It was the engine locations. Set them to 0 and the "feature" goes away. I wonder why the stuck the engines way up there.
Part of the problem may be that the actual CoG of the aircraft without Fuel or Ammunition is often not listed anywhere. When it isn't the aircraft designer has to make a few assumptions and often the designer may not be all that knowledgeable about how aircraft really work. I have built around two dozen aircraft for CFS over the years and I can say that the majority have had their CoG located by guesses.
Sometimes, the loaded CoG is documented but then it is quite bit of work to work back to where the CoG would be with no Fuel or Ammunition. I just did this a few weeks ago with a P-39 Airacobra and even with the great amount of documentation I have on the aircraft, I still had to make some guesses and assumptions.
For example: The pilot sits quite a bit ahead of the loaded CoG, but how much does he weigh? The weight allowance for the pilot varies from 150 to 200 pounds. The lighter the pilot, the further back the CoG would be. The weight of the 37 mm cannon is known as is the location, but although the weight of the 20 mm cannon on the early D models is known, the exact location is not. My assumption is that its location was the same as the 37 mm. The CoG with this aircraft is pretty far back even with conservative estimates which may be why it had a reputation for tumbling and longitudinal instability.
Since other expendables such as Engine Oil, Hydraulic Fluid, Coolant, etc are not modeled, you have to assume a single capacity instead one that varies with duration of the flight or battle damage.
Another issue is that the location of the CoG often changes a bit with Landing Gear extended or retracted, but one state has to be chosen for representation. On something like the P-38 Lightning, ALL of the Whels retract rearward so the CoG shifts several inches aft and several inches up. This vertical change is about the same as the vertical offset of the Thrust Line, so you either have it correct for flight or doubled if you chose the CoG with the gear down.
Yet another issue is that at least for CFS, the wheel brakes are either ON or OFF. There isn't such thing as partial application of brakes. That means that at least for Tail Draggers, to avoid dropping the nose onto the runway too easily, you might want to push the CoG back a bit.
Yet another issue for CFS that doesn't happen with the more modern simulators is that the flight model CoG and visual model CoG are identical. There is no offset capability which means that if you have a very nice visual model with the CoG located too far back or too high (the typical errors), you either set the propeller and gear contact points to agree with the model OR the actual aircraft but not both.
Perhaps I am making excuses, but these are the issues I know about.
BTW, Glad things worked.
- Ivan.