Prepar3D V5 releasing April 14th

According me P3v4.5 64 bits addons (like aircrafts) even without PBR will work (maybe issues are present like more flat effects and slightly distorted lighting on the hull/fuselage).
So its update of installer mostly I think, so no fee for this. Will see but personally I'll wait for info about VR mode here.

Many of our major third-party developers have been part of our extensive v5 beta program to not only begin developing new content but to provide feedback on the new features. In addition, backwards compatibility is very important to us. With the new rendering engine there are some visual differences, specifically with lighting that may have had some small impacts to third party textures, dynamic lights, and other effects. Our third parties have been using the beta version of v5 to make these adjustments and quickly release their v5 versions near our launch.
 
It'll probably depend heavily on the developer. I'm guessing most 4.5 addons will get new/fixed installers for free (assuming they don't just work out of the box), but I fully expect to pay mostly full price for the VRS Superbug and TacPack when they eventually get ported over.


Since there's still no native real-world weather capability and no substantial changes to how input devices are handled, hopefully stuff like ActiveSky and FSUIPC will be pretty easy to adapt to V5
 
The improvements to clouds are very welcome. It was about time they get rid of these ugly 2D clouds...
Maybe now the famous bug of the disappearing cloud shadows at some view angle has gone as well ? I sure hope so...
I'm also very curious about any improvements to performances, autogen loading, terrain blurries etc... The current VR implementation (in P3Dv4, I mean) is good enough for me. I just hope for more stability and smoothness (performance).

Concerning addon compatibility, it appears most of the P3Dv4 compatible aircrafts might also work in v5 ?
What about sceneries ?

Only bad thing: despite the annoucements, in these videos the water looks just as terrible as ever...

Ah, GODRAYS !
 
The improvements to clouds are very welcome. It was about time they get rid of these ugly 2D clouds...

Yep, this is nice (and not REX/HiFi yet):

prepar3d_v5-lockheed-martin-16.jpg


92412728_3337652809581490_1496936311863377920_o.jpg
 
Nothing is going to look like MS2020 until eveything in the game adopts Ray Tracing. The Terrain looks way better. The Lighting looks way better, and so do the Clouds. TruSky is welcome. I agree with Matt above. I don't think anyone knows the full scope of what "3rd Party Dev" will be with 2020 yet. I have a feeling that P3D will remain the more viable option. I've heard rumors that the main developer of the sim for MS doesn't want 3rd party devs at all. They want to do it all.
 
Hmm, this is right from the Milviz site.

"[FONT=&quot][h=1]Prepar3D V5[/h][/FONT]
[FONT=&quot][h=3]8th April 2020[/h][/FONT]
[FONT=&quot]We are currently testing our products in LM Prepar3D V5.
Results so far:
  • Advanced series products: non-functional
  • WX bundled products: non-functional
  • All other products: testing ongoing
With products bundled with 3rd party addons (TacPack, WX, etc) a definitive answer, as to if and when a solution will be ready, is unfortunately out of our hands.
For the rest, we hope to have answers within the next 2 weeks. Until we have confirmed your aircraft is compatible, please assume it isn't.

Please note that we hope we won't have to charge for this update, but we might have to, depending on the work involved."

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Better keep a copy of P3D v4.5 for awhile.[/FONT]
 
Good to read most or at least many of our old products will still work.

Hello,

Version 5 is be a completely new product and can be installed alongside version 4 without affecting your v4 installation. As far as add-on compatibility goes your best bet is to reach out to the specific developers and confirm with them. One of our goals we've always had is to ensure backwards compatibility as much as possible with our updates. We have worked extensively to ensure backwards compatibility has been maintained as much as possible in version 5.


Regards,
Rob McCarthy
Prepar3D® Core Lead
 
Who are not 'technically' using the sim in accordance with licensing terms.
:pirate:

True, but technically, nobody should be using it outside of a flight training facility or an education establishment. But here we all are lol.


After seeing some more shots of it, the upper environment does seem to be quite different. I've yet to see anything more than the curved runway option though in terms of added surface details. But the higher up shots do look a bit more detailed. Perhaps the ground textures have been enhanced with PBR as well? I think I read somewhere too that they may have worked with ORBX for some scenery as well? I'm sure more of those pics/videos will appear. I see what looks like a Shorts 360 in that second video. Popular jump platform and short field transport. USFS uses them as Smoke Jumper platforms, and I believe the Army and maybe the USAF? Use it for jump training too.
 
From A2A:

Hello guys,

Now that the cat is out of the bag regarding Prepar3D v5 and the NDA has been lifted, just a quick word on the new version of the platform from A2A Simulations' perspective.

The outlook for PC flight sims is especially exciting and fast-changing right now, so charting our future development priorities is quite a challenge. Version 5 of Prepar3D is just about to drop into the mixing pot and offers some promising performance improvements and a bunch of interesting features.

Broadly speaking, our existing P3Dv4 aircraft already work pretty well in P3Dv5. However, there are a few features that currently aren't compatible. One of these is the dynamic windshield rain effect which will need updating for DirectX 12. As a result of the rendering changes in v5, we'll also have to make changes to some of the internal and external code, as well as to textures and aircraft models. This will be on a per product basis, as some are already showing they need more work than others.

At the time of writing we don’t have access to the P3Dv5 release candidate and we need to make sure we've got our hands on a stable version of the sim before we make any changes along these lines. For that reason, we won’t have new installers for v5 ready on the launch day next week.

However, if you already own Accu-Sim aircraft for P3Dv4 and you're keen to try them in the new version (which can easily be installed alongside v4) for the most part they should work as expected. You can simply copy and paste them into the add-ons folder for P3Dv5 or—if you wish to save disk space—you can alias to the existing files in the P3Dv4 add-ons folder. We'll provide a bit more info on this upon release.

One last bit to clarify just in case anybody is wondering. As for previous versions of Prepar3D, any updates we provide for Accu-Sim aircraft for P3Dv5 will be free of charge if you already own the P3D version.
icon_smile.gif


Thanks,
Nick
[FONT=&quot]"[/FONT]
 
I'm glad to see at least "some" of the developers are being kind on our wallets in terms of giving the V5 products updates to people with the P3D versions free of charge. Also, it seems my initial impressions about V4 aircraft was pretty accurate in assuming most will work without issue. I think the models that don't use PBR are the ones that will probably require the tweaking. That video above looks like the waves may actually be dynamic? Perhaps affected by the weather? Kind of seemed that way with actual swells and such. Interesting. I'd like to see what, if any, weather tweaks were made aside from just the cloud texturing/rendering. It seems like in that regard they've looked to have added more dynamic weather options perhaps?
 
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