• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Question on Instant Scenery for FSX

Do you have FSX Deluxe/Professional/Gold, Marvin? If so, I think the SDK installer is on disk 1. Yes, you will need to install the SDK for ADE (or, I believe, Instant Scenery) to work properly. You'll then need to download the SP1 SDK (and the SP2 SDK if you're using standalone SP2) from Microsoft and install the Acceleration SDK off the disk if you're using that. It's a right faff, unfortunately, as you have to install them all in turn and they all uninstall each other before installing again! If anyone else knows a way around that, please let me know!

If you don't have the SDK (i.e. you have FSX "Standard" or whatever they called it), you can't use ADE, certainly, and will need to check whether you can use Instant Scenery from the website.

On the other topic, it sounds like my issues with decompiling might be to do with the fact that I was using an earlier version of BGL2XML - although why it would decompile everything perfectly well except IS files I'm not even going to try and answer. I used it on MS, ADE, FSXPlanner and SDE BGLs happily - it only fell over on Instant Scenery files, repeatedly.

Very odd!
 
Having done flattens and excludes with both, I'd say there was no real difference between ADE and SBuilderX as far as they go - however, for creating water polygons (e.g. if you want to put a lake on your airfield - or create a lake to put a water runway on) or if you want to create vector polygons such as roads, powerlines or railway lines, I'd go for SBuilderX to do those.
 
Hi Ian:

There were indeed several version of BGL2XML released; current versions yield XML code geared primarily for use with the latest revision of FSX SDK SDK BGLComp. :typing:


The Bgl2Xml.exe 0.92.0.0 version (Build 0.92.2664.13950) that Bill W. aka Spotlope referred to, is a particularly convenient and efficient GUI-based utility for working with XML code intended for use with the FSX-SP2 SDK; results may vary with pre-SP2 FSX and FS2004 BGLs.


[FONT=verdana, sans-serif]Bgl2Xml GUI - [/FONT][FONT=verdana, sans-serif]Jon Masterson (aka "Scruffyduck"[/FONT])

http://library.avsim.net/esearch.php?CatID=fsxsd&DLID=101686

[FONT=verdana, sans-serif]

[/FONT]I use a mix of decompiler versions from Jon Masterson, Winfried Orthmann and Alessandro Antonini to inspect code depending on the project and version of FS I am working with (ex: FS2002, FS2004, FSX et. seq.).

[FONT=verdana, sans-serif]
Also to be considered for comparative purposes:
[/FONT]:gossip:
[FONT=verdana, sans-serif]

[/FONT][FONT=verdana, sans-serif]BglAnalyze for FS9 and FSX[/FONT] - [FONT=verdana, sans-serif]Winfried Orthmann

http://library.avsim.net/esearch.php?CatID=fsxutil&DLID=95949


[/FONT][FONT=verdana, sans-serif]
[/FONT]For FS2004 code only:


[FONT=verdana, sans-serif]BGLXML 1.8 FS2004 scenery decompiler - [/FONT][FONT=verdana, sans-serif]Alessandro Antonini

http://library.avsim.net/esearch.php?CatID=fs2004util&DLID=75329
[/FONT]
[FONT=verdana, sans-serif]

For FS2002 code only
[/FONT](decompiles SCASM BGLs)[FONT=verdana, sans-serif]:


[/FONT][FONT=verdana, sans-serif]BGL Analyze Disassembler - [/FONT][FONT=verdana, sans-serif]Winfried Orthmann

http://library.avsim.net/esearch.php?CatID=fs2002sd&DLID=27375


ScDis 2.3
[/FONT](decompiles FS2002 SCASM BGLs) - Takuya Murakami

"
<small>Last Update: Oct 18 2003"

http://sourceforge.net/projects/freesc/


NOTE: there may be some differences seen in the decompiled XML code of certain BGLs (ex: depending on the BGL type and decompiler used



PS: Got some favorite old API Macros that you can't live without... or don't want to rebuild?

Arno Gerritsen's ModelConverterX might just be able to help port them into FS2004 and FSX in a modern SDK-compliant format!
</small>:ernae:
<small>
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX

http://www.fsdeveloper.com/forum/showthread.php?t=14215


</small><small>Arno Gerritsen's </small>Library Creator XML 2.0.2 <small>is also a handy utility to keep in one's "Tool Kit" :

http://www.fsdeveloper.com/wiki/index.php?title=Library_Creator_XML_2.0

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=8&act=down


Hope this helps! :engel016:

GaryGB
</small><small></small>
 
If you have the Deluxe version of FSX, the SDKs are on disk #1 in a seperate folder. They are not installed as part of a normal installation. Depending upon your FSX level of install would dictate which of the SPs would be needed to bring the SDKs up to date.
 
Back
Top