Hi
I’ve tested to use Pat’s BoB City terrain tiles in ETO, but then the ground objects in the city are off course not placed to match the new tiles. So how do I fix this?
I’ve studied the TerrainSDK and found this information:
Land Class Scenery Objects
Each land class variation has a file that gives the positions and types of scenery objects. The data is created using the MOSEditor tool. See the online help documentation in that tool (press the F1 key) for more details.
End Quote
Are the cities a land class?
And if they are can I use some file from Pat’s BoB to get the properly placement for the city ground objects if I use his city terrain tiles in ETO? :isadizzy:
Cheers
vonOben
I’ve tested to use Pat’s BoB City terrain tiles in ETO, but then the ground objects in the city are off course not placed to match the new tiles. So how do I fix this?
I’ve studied the TerrainSDK and found this information:
Land Class Scenery Objects
Each land class variation has a file that gives the positions and types of scenery objects. The data is created using the MOSEditor tool. See the online help documentation in that tool (press the F1 key) for more details.
End Quote
Are the cities a land class?
And if they are can I use some file from Pat’s BoB to get the properly placement for the city ground objects if I use his city terrain tiles in ETO? :isadizzy:
Cheers
vonOben