gman5250
Charter Member
Falcon, Mark and Daube...great comments.
The free downloads from ORBX do contain a large object archive. When I purchase an ORBX library now, half the motivation is to see what goodies are in the box. The use of the "free" libraries for scenery development could be justified i suppose. I'll contact them and get their views on this. This is an issue of intellectual property and ethics.
The concept of an ORBX "friendly" airport addresses this in part. The info is embeded in the file without placing an ORBX .blg or sheets in the library. The airport just points the guids to files already purchased by the end user.
Marks comment gives me an idea. If those interested wanted to go to their local airport and take clean photos for the texture sets, a large library could be developed quickly. The criteria would be easy to establish. The larger task would be to extract the buildings from their backgrounds in Photoshop. For the most part that would be relatively easy as buildings tend to have straight edges and are easy to mask.
When I design in 3D I take a screen snapshot of the scaled wireframe building and use that as the blueprint in Photoshop for my textures. Using a method similar to this could establish a common "calibration" benchmark.
Military AI Works is a good example of group contribution development. Their archives are large and the quality of the work is consistent. SOH is, of course, the best example I can point to. The contributors here are the most talented people in the industry.
If there was a genuine interest in developing an archive of royalty free objects it could certainly be done here.
I’m just thinking out loud here…any thoughts?
The free downloads from ORBX do contain a large object archive. When I purchase an ORBX library now, half the motivation is to see what goodies are in the box. The use of the "free" libraries for scenery development could be justified i suppose. I'll contact them and get their views on this. This is an issue of intellectual property and ethics.
The concept of an ORBX "friendly" airport addresses this in part. The info is embeded in the file without placing an ORBX .blg or sheets in the library. The airport just points the guids to files already purchased by the end user.
Marks comment gives me an idea. If those interested wanted to go to their local airport and take clean photos for the texture sets, a large library could be developed quickly. The criteria would be easy to establish. The larger task would be to extract the buildings from their backgrounds in Photoshop. For the most part that would be relatively easy as buildings tend to have straight edges and are easy to mask.
When I design in 3D I take a screen snapshot of the scaled wireframe building and use that as the blueprint in Photoshop for my textures. Using a method similar to this could establish a common "calibration" benchmark.
Military AI Works is a good example of group contribution development. Their archives are large and the quality of the work is consistent. SOH is, of course, the best example I can point to. The contributors here are the most talented people in the industry.
If there was a genuine interest in developing an archive of royalty free objects it could certainly be done here.
I’m just thinking out loud here…any thoughts?
