen FS9 models, is smooth VC curves: on the canopy frame, cowl, anything you can see from inside.
It just adds so much to a great external model, not to have to mentally block out those in-your-face lumpy curves... I mean, the VC is where you spend the quality time!

This F-4 is looking great, and thanks for sharing the WIP.
 
Brilliant work there!

Can't wait to see it with a couple instruments and a dab of paint.

I don't fly the Jupiter much anymore, but I still drive the Chariot around sometimes.
 
Brilliant work there!

Can't wait to see it with a couple instruments and a dab of paint.

I don't fly the Jupiter much anymore, but I still drive the Chariot around sometimes.

I hope you have the goddard model? When I get a hanckering for the Jupiter-2, I just sit on the ground, make it dark, and put the moving deep space screen up on the viewport and just look for hours...it really is our finest creation for the scifi genre.
 
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