racartron
Charter Member 2016
Another little gem over at BritSim along with several repaints.
http://www.britsim.com/index.php?option=com_remository&Itemid=162&func=fileinfo&id=2183
Here are my Shockwave tweaks -- so far.
Aircraft.cfg Entries:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi 7=
recognition 8= wing, 9= logo, 10= cabin
light.0 =3,-21.5,0.0,-0.15, fx_shockwave_navwhi
light.1 =3, 0.50,-17.35,0.2, fx_shockwave_navred
light.2 =3, 0.50,17.35,0.2, fx_shockwave_navgre
light.3 =4, -0.90, -0.0, 1.90, fx_shockwave_vclight,
light.4 =5, 0.95, 5.98, -1.5, fx_Shockwave_landing_light_tail
light.5 =5, 0.95,-5.98,-1.5, fx_Shockwave_landing_light_tail
light.6 =7, -0.43, 0.0, -2.3, fx_recog1
light.7 =2, 0.50,-17.35,0.2, fx_shockwave_strobe
light.8 =2, 0.50,17.35,0.2, fx_shockwave_strobe_3
//------------ ExhaustFlames--------
//index,type, long, lat, vert, fx_filename
light.9 = 3, 0.40, -1.70, -2.20, fx_V12_IDLE_starb
light.10 = 3, 0.40, -1.70, -2.20, fx_V12_MAX_starb
light.11= 3, 0.40, -1.70, -2.20, fx_V12_Exhaust
Also did some bits with the effects:
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
startup= fx_msd18s
//startup=fx_engstrt_provost
windshield_rain_effect_available = 1
Sounds best with Gary Jones' Leonides radial sound set also available at BritSim.
http://www.britsim.com/index.php?option=com_remository&Itemid=162&func=fileinfo&id=2183
Here are my Shockwave tweaks -- so far.
Aircraft.cfg Entries:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi 7=
recognition 8= wing, 9= logo, 10= cabin
light.0 =3,-21.5,0.0,-0.15, fx_shockwave_navwhi
light.1 =3, 0.50,-17.35,0.2, fx_shockwave_navred
light.2 =3, 0.50,17.35,0.2, fx_shockwave_navgre
light.3 =4, -0.90, -0.0, 1.90, fx_shockwave_vclight,
light.4 =5, 0.95, 5.98, -1.5, fx_Shockwave_landing_light_tail
light.5 =5, 0.95,-5.98,-1.5, fx_Shockwave_landing_light_tail
light.6 =7, -0.43, 0.0, -2.3, fx_recog1
light.7 =2, 0.50,-17.35,0.2, fx_shockwave_strobe
light.8 =2, 0.50,17.35,0.2, fx_shockwave_strobe_3
//------------ ExhaustFlames--------
//index,type, long, lat, vert, fx_filename
light.9 = 3, 0.40, -1.70, -2.20, fx_V12_IDLE_starb
light.10 = 3, 0.40, -1.70, -2.20, fx_V12_MAX_starb
light.11= 3, 0.40, -1.70, -2.20, fx_V12_Exhaust
Also did some bits with the effects:
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn_s, 1
startup= fx_msd18s
//startup=fx_engstrt_provost
windshield_rain_effect_available = 1
Sounds best with Gary Jones' Leonides radial sound set also available at BritSim.