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PMDG Queen of the skies V3 released

135,- $ for a flightsim addon hahahahahahaha:biggrin-new::biggrin-new::biggrin-new:

Something like a year ago I stopped buying flightsim addon. I decided to wait untill the 64 bit thing starts. Well it seems like we have to wait a good long time before we get 64 bit flightsims.
BUT... never has my flightsim experience been more creative. I started making my own photoscenery, later on I found free or cheap autogen addons, I have made my own little airfields, some that had been left out from FSX/P3D. I have found a lot of very nice freeware aircraft and I have even dusted off some of the old payware aircraft addons I had, remembering that what matters is a good FDE and a good VC.
I have stopped using my Orbx scenery because I found them boring, repetitive and way to far from reality. I use some of their little airfields on top of my own scenery, but in general, Orbx doesnt really interest me anymore.

So, it has all ended up being for the better and I doubt that I will join the 64 bit show when it starts. Its going to be expensive with a new PC and a lot of new addons + my own creations will maybe be useless in a 64 bit environment.
My flightsimming now is more relaxed (after all its just a simulator) and I feel better than ever because i dont have to think about money and I dont go around feeling bad after having bought an expensive addon that was not up to its price.

I was a very possitive experience to drop out of the commercial flightsimming world and honestly, flightsimming nowadays is way to commercial.
 
Mejborn, There are exist flight simulators in 64 Bits. It's called X-Plane. With a modern engine, better default scenery and much better flight model.
Try the demo of XP11. It was released as Open Beta, son still some things in XP11need to be polished by Laminar Research.
 
ce_zeta, thanks for the headup and sorry for being an ignorant.
I actually have the X-plane 11 demo. It looks promissing, but as you say it needs some polishing. Water and sky are some of the things. Besides that, X-plane 11 has a lot of potential but I´m also sure that with scenery addons and high-end aircraft addons, it would have to buy a new PC to enjoy it. Espeially a lot of ram and an absolutely top graphics card.

I will wait with a new flightsim, and have fun with what I have. And by avoiding 135,- us-dollar addons (and 25 - 50$ as well), I can allow myself to change to a 64 bit sim one day in the future with a new PC and all that is needed.

Have fun.
 
Just wanted to say that you don't need, in my experience, a NASA computer to run XP11 decently. I have an old i5 3470 and a RX470. I run the sim at high settings.

Have a nice day! :wavey:
 
Mejborn, There are exist flight simulators in 64 Bits. It's called X-Plane. With a modern engine, better default scenery and much better flight model.
Try the demo of XP11. It was released as Open Beta, son still some things in XP11need to be polished by Laminar Research.

X-plane flight model is not "better". It's different. Blade element theory is nice, but it also loses feel in translation. FSX/P3D is actually superior in many ways. At the end of the day, describing physical flight in mathematical terms are a mamoth proposition. In order for blade element to work it must make certain assumptions and take specific liberties. Compiling in real time fluid dynamics is frankly insane. Even the best most ROBUST CFD models don't have enough data points to qualify as authoritative. Xplane IMHO lacks in control. Just as in RL aero design, there's a trade off of performance cash in order to acheive a mission objective.
 
000Rick000 said:
Ce_Zeta said:
Mejborn, There are exist flight simulators in 64 Bits. It's called X-Plane. With a modern engine, better default scenery and much better flight model.
Try the demo of XP11. It was released as Open Beta, son still some things in XP11need to be polished by Laminar Research.

X-plane flight model is not "better". It's different. Blade element theory is nice, but it also loses feel in translation. FSX/P3D is actually superior in many ways. At the end of the day, describing physical flight in mathematical terms are a mamoth proposition. In order for blade element to work it must make certain assumptions and take specific liberties. Compiling in real time fluid dynamics is frankly insane. Even the best most ROBUST CFD models don't have enough data points to qualify as authoritative. Xplane IMHO lacks in control. Just as in RL aero design, there's a trade off of performance cash in order to acheive a mission objective.

