• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Quai's & D'Attomo's Fiat CR.32 conversion pack uploaded!!!

kelticheart

Charter Member
Quai's & D'Attomo's Fiat CR.32 conversion pack uploaded!!!

HAPPY EASTER TO EVERYBODY! :wavey:


Long awaited, several times announced, I finally uploaded Capt. Giovanni Quai's and Capt. Italo D'Attomo's Fiat CR.32 Ter (Third version) for FS2004, converted to CFS2.

The Fiat CR.32, designed by Fiat chief engineer Celestino Rosatelli and first flown on April 28th, 1933, will be always considered one of the most nimble and manoeuverable fighter planes ever built.

It was the aircraft which induced the wrong Regia Aeronautica idea that fighter plane manoeuvrability was more important than speed and heavy armament. Just because Spanish Nationalist 'Aviación del Tercio' Fiat CR.32 units, flown by Italian military pilots, routinely beat during the Spanish Civil War the Russian-built Polikarpov I-16 Ishak, a monoplane 60 mph faster, with a better rate of climb and better armed than the CR.32.

After WWII such supremacy was correctly attributed by aviation historians to the superior training of the Italian pilots. In the hands of better trained Spanish Republican pilots, the I-16 Ishak would have shown all of the Fiat CR.32 weaknesses, due to its obsolete design for the late 1930's.

Unfortunately for Italy, Fiat CR.32 successes in SCW strengthened the Regia Aeronautica conviction to keep pursuing the biplane manoeuvrability formula in its front-line fighter units, resulting in the development of the CR.42. Another biplane already surpassed in its project and design stage by monoplanes like the Spitfire, the Hurricane and the Bf109 which, at the time, were already in service.
Actually, early Bf109-D and E versions flew in combat during the SCW, but their blistering performance went unnoticed by Royal Italian Air Force top brass, blinded by their arrogance in believing the Fiat CR.42 biplane the best fighter of the world. In reality, hopelessly obsolete even before leaving the design table.
CR.42 pilots had a rude awakening when they first faced French monoplane fighters in June 1940, immediately after Italy joined WWII. When CR.42 units were sent to join the Battle of Britain in November of 1940, the crude reality of an under-equipped, ridicolously unprepared and riddled with wrong concepts air force was evident to everybody involved.

The Fiat CR.32, nicknamed 'Chirri' by the Spanish nationalist air force or Aviaciòn del Tercio, still equipped Regia Aeronautica units when Italy joined WWII in June 1940.
Fiat CR.32 units fought in Lybia, in Abyssinia, then called Africa Orientale Italiana or Eastern Italian Africa, and flew ground-attack missions during the invasion of Greece.

Gius' splendid repaints depict these deployment theatres with four splendid skins, respectively attached below:


  1. Aviaciòn del Tercio, Spain 1936-39
  2. 4th Stormo (Wing), Italy 1939
  3. Addis Ababa, Abyssinia, 1940
  4. 160th Squadriglia, Lybia 1940

Besides, Gius painted a painstakingly detailed, historical, wide-screen 2d panel, enclosed here with my adaptation of Corporal Jacko's 2001 Fiat CR.32 2d panel, for those computer elders like me, who still fly a 4:3 format pc screen.

I did the conversion work, replaced the prop disc, assembled a gauge-controlled exhaust effect and adapted IS4G's Flight Model and Damage Profile of their 2001 Fiat CR.32 to this one.
Blood_Hawk23's WWII Italian pilot figure scans the skies in search for opponents with his animated head.

Again, Blood_Hawk23's development of Manuele Villa's Italian payloads equip this CR.32. Sorry for not asking your permission to re-upload the pack John, I was too lazy (and busy, I forgot!) to do it. :adoration:

Finally, Lawdog2360's Fiat AR.30 RA bis, inline V-12 engine soundset, the CR.32 powerplant, completes the pack. I replaced in it the stock wind sound with a very nice open cockpit whistling wind sound created by Pcmeneg.

