Hi guys,
I flew for the Nav for 26 years (starting in 1961). Almost all the USN textures that I see are over-weathered. The Navy birds were generally quite clean. I subscribe that to:
1/frequent corrison control, because of the ever present salt air
2/The fact that each squadron maintained their own aircraft (no maintenance squadron) gave the CO a lot more control over his aircraft.
3/ With hte close proximity of the other air group squadrons, there was a lot of rivalry.
4/ The guys who did the cleaning were on 24 hour contracts, unlike commercