Hi Fibber
If you are going to be modifying a dp you should have the tool dpedit. It will make it a lot easier as it can give you a visual reference of approximately where is hardpoint is located.
View attachment 33322
Also here is a good basic dp edit tutorial.
View attachment 33323
You can have a lot of fun editing the dp once you play with it a bit.
Look for the following in the dp file:
[HARDPOINTS]
defines where the ordinance attaches
mount.0=-2.37,-0.65,0.01
mount.1=2.31,-0.65,0.01
mount.2=-2.9936,-0.5,-0.1
mount.3=2.9936,-0.5,-0.1
mount.4=-2.9936,-0.65,-0.1
mount.5=2.9936,-0.65,-0.1
mount.6=-3.05,-0.75,-0.1
mount.7=3.05,-0.75,-0.1
mount.8=-2.93,-0.75,-0.1
mount.9=2.93,-0.75,-0.1
mount.10=-2.38,-0.58,0.07
mount.11=2.32,-0.58,0.07
[PAYLOADS]
Defines the payload name which is listed in the last section [STRINGS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
[PAYLOAD.0]
defines each individual payload the plane can carry
; Payload = Guns Only
[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.10=wep_us_75gal_tank, 1, 11
mount.11=wep_us_75gal_tank, 1, -1
[PAYLOAD.2]
; Payload = Bombs 250 lbs
mount.0=wep_FDG_us_250lb_gp, 1, -1
mount.1=wep_FDG_us_250lb_gp, 1, 0
[PAYLOAD.3]
; Payload = Bombs 500 lbs
mount.0=wep_FDG_us_500lb_gp, 1, -1
mount.1=wep_FDG_us_500lb_gp, 1, 0
[PAYLOAD.4]
; Payload = Bombs 1000 lbs
mount.0=wep_FDG_us_1000lb_gp, 1, -1
mount.1=wep_FDG_us_1000lb_gp, 1, 0
[PAYLOAD.5]
; Payload = M10 Rocket Launcher
mount.2=wep_FDG_M10_Launcher, 1, 0
mount.3=wep_FDG_M10_Launcher, 1, 0
mount.4=wep_FDG_4.5_Rocket, 1, -1
mount.5=wep_FDG_4.5_Rocket, 1, 4
mount.6=wep_FDG_4.5_Rocket, 1, 4
mount.7=wep_FDG_4.5_Rocket, 1, 4
mount.8=wep_FDG_4.5_Rocket, 1, 4
mount.9=wep_FDG_4.5_Rocket, 1, 4
[PAYLOAD.6]
; Payload = M10 Rockets Long Range
mount.2=wep_FDG_M10_Launcher, 1, 0
mount.3=wep_FDG_M10_Launcher, 1, 0
mount.4=wep_FDG_4.5_Rocket, 1, -1
mount.5=wep_FDG_4.5_Rocket, 1, 4
mount.6=wep_FDG_4.5_Rocket, 1, 4
mount.7=wep_FDG_4.5_Rocket, 1, 4
mount.8=wep_FDG_4.5_Rocket, 1, 4
mount.9=wep_FDG_4.5_Rocket, 1, 4
mount.10=wep_us_75gal_tank, 1, 11
mount.11=wep_us_75gal_tank, 1, -1
[PAYLOAD.7]
; Payload = M10 Rockets Bombs 500lb
mount.0=wep_FDG_us_500lb_gp, 1, -1
mount.1=wep_FDG_us_500lb_gp, 1, 0
mount.2=wep_FDG_M10_Launcher, 1, 0
mount.3=wep_FDG_M10_Launcher, 1, 0
mount.4=wep_FDG_4.5_Rocket, 1, -1
mount.5=wep_FDG_4.5_Rocket, 1, 4
mount.6=wep_FDG_4.5_Rocket, 1, 4
mount.7=wep_FDG_4.5_Rocket, 1, 4
mount.8=wep_FDG_4.5_Rocket, 1, 4
mount.9=wep_FDG_4.5_Rocket, 1, 4
[MISC_DATA]
defines plane performance, what country its from, and date it can first enter the game
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=165
cruise_speed=434
max_speed=703
min_alt=50
cruise_alt=7519
max_alt=12771
entered_service=5/5/43
crew=1
[STRINGS]
defines name of each damage box and each payload
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"box_name.12"=Vertical Tail Sturcture
"box_name.13"=Horizontal Tail Structure
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.6"=Fuselage Structure
"system_name.7"=Rudder Cntrl Cable
"system_name.8"=Bomb Release
"system_name.9"=Elevator Cntrl Cable
"system_name.10"=Port Wing Structure
"system_name.11"=Port Guns
"system_name.12"=Port Flap
"system_name.13"=Port Ail. Cntrl Cable
"system_name.14"=Port Gear
"system_name.15"=Port Wing Tip Structure
"system_name.16"=Port Aileron
"system_name.17"=Port Fuel Tank
"system_name.18"=Starboard Wing Structure
"system_name.19"=Starboard Guns
"system_name.20"=Starboard Flap
"system_name.21"=Starboard Ail. Cntrl Cable
"system_name.22"=Starboard Gear
"system_name.23"=Starboard Wing Tip Structure
"system_name.24"=Starboard Aileron
"system_name.25"=Starboard Fuel Tank
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs 250 lbs
"payload_name.3"=Bombs 500 lbs
"payload_name.4"=Bombs 1000 lbs
"payload_name.5"=M10 Rocket Launcher
"payload_name.6"=M10 Rockets Long Range
"payload_name.7"=M10 Rockets Bombs 500lb