falcon409
SOH-CM-2025
I'm taking this from the latest Edition (September/October) of "Computer Pilot". "Ready for Microsoft Flight?", page 26. Among other things they discuss the use of "Tessellation" and DXT11 as integral parts of the coming Sim and whether a lot of our current computers and graphics cards are up to the task. We all remember the claims of "minimum requirements" for FSX and what it "actually" took to be able to fly (with any autogen at all, lol).
This article gives a link to a benchmark program called "Heaven Benchmark 2.5" which will run a beautifully modeled surreal flight through a maze of various highly detailed floating mountains and every manor of texturing to test your setup and give you a readout at the end on how your system stacks up. Just Google the name Heaven Benchmark 2.5 and it will take you right to the correct link. Installation is simple and just as a heads-up, if your card isn't already DXT11 capable, don't bother running the test, you won't get the most out of what it's testing. Mine did fairly well, although my NVidia 9600GT does not support tessellation, so at some point if I decide to venture into the next Sim, I'll have to upgrade.
Tessellation: Implemented in the GPU to calculate a smoother curved surface resulting in more graphically detailed images, including more lifelike objects in the gaming world.
This article gives a link to a benchmark program called "Heaven Benchmark 2.5" which will run a beautifully modeled surreal flight through a maze of various highly detailed floating mountains and every manor of texturing to test your setup and give you a readout at the end on how your system stacks up. Just Google the name Heaven Benchmark 2.5 and it will take you right to the correct link. Installation is simple and just as a heads-up, if your card isn't already DXT11 capable, don't bother running the test, you won't get the most out of what it's testing. Mine did fairly well, although my NVidia 9600GT does not support tessellation, so at some point if I decide to venture into the next Sim, I'll have to upgrade.
Tessellation: Implemented in the GPU to calculate a smoother curved surface resulting in more graphically detailed images, including more lifelike objects in the gaming world.


