Bjoern
worst developer ever
Thanks so much.
из ничего!
Thanks so much.
Thanks,I wil give them a look.Either the Delfin or Mekur CVL packs in the library have a Ka-25 and Ka-27 AI helio in; the ships suck, and need reworking, being early efforts. Gotta start somewhere!
Looking good. Love that hangar deck animation sequence.
Thanks so much.
I think the 21mb texture file will cause resource issues on some machines..
Cimogt, He looks nice, but you know what? I think we can do better! Whaddaya say?
I'll run the old rust bucket through the texture mill, do a clean up, full hull(simplified-FSX, who cares whats below the waterline...) get the draw-call and material count under control so they'll run faster and easier on memory., and get some spec and night maps into the game. Bump maps? if any one wants to take that on...
I did these when I had a slight clue, but no firm grasp. I should be able to map this one onto a single sheet, less flags and glass, chop some polys and clean up the mesh.
I think I may be able to merge in your hanger and what not. Get back to you in a couple of days, then start into the Udaloys. We need a sovremenny class DDG, one of these days, too, though I think a Leahy is 'prolly higher in the yard order.
It would be very good, i am with the kirov, in these moments doing the hangar and i will try to lower the number of textures and size in general, the bump textures can be easily made, but i do not add them beause i think i would lower the fps or am i wrong with this?
So. I've chiseled the mapping down to two sheets, the collada file is five and a quarter Mb at this point. Did some cleanup, full hull, re-diddled and grouped the masts for animation.
Just the rest of the top hamper to tex, and railings to install. I should be able to hold this down to a pair 2048x2048( plus 2 specs and 2 LM's) main's, and a 512x512 for glass, lights, ensign and lattice transparencies. Mebe latter today...
So. I've chiseled the mapping down to two sheets, the collada file is five and a quarter Mb at this point. Did some cleanup, full hull, re-diddled and grouped the masts for animation.
Just the rest of the top hamper to tex, and railings to install. I should be able to hold this down to a pair 2048x2048( plus 2 specs and 2 LM's) main's, and a 512x512 for glass, lights, ensign and lattice transparencies. Mebe latter today...
Yeah, the original, I had all that stuff-antennae and lattice- on alpha'd transparencies and large size wrap textures. I had no idea what in the hell I was doing, so there is a lot of assembly crap, file marks, fumduckers and back faces driving draw calls up, vertice count too high...vertical learning curve stuff.
I'm glad I save all my files for these, I always wanted to refrobulate these. Wish I had of saved the type 077 LST files...
rationalized top pair and plate steer(?) into a single group and doubled the 3D antenna to get a busier look. I've found it simpler to export only the parts requiring animation to FSDS, then merge the animated parts back into the model in MCX. Faster render, preserves poly smoothing as much as possible and it's very easy to fix and tweak animations. I can also keep a file of animated radar sets- all ready have an strut pair and square tie on hand.