• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

    Downloads are now active. You may proceed with downloading as desired

    The download limits are a work in progress. Some settings are likely to need tweaking in the coming days.

Prepar3D v3 Screenshots

Montie and Scoth6, what weather engine and weather texture combinations are you guys using?

Hi Airtrooper,

I am using Rex 3 Essential Plus OD for textures and Opus FSX for the weather engine. I find it shows the best, most realistic looking weather when set to live weather, although I think these shots were using a saved weather theme that was also from Florida but from a few days earlier.

Both programs are a few years old now, but both support P3D and work well together.

Cheers,
 
Super Hornets over Whidbey island

2016-8-3_23-47-33-188.jpg



2016-8-3_23-47-46-551.jpg



2016-8-3_23-52-49-4.jpg



2016-8-3_23-50-25-698.jpg
 
308th BG, 14th AF, Hsinching, China - 1945

B-24J-35-CO 42-73324 'The Flying Cloud' with 'Snafu', 'Georgia Peach', 'Shooting Star' of the 374th BS, 308th BG, 14th AF, Hsinching, China - 1945.

attachment.php
 

Attachments

  • B-24J-35-CO 42-73324 'The Flying Cloud', 'Snafu', 'Georgia Peach', 'Shooting Star' of the 374th .jpg
    B-24J-35-CO 42-73324 'The Flying Cloud', 'Snafu', 'Georgia Peach', 'Shooting Star' of the 374th .jpg
    39.9 KB · Views: 0
Rock,nice stuff for sure,you have Fifi ? since shes going to be at the California Capitol airshow,you should be flying at Mather ,doing the pattern and the way they usually fly at the airshow,which would be to the west of the runway (usually..lol) watch them circle around behind the crowd this year to make me look like a fool...lol...thanks again for your help at dads celebration.





Juneau (PAJN) to Whitehorse (CYXY) 4K and thanks for looking!

DOC2.jpg


DOC1.jpg


DOC3.jpg
DOC4.jpg
 
Rock,nice stuff for sure,you have Fifi ? since shes going to be at the California Capitol airshow,you should be flying at Mather ,doing the pattern and the way they usually fly at the airshow,which would be to the west of the runway (usually..lol) watch them circle around behind the crowd this year to make me look like a fool...lol...thanks again for your help at dads celebration.

Hi Dave! Thanks for the compliment! No sorry bud I don't have Fifi. I'll look though! Was so looking forward to an sirshow soon as I haven't been in years!
Thanks for inviting me to your dad's life celebration.

P.S.S. Great shots Daube, Doc and Scott!
 
I have finally installed Milton's latest beauty in my P3D.
The aircraft looks absolutely beautiful, both inside and out.
The only problems, which were expectable because it's an FS9 model, are the non-clickable 2D gauges (mainly the radios, but since they are available in popups, it's ok).

Other than that, the plane works great in P3D v3.3.5, with an acceptable FPS hit, and I enjoyed that test flight quite a lot.
I did notice a strange behavior on the water surface though, making it very difficult to land and takeoff, but this might just be a problem with the contact points, I'm not sure. I haven't checked the dedicated topic so there might already be some useful info there.

Anyways, thanks a lot to Milton and all those who assisted him on that project !!

daube_image0211.jpg


daube_image0212.jpg


daube_image0213.jpg


daube_image0214.jpg
 
Had a serious look at Gibson's Iraq but decided against it as the information on their site said not suitable for low level flying.
Shame about that but you can't have everything.
Your screenies look good Loerch but I'm sticking to my decision........:encouragement:
 
Super shots !

This Irak scenery sounds extremely interesting.
Of course I understand we can't expect any autogen on that, but for the desert areas this is not really a problem (towns are another issue).
However, it's really hard to understand what texture resolution they use. The website just mentions this:
12.5m true colour Scenery
Surely these textures are not 12 meters per pixel, are they ?
 
Had a serious look at Gibson's Iraq but decided against it as the information on their site said not suitable for low level flying.
No, you really won't have any fun with this scenery below roughly 5000ft. Actually, make that 10000ft. But I don't expect to see OrbX Iraq anytime soon, so I thought I'd give it a try. I really like it and it is fun to place some SAMs in Iraq instead of Northern California or British Columbia, where I usually spend a lot of time in flightsim ;)

Surely these textures are not 12 meters per pixel, are they ?
I don't know, I have never really looked into this resolution stuff. 12 meters per pixel means, that a 12m^2 large house/shed/something would be 1 Pixel on the ground bitmap? That sounds about right...


I will make some pictures from lower altitudes later today.
 
In (very) low altitudes over Rasheed Air Base (Baghdad)

2016-8-14_16-5-0-67_zpss3k0aewk.jpg




High above the coast of Kuwait

2016-8-17_19-44-10-833_zpsp0mb2a47.jpg



Kuwait City

2016-8-17_19-49-29-980_zpsbtadky1s.jpg
 
Thanks a lot for these additional shots (which look quite good too!).
From these I'm quite sure this is some 5m/pixel resolution, which was the maximum ground resolution in FS9.
Despite that low resolution, it does look good from medium or high altitudes. And it would look ok at low altitude if it had some autogen...
 
Back
Top