Hughes-MDflyer4
Charter Member
Flight! was just a souped up FSX engine anyway, so what was great about it?
(If you say "performance" consider that you neither had lots of traffic nor a huge scenery to play around in.)
It's not a "souped up FSX engine." Sure, it still uses the BGL format for scenery, but why re-invent the wheel? Right away, you can tell that it's extremely optimized by the lack of stutters (Tom Allensworth once posted on Avsim that it's a descendant of the Train Simulator 2 engine). Also consider the significant increase in autogen, yet performance is still better over FSX. Flight also no longer uses the .MDL format. Instead, it is the .model format, which appears to be a modification of an already existing format, but I can't remember exactly what that format was.
No traffic? Not much scenery? Turn off traffic and go to Hawaii in FSX. 100% fair comparison right there. FSX does not load scenery or weather in, for example, England if you are in Hawaii. Flight has the entire globe, but at the lowest level of detail possible (blurry mud that makes up a rough shape of all of the continents). That low level of detail is pretty much what is loaded in FSX in other parts of the world where you are not at.