Nice Red Herring. Yeap, that's the purpose of engineering, deliver the best solution at the lowest cost. Every day in any field of engineering we must make (reasonable) assumptions and use simplified models in order to operate properly and not only in aerodynamics. Also not only due to the complexity of the problem, there are some differential equations which we do not know how to solve it, so we need to make aproximations. But that's bad? see around you. I Think that our assumptions and simplified models (and also Scientific and trial & Error methods) works very well. In some fields we use too the safety factor and statistics due to the uncertainty implied. (It's hard to believe for some people the terrific uncertainty we must deal each day in geoscience).

Yeap, X-plane Flight model is different from MFS Flight Model. And of course, it's better than MFS Flight Model. Why? 'cause it's a closer aproximation to reality than MFS old flight model. You cannot deny it if you tested the same airplane in both Flight simulators. And talking about choppers...MFS is very very bad (gladly HTR comes to rescue us). X-plane is better but still very simple. We must go to DCS (where the guns and rockets makes pim pam pum) to find a decent Helicopter flight model. UH-1 and Mi-8 are delightul but still not perfect (perfection is an illusion). X-plane model is real? Nopes, and never will. 100% in engineering doesn't exist. We can obtain closer aproximations but we cannot obtain a perfect model, a perfect solution. Not only 'cause complexity and resources required as I wrote. But it doesn't mean that all models are entirely wrong. Simply there are farther or closer aproximations.

For this reason some hardcore addons in MFS use an external Flight model..'cause one of the poorest features of MFS is the flight model meanwhile one of X-plane strengths is the flight model (still in evolution in each version). I am thinking in the Majestic Q400 which uses JSBSim Flight model...although JSBSim is a great Flight model, still have serious flaws...For example Q400 can reach more than FL300 but it's still far better than obsolete MFS Flight model.

Each Flight simulator has strenghts and weaknesses. We do not need to deny common sense facts.
 
Okay...took the plunge (in P3D)...and I LOVE this airplane. It flies like a big Cadillac. Well done, PMDG!!! Now...where is that DC-6 for P3D...
 
90 dollar for the new 747 FSX version, 135 dollar for the P3Dv3 version.

What do i miss if i buy the FSX version ? (couldn't find anything about the difference between the FSX and P3D version at the PMDG 747 forum..)

Anybody knows ?....

Thanks!
 
Don't have P3D, but I don't think you will be missing anything functional. Just better visuals, like texture/reflection/shading and lighting.

I purchased the FSX version, and it is working great on FSX boxed as well as FSX SE. I am loving it.
 
I think PMDG has fallen into the software pricing model of.

price = (Amount of money we want to make) / (number of copies we expect to sell).

If the size of the market keeps decreasing and they want to make the same amount of money then the price has to go up.
 
Thanks, Manfred !

Don't have P3D, but I don't think you will be missing anything functional. Just better visuals, like texture/reflection/shading and lighting.

But does that warrant the $45 extra you think ?..

I know about the difference between the PMDG DC-6 XPlane version and the forthcoming FSX version. Apparently much more programming possibillities with XP compared to FSX. But i seem to understand that there's no such difference between FSX and P3Dv3. I'm just curious where this price difference comes from and why i can't find anything about that in the PMDG forum..

I have P3Dv2 but just for testing. P3Dv3 as well but not installed yet. I still love FSX. I just wonder if this new PMDG 747 masterpiece is a good reason to finally install P3Dv3 and learn to love it...

I have always loved the older PMDG 747 and 737NGX as well.
 
Jan-

i have avoided commenting on this thread because of my inherent PMDG bias... but as it's you... I shall stick my oar in these waters. You already know how much I love and and appreciate MJ's C-47 with your VVC and Ted's engines and Gordon's talents and Alex's incredible ADE.... go ahead and try it in P3D v3.4.... I promise it's worth the work- promise!

Feel free to PM me for any issues you might encounter- I would be honored to repay a small portion of my indebtedness to you.

Best- Carl
 
Thanks, Manfred !


But does that warrant the $45 extra you think ?..

