My findings for failure to trap, very often bouncing over the wires = gear needs looking at, the default cable force adjust of 1 is to low = wire breaking if you like then piloting adds to it.
I have a static Clemancau ? parked in Manila bay with no wind which I use for proving arrested landings and can land all my aircraft on it with no problems except for my bad piloting, these landings are often with full fuel and payload unrealistic but it works likewise with a bit of overspeed.
Landing on the moving Ark Royal and Victorious steaming at 29 kts is obviously more realistic and satisfying landing on a moving runway but arrested landings on a static carrier with no wind and with full load though unrealistic can be done.
mfitch, the Hellcat is one of the few to trap straight out of the box, the reason for this I think is because the hook is so far back and in more or less the correct location on the visible model, moving the hook back on other aircraft where the vis hook is forward of the tail will reduce/stop nose over. What aircraft settings are you looking for bearing in mind I have only done British built or US aircraft used by the Royal Navy.
I have spent god knows how many hours looking at accel carrier arrested and cat launched work, unfortunately there is no way launch speed can be adjusted so the cat launch of the Swordfish we are working on is way out at around 200kts since its top speed is only around 130.
I think it is more to do with FSX computing leverage than maingear location as I also once thought, further back = more leverage
I am happy with my results.