Question on aircraft behaviour

flying_spud

Charter Member
Hi again,

I used to know all these answers but many miles of water have passed under the bridge and my memory ain't what it used to be! Although I've remembered how to add aircraft to QC and add new operating areas to MB etc. But this one escape's me:

In the aircraft dp file - misc data, it's possible to adjust the numbers with notepad to enable the behaviour of the aircraft to change, my question is where can I find a list of what numbers do what?

I'd like to make my ai single-engine strike planes (dive-bombers & torpedo planes) stay in formation and defend themselves with rear guns until the target is reached and not try and dogfight me, ie. stick to more historical behaviour. I know this might make them harder to down but that's the way it was and it encourages the player to make high-side attacks rather than just sit on the enemies tail.

Thanks.
 
Here you go.

unit_family:

1 - Fighter (default)
2 - Bomber
3 - Ground vehicle
4 - Static object
5 - Ship or boat
7 - carrier

Category:

1 - aircraft fighter
2 - aircraft level bomber (B-24, He-111)
3 - aircraft dive bomber (Stuka, Dauntless, Val)
4 - aircraft torpedo bomber (Avenger, TBF)
5 - aircraft tactical bomber (A-20, Ju-88)
6 - aircraft strike (Fw-190F2, A-4; 2-engine nightfighters?)
7 - aircraft civil
8 - aircraft recon (Storch)
9 - aircraft transport (C-47)
10 - aircraft fighter-bomber (any fighter equipped with bombs) or Dive Bombers
Category codes for non-aircraft objects:
13 - ship aircraft carrier
14 - ship cruiser
15 - ship destroyer
16 - ship submarine
17 - ship battleship
18 - ship patrol
19 - ship auxiliary
21 - tracked vehicle
22 - wheeled vehicle
23 - train car
24 - amphibious vehicle
29 - artillery static
30 - mechanical equipment
31 - structure static
32 - factory
33 - non-target object
34 - runway
 
Bombers acting like fighters

For level bombers to stay in formation, here is the formula:

Unit_Family=2
Catagory=2

For some reason, the CFS 2 Mission Builder automatically turns the unit family on most (but not all) bombers to fighter (Unit_Family=1) when you save a mission that you are making. Hand editing once the mission is saved is the only way to correct the glitch.
 
And for float planes to work right...ie, being able to spawn on the water without shooting into the air, they need to be set as category 2.....I don't know why this is, but it is.

Oh, love your user name. The doggie in my avatar. His name was Spud.

OBIO
 
For level bombers to stay in formation, here is the formula:

Unit_Family=2
Catagory=2

For some reason, the CFS 2 Mission Builder automatically turns the unit family on most (but not all) bombers to fighter (Unit_Family=1) when you save a mission that you are making. Hand editing once the mission is saved is the only way to correct the glitch.

Thanks Jagd, this is the problem I been having with an He-219 night mission I downloaded, the bombers just split off like a dogfight.

Bones
 
...And for float planes to work right...ie, being able to spawn on the water without shooting into the air, they need to be set as category 2.....I don't know why this is, but it is....

Tim, you never cease to amaze me...

Another gem for the "WTF Caused THAT ?" file...

Thanx :icon29:
SC

:kilroy:
 
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