Hard to say however, with some developers its their primary source of income, and every time LM update P3D some developer's products require updates to get all the features back up and running. If you think of every update and depending on how much they change things with v4/64bit it may require a complete overhaul, this is time wasted when they could be developing another model, as a beta tester for a payware developer, ive seen it first hand how each p3d v3 update can mess a product up each time, I can image what a new OS will do to many releases

In addition they also stated when P3D goes 64bit/V4 there will be no cost to transfer over to the new Sim OS which is huge bonus as many developers still dont offer a free update for a pre p3d release product that they updated to run post p3d release. a perfect example of this is virtvia and their seaking, it was released before V2 and v3 of P3D and currently doesnt work too well in the latest version of P3D, however I noticed the other day they now want another $30 odd for a working P3D version, to bad for the guys who bought it when it was released. You wont get that with PMDG, hence why the extra for the p3d version
 
But does that warrant the $45 extra you think ?..

Well, my point of view is biased by the fact that I do not have P3D, Bust I am more about functionality than reflections and stuff, so I would not see the value of the substantial additional cost. I would put that money aside for the release of the DC-6B for fsx/p3d.

In your case, as you already have P3D v3 it might be just what you need to make the plunge and explore what that P3Dv3 has to offer.
 
Thanks gents! Took the plunge and installed P3Dv3. First glance looks very promising but i want the best for my expensive PMDG P3Dv3 747 of course.

Not very promising is the fact that i have spend a couple of aggrevating hours trying to install FTX Global for P3Dv3 to begin with...

It all looks wonderfully easy to re-install Orbx stuff via the new FTX Central 3 but all i keep getting is "Your download for FTX Global Base Pack has been interrupted"... Tried all installation options, nothing works. I see i am certainly not the only one having this problem but i have yet to see a solution that works. I came to understand that i need to redownload/reinstall *all* my Orbx/FTX stuff in order for it to work with P3Dv3...

Starting to have second thoughts about my plunge.. Thinking about giving up on flightsimming all together and go and cultivate bonsai trees :mixed-smiley-027:
 
Thanks gents! Took the plunge and installed P3Dv3. First glance looks very promising but i want the best for my expensive PMDG P3Dv3 747 of course.

Not very promising is the fact that i have spend a couple of aggrevating hours trying to install FTX Global for P3Dv3 to begin with...

It all looks wonderfully easy to re-install Orbx stuff via the new FTX Central 3 but all i keep getting is "Your download for FTX Global Base Pack has been interrupted"... Tried all installation options, nothing works. I see i am certainly not the only one having this problem but i have yet to see a solution that works. I came to understand that i need to redownload/reinstall *all* my Orbx/FTX stuff in order for it to work with P3Dv3...

Starting to have second thoughts about my plunge.. Thinking about giving up on flightsimming all together and go and cultivate bonsai trees :mixed-smiley-027:

you can use your old installers still, you dont need to do all your downloads via FTX Cen v3, most people would be there until the end of the earth with the poor bandwidth experienced by many

unless there has been a major update it will require the download
 
Well, the next day at a different time it finally started working reasonably well. Still took a couple hours but atleast i now have all my European FTX stuff installed in the proper way. I don't think i've ever seen my flightsim looking this good, and this is still without tweaks or anything, so i'm happy to have bitten the sour apple afterall.


Thanks again guys! :encouragement:
 
Jan-

Get it sorted, get PTA working and (with respect) you'll never look back. I no longer have FSX installed.
Glad you took a bite of the forbidden fruit ;)

Best- Carl
 
Well, the next day at a different time it finally started working reasonably well. Still took a couple hours but atleast i now have all my European FTX stuff installed in the proper way. I don't think i've ever seen my flightsim looking this good, and this is still without tweaks or anything, so i'm happy to have bitten the sour apple afterall.


Thanks again guys! :encouragement:

What's really cool is flying below the clouds and seeing the cockpit shadows change by the clouds blocking the sun. And real reflection in the skin, not static like FSX.

Also give PTA a try.

Good source of info here:

http://www.nzfsim.org/index.php?dsp=PTA&preset=21_10#current
 
Thanks for the PTA tip, guys, i'm on it ! Screenshots look amazing !

I believe i'm hooked.. :cool:
 
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