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The Staff of SOH
I can't wait to redo the Milviz F-100 in PBR.....I've already got the whole conversion process laid out in my mind. So hopefully it will be a clean conversion with great results....whenever MV converts (If they do).
So the reflection is of actual environment....can it Self reflect? Do we know this yet Gordon? Something I didn't read yet...
Great video.
Gordon, the RGB brightness of the material color affects the look, so an aircraft aluminum might need to be in the 66% brightness range for a "real" look?
Rick i will send you a message in the next day or 2 via FB in ref to your dcs paints and pbr
Copy that Matt.
@Gordon,
Looks like you're well into it! I'm going to get Quixel here soon. Will need your help again amigo!
No reflection of aircraft yet Rick, but all sim objects, terrain and weather are live. Haven't checked avatars yet.
You are right about the aluminum...somewhere around 60-66% on the R and A layers. I'm working with the B-26K right now and started at 15% metalness. That's good for the R channel on a painted plane, but the A smoothness layer is about 5-8%, or nearly black as seen here. Pure black is too flat.
[..]
Gordon, since I made the textures for the A-26JK weapons in Quixel. I could make a second set of them, plugging the Quixel maps back into the models.
Cheers,
Mark