AGAS
If you are working off the files in the AS supplied paint template, the files for the turret will not have alpha channels, as those files are in 24 bit format. If you open one of the turret files from a working skin, then DXTbmp will show the proper alpha channel. I sent the alpha channel to my paint editor, saved it as a new file....such as Nose Turret...something to help me remember which turret it was for. THen when I had done my paints, I imported that matching alpha channel into the alpha channel window and all was good.
OBIO