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POSTED: The Last Starfighter

Omg...

She'll be absolutely bitchin'. :faint:
And I thought I was the only one who still used that phrase :icon_lol: OTTO

...ARE THERE ONLY TWO OF US LEFT? Two bottles of beer on the wall; two bottles of beer! :friday: :faint:
 
Upgraded MDLs

The upgraded MDL files for both 104s are back from the shine shop. I'll post these tonight...I suspect they will be available by tomorrow. :gossip:

All you'll need to do is replace the existing MDL file in each aircraft with the new ones. :typing:

They feature:

- Shine (in preparation for the new bare metal skins)
- Multi-LOD
- Complex Gear Animation
- Corrected polygon texture conflict in gear area

Sierra Hotel! :faint:
 
JUst Uploaded....

...the new MDL files in both Shined and Unshined versions. They should be available for download tomorrow, and they are really worth it. :jump:

The new MDL files have been provided in two versions, Shined (courtesy of OBIO's Shine Shop) and Unshined. I suggest the Unshined versions for the camo skin, and the Shined version for the NASA skin and OBIO's forthcoming bare-metal skin. I say this because the Shined MDLs have an extreme shine that will enhance the baremetal and gloss paint skins, but are just a bit too much for camo. :gossip:

However, use your own discretion...sometimes you feel like a shine; sometimes you don't. :wave:

The updated MDL files add the following features to the F-104G: :engel016:

- Multi-LOD
- Complex and totally accurate gear animation
- Corrected texture anamoly
 
Warning....

....like the AlphaSim P-51, my F-104G does not work as an AI in MB. :redf: :banghead:

I do not know why, but for some reason the AIs never get their engines started, so your wingmen are left on the runway. And if you warp, they will be in formation with you, but will crash because their engines never started. Simple AI flights coast along for a bit and crash for the same reason. :isadizzy:

What a kick in the butt! :a1451:!@$FSDF@#%R@#$RDASAWE CFS2! :angryfir:

:tgun2: FSDS :rocket:

So for now, she's a player bird. I'll find the reason eventually....but for now I'm going on sabbatical for a day or two. :fishing:
 
Great job TR...a nice addition and solid hangar competition for my old fav Ito SF.

I've been mulling over the timed aspect of your Aim-9L missile. It seems to work like any ordinary missile in my sim...you know, rocket exhaust for a few seconds, burn-out and then the drop to the deck. Well, i decided to make mine as a timed explosive by changing the missile dp's weapon_type=5 to weapon_type=8. This will make the missile self-terminate with an air burst after about 6-8 seconds. Its not technically accurate, but a lot more interesting for sure.
:rapture:
 
I included....

I've been mulling over the timed aspect of your Aim-9L missile. It seems to work like any ordinary missile in my sim...you know, rocket exhaust for a few seconds, burn-out and then the drop to the deck. Well, i decided to make mine as a timed explosive by changing the missile dp's weapon_type=5 to weapon_type=8. This will make the missile self-terminate with an air burst after about 6-8 seconds. Its not technically accurate, but a lot more interesting for sure.
:rapture:

...the Time Delay DP for the missile in the download. But I'll bet I forgot about the special effect that I created to increase the blast radius of the AIM-9. That may be the culprit. :whistle:

The other possibility is that if the AlphaSim weps were installed after the aircraft files, the original DP for the missile would have been restored.

I'll have to check it out. :kilroy:

At any rate, the complete download for the airburst AIM-9 is posted in my downloads......and it includes the DP and the special effect. :wiggle:

Thanks for the headsup......I'd lose my head, if it weren't attached when I get too many projects running at once. :ernae:

The great thing about the timed missile is that the 104 is fast enough to get close to the target before the detonation. :jump:
 
Take one...

If one of those bottles should happen to fall! ...........:pop4:

..down; pass it around...:icon29:

I'm flying chase for the shuttle transport today....and I'm lookin' good 'cuz I got a great shine job over at OBIO's Custom Paint Emporium in Hangar 15, give 'em a call at Cypress 2-9177 for an appointment today. :gossip:
 
Dirt.....

Powerful, lean & mean!!!

...that screenie was taken at the point where you reachout and hit the ingnition on the 6,000lb-thrust rocket to get you up the last 20,000 feet for the record. :rapture:

OOPs, this ain't Yeager's plane....BUT she is one hot mothertrucker. :173go1:
 
....................:ernae:thanks TR beautiful work :ernae:
............ another excellent addition to our FIFTIES collection:engel016:
......beautiful looks and handling was a deadly combination
.
.....was a F2H BANSHEE made for cfs2 or 2000 or FS9??(other than RAZBAM)
looking for JIM JACOBSON'S earlier models
 
...........thanks BC:ernae:
........i seem to been having probs with SIMVI SEARCH in OPERA
.......but is now working ok, but in FIREFOX
.thanks for direct links:applause:
 
TR,

Does the F-104 in the DL queue have that shine?
 
No, but.....

TR,

Does the F-104 in the DL queue have that shine?

....but the upgraded MDL package that is also posted has the final MDL file in both the shined and unshined versions. I did a final upgrade to fix some gear and texture issues and OBIO did the shine in preparation for his forthcoming bare-metal USAF texture. :gossip:
 
I'm waiting...

....on pins and needles for OBIO's bare-metal textures, as this is the only skin that represents the aircraft as I knew her. :wave:
 
Well, gonna have to...

...get to work finding out why the 104 AIs are having engine-start problems. Afraid I'll have to go through the AIR file line by line, but am hoping I'll find the cause somewhere in those blasted FS2000 Turbine Switch settings.

Then I can :tgun2: :icon35: and get some :sleep:.
 
AI/Wingman Fix

Thanks to Sparks, we have a fix for the AI/wingman engine start problem on the 104. Below you will find new AIR files for both the 104G and the 104NT.
Save them, rename them by dropping the '.txt' extension and replace your current versions with these. :wiggle:

The 104s will now function as AIs and wingmen. :wavey:

Unfortunately, this aircraft's performance curve and control parameters may make AI/Wingman landings and wep delivery near impossible.....as I'm not sure the sim can cope. Testing soon. Film at eleven. At least the AIs and wingmen will fly now. :gossip:
 
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