This package contains a simulation of a Ford Pinto based race car; just uploaded to the SOH library.
Now that the Bounty is finalized, here's another "non-standard" addon for FSX.
Using a model by Milton Shupe (included), and using the same methods as in my VTOL implementations and Bounty "sail FDE", I implemented a "car FDE in gauge code" for this Pinto.
Features a.o.:
- Accurate speeds/acceleration and steering.
- A transmission gearbox: 4-gear Forward, Neutral and Reverse (automatic and manual control).
- Traction control, ABS.
- A proportional Handbrake.
- Wheel lock / over-spin and drifting.
- A new way of playing engine sound in FS, to accommodate fast engine rev-up/down.
- Special driving effects, like doughnuts and spins.
- An audible/visible TireSmoke effect.
- Car performance and effects depend on the groundsurface you drive on (like concrete/aspalt or grass/mud)
- And more ....
It includes a configurator (gauge), through which you can assign/calibrate controller axis to Accelerator/Brake pedals and Steering wheel.
(doesn't change your standard controller settings !!).
Meaning you can drive the car either with a simple joystick (default), or e.g. with both toebrakes of a rudder pedal set, plus yoke for steering.
So if you want to race/drive a car in the FSX scenery, give this a try ...
Easy to install, and fully documented (see included Documentation folder).
Works on:
- FSX-SP2 and FSX-Accel: Fully tested and supported.
- P3D V2.5: Appears to work properly, but not supported (I don't have P3D myself).
NOTE: may conflict however with FSTramp and TacPac; in case of problems (non-moving car) you have to disable that.
A note on Muliti-Player:
To properly simulate wheel revs - like locked or over-spinning wheels - the rotation animation isn't standard, but is gauge-calculated using Lvars.
Meaning that in MP, the wheels of the "other" car probably won't visibly rotate.
Requires prior installation of FSUIPC (registered or unregistered).
By Rob Barendregt and Milton Shupe
Now that the Bounty is finalized, here's another "non-standard" addon for FSX.
Using a model by Milton Shupe (included), and using the same methods as in my VTOL implementations and Bounty "sail FDE", I implemented a "car FDE in gauge code" for this Pinto.
Features a.o.:
- Accurate speeds/acceleration and steering.
- A transmission gearbox: 4-gear Forward, Neutral and Reverse (automatic and manual control).
- Traction control, ABS.
- A proportional Handbrake.
- Wheel lock / over-spin and drifting.
- A new way of playing engine sound in FS, to accommodate fast engine rev-up/down.
- Special driving effects, like doughnuts and spins.
- An audible/visible TireSmoke effect.
- Car performance and effects depend on the groundsurface you drive on (like concrete/aspalt or grass/mud)
- And more ....
It includes a configurator (gauge), through which you can assign/calibrate controller axis to Accelerator/Brake pedals and Steering wheel.
(doesn't change your standard controller settings !!).
Meaning you can drive the car either with a simple joystick (default), or e.g. with both toebrakes of a rudder pedal set, plus yoke for steering.
So if you want to race/drive a car in the FSX scenery, give this a try ...
Easy to install, and fully documented (see included Documentation folder).
Works on:
- FSX-SP2 and FSX-Accel: Fully tested and supported.
- P3D V2.5: Appears to work properly, but not supported (I don't have P3D myself).
NOTE: may conflict however with FSTramp and TacPac; in case of problems (non-moving car) you have to disable that.
A note on Muliti-Player:
To properly simulate wheel revs - like locked or over-spinning wheels - the rotation animation isn't standard, but is gauge-calculated using Lvars.
Meaning that in MP, the wheels of the "other" car probably won't visibly rotate.
Requires prior installation of FSUIPC (registered or unregistered).
By Rob Barendregt and Milton Shupe