• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Porting over scenery, i.e. NAS Cecil Field, FL

There are some fps problems with the scenery, so a pretty hefty system is required to get past the drop in framerates. I believe it's caused by the custom buildings that John did for the original FS9 version. Being coded for FS9 and then brought over into FSX seems to have the same effect as porting some aircraft, where you experience framerate problems. Right now, Chief and myself are the only two who have the scenery.

If you think your system can handle it, I'll post the links to the files you need.
 
There are some fps problems with the scenery, so a pretty hefty system is required to get past the drop in framerates. I believe it's caused by the custom buildings that John did for the original FS9 version. Being coded for FS9 and then brought over into FSX seems to have the same effect as porting some aircraft, where you experience framerate problems. Right now, Chief and myself are the only two who have the scenery.

If you think your system can handle it, I'll post the links to the files you need.

I am hopeful (if I can get my power supply and video card situation squared away) that FPS rates won't be an issue for me any more. Leastwise, that is my goal!
 
Got them both installed. Time to take a look.

Thanks a bunch.

Russ
 
If I can get my system to running the way I want it to, I am going to finally start customizing my scenery..... Also get into some AI stuff. A lot of things I wasn't able to do, because it caused such a huge hit on FPS.
 
FPS may not be the fastest but I am satisfied with.

Well Done.:salute:

You can't have enough military scenery especially Navy.:jump:

Russ
 
There are some fps problems with the scenery, so a pretty hefty system is required to get past the drop in framerates. I believe it's caused by the custom buildings that John did for the original FS9 version. Being coded for FS9 and then brought over into FSX seems to have the same effect as porting some aircraft, where you experience framerate problems. Right now, Chief and myself are the only two who have the scenery.

If you think your system can handle it, I'll post the links to the files you need.

Do you have the source files for the buildings? You can get the source files for the MDL's and recompile them for FSX and that will improve FPS by a lot. Let me know if you need help Falcon.
 
Okie Dokie then gunner, glad it worked for ya.:salute: I'm working on another military base, but it's Air Force (Spangdahlem AB, Germany). Should be available in a few days if I can just get someone to answer my question, lol
 
Do you have the source files for the buildings? You can get the source files for the MDL's and recompile them for FSX and that will improve FPS by a lot. Let me know if you need help Falcon.
The buildings were done by John Stinstrom and I've e-mailed him with my concerns as did Chief I believe. Just waiting on a reply now.:salute:
 
Okie dokie Falcon. My offer still stands if you need anything. John is a great guy.
Thanks,

I have the programs necessary probably (GMax & FSDS3.x), but wouldn't have any idea what to do with the source code even if I had it, lol. Hopefully John can help out, at least I want to give him first right of refusal, lol.
 
All you do is open the model in either of those programs and just compile in FSX format and your done. From there flip the BMP textures and save them as DDS and you now have saved FPS.
 
Back
Top