Enjoy!
KH
:ernaehrung004:
 

Attachments

  • Aviación del Tercio.jpg
    Aviación del Tercio.jpg
    93 KB · Views: 4
  • Abyssinia.jpg
    Abyssinia.jpg
    64.6 KB · Views: 3
  • 160th Squadriglia.jpg
    160th Squadriglia.jpg
    54 KB · Views: 3
  • 4th Stormo.jpg
    4th Stormo.jpg
    40.2 KB · Views: 3
Kelti,

Awesome work. I'll have to give her a check ride. You have to admit that those last bi-planes had some aggressive if not beautiful lines.

No perms needed my friend. Though I may hit you up on a little project later on.
 
Capt. Giovanni Quai's & Capt. Italo D'Attomo's Fiat C.R.32 'Chirri' CFS2 conversion pack.zip

937614280464552627.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Italian

Description: CFS2 conversion pack of Capt. Giovanni Quai's and Capt. Italo D'Attomo's Fiat CR.32 Ter (Third version) for FS2004.

By kelticheart and Gius.

4 strictly historical repaints and a widescreen historical 2d panel by Gius. A Spanish Civil War livery plus three Regia Aeronautica early war liveries.

Equipped with Blood_Hawk23/MVG3d's Italian weapon pack and Blood_Hawk23's Italian pilot figure with animated head.

Alternative full disc + single blade, broken disc prop textures and a Green Ghost-style DAP gauge-controlled exhaust effect.

Included Lawdog2360's Fiat AR.30 RA bis, inline V-12 soundset. Pcmeneg's open cockpit soundfile added to it in place of the stock wind sound. A nice touch of realism while flying this aircraft or any other open cockpit plane.

Full CFS2 animations.

Enjoy!
KH

To check it out, rate it or add comments, visit Capt. Giovanni Quai's & Capt. Italo D'Attomo's Fiat C.R.32 'Chirri' CFS2 conversion pack.zip
The comments you make there will appear in the posts below.
 
....Though I may hit you up on a little project later on.

Should I wear my helmet?.....:biggrin-new:

Thank you John and François. Happy Easter to both of you and your families.

John, did the snow melt away or are you still living in an igloo? I hope spring will warm your Easter Day.

Cheers!
KH
:ernaehrung004:
 
I forgot to mention...

...there are some new Italian WWII gauges in the pack!

Gius and I modified an old Luftwaffe 450 kmh ASI, whose author I could not find out, and turned it into a Salmoiraghi 450kmh look-alike ASI.

This ASI completes the range of Italian airspeed indicators with the one I uploaded with MVG3d's Macchi C.205 conversion pack.

You can use it in all Italian bombers and in the Fiat CR.42 models.

Besides, I improved some of the early gauges I released with the Veltro. I strongly suggest you to allow Windows overwrite the old ones, you will update them with better ones.

Cheers!
KH
:ernaehrung004:
 
Happy Easter to you and your family as well.

The snow is melting. I now have a driveway. Still almost a 1' in the backyard. Its actually quite warm for a change.

Its my wife's birthday today so we'll be going out to dinner.

'til Later,
John
 
Beautiful model, thanks Kelti and GUIS. Wish it was multi-load, it could be used to make some interesting campaigns.
 
Kelti and GUIS,

Thanks for converting a beautiful plane!

For what ever reason I cannot seem to land it without it exploding on touchdown, even low and slow. Anyone have any ideas?

voyager
 
Beautiful model, thanks Kelti and GUIS. Wish it was multi-load, it could be used to make some interesting campaigns....

Hi Capt. Kurt!

Try placing a few of them in a test mission, I tried fighting some other SCW planes converted from FS9 uploads in QC and my CFS2 framerate did not suffer that much with a total of 8 planes involved. One of the reasons why I decided to convert it is because this CR.32 is a rather simple model and, apparently, does not impact fps a lot on my 10 year-old pc.
On the other hand, I might be wrong.

voyager said:
....For what ever reason I cannot seem to land it without it exploding on touchdown,....

Hi Voyager,

there might be some contact point issue here. I experienced a little difficulty in setting its contact points properly, I suspect because I use Rhumba's mesh files which correct the faulty stock mesh, but they also change the height landing gear contacts the ground.
Gius has a problem with it that I haven't been able to overcome, because it does not happen on my pc. His CR.32 blows up when Gius starts the engine and he had quite a hard time checking his repaints because of it!

Again, I think the culprits are the contact points, but I don't know what to do since I cannot reproduce and study the phenomena.

We need Dvslats here! He resolved brilliantly a similar issue with MVG3d's Veltro conversion.

Hey DV are you out there? :running:If you read this thread, please see if there's a problem similar to the Veltro here! :encouragement:


I have another announcement to make. Ever since I successfully worked some adaptations of existing gauges to become look-alike Italian WWII instruments, I developed a taste for them.

Since I uploaded MVG3d's M.C. 205 conversion, I was able to adapt more gauge bitmaps coming from MVG3d's fabulous uploads for FS9 to CFS2 working gauges.
I created a homing ADF gauge which looked exactly as the one used by the Luftwaffe, over-imposing Pcmeneg's bitmap of the Italian standard homing gauge to the one created by Ground Crew for their He111.
After a few unsuccessful attempts, this weekend I made a working Italian magneto switch, using again a Pcmeneg's bitmap on the stock CFS1 P-47D gauge set.

Unfortunately, the magneto switch was supposed to be part of the CR.32, but I kept creating switches which did not work until this Sunday, when I finally figured out what I was doing wrong. The CFS1 P-47D gauge set has an 8-bit bitmap resolution, while Pcmeneg's artwork resolution is higher.
The resulting gauge is completely dead. Once lowered the bitmap resolution down to 8-bit the gauge works fine, even if it not as nice looking as the original. I think we can live with it, can't we?

I'll upload a small pack with these new
gauges very soon.

Cheers!
KH
:ernaehrung004:
 
Last edited:
kelti,

Startup is okay other than the plane lurches. It will explode as the tail wheel comes up off the ground but if I pull back on the stick as soon as I start down the runway I can usually get airborne. When landing, as soon as the main wheels touch ground it explodes. I have been playing around with the contact points without any luck so far.

Patiently waiting for the new Italian gauges. Immersion factor keeps getting better!

voyager
 
Dvslats to the rescue!

kelti,

Startup is okay other than the plane lurches. It will explode as the tail wheel comes up off the ground but if I pull back on the stick as soon as I start down the runway I can usually get airborne. When landing, as soon as the main wheels touch ground it explodes. I have been playing around with the contact points without any luck so far.

Patiently waiting for the new Italian gauges. Immersion factor keeps getting better!

voyager

Voyager,

Dvslats responded immediately - thank you sir! :loyal: - and will assist us with this problem. I will hold the new gauges until I'll be able to upload a definitive Flight Model correction pack which will include both.

I am sorry, I should have asked for help with this issue before uploading the plane, but I am always reluctant to bother people!

One thing puzzles me a lot: why should an aircraft behave correctly on one pc and give the fits on another one? A Flight Model should not be tied to hardware and graphic card settings, animation rate is affected by hardware differences, then why?

Cheers!
KH
:ernaehrung004:
 
Reply..

Stefano and Gius,

Sorry I am late to the party. It's nice to have this wonderful addition to the Med! Flying as "Pat" Pattle just got more interesting. It's hunting season again! :biggrin-new:
 
Stefano and Gius,

Sorry I am late to the party. It's nice to have this wonderful addition to the Med! Flying as "Pat" Pattle just got more interesting. It's hunting season again! :biggrin-new:

Just remember, 'boom and zoom' tactics. Otherwise, this bird is more agile than a Zero and it's very easy to get...:gameoff:especially for a lumbering Hurricane.

I think Dvslats nailed the blowup problem. We are still testing things back-'n-forth.

Anyone else experiencing the blowups reported by Gius and Voyager?

Cheers!
KH
:ernaehrung004:
 
Hi KH and Fellow Basement Mates,


What I am seeing with this aircraft is that there is no animation in the model for any of the wheel struts. This would be the shock absorber. (Oleo)
With this in mind, setting the contact points to have a good visual representation is not possible. With static compression added, the tires are below the ground. Without strut compression, the aircraft bounces down the runway like a basketball when landing.


So there has to be some compression in order to fly her properly. A choice will have to be made. Have a good visual or ability to land.


Cheerz, Dave
 
Back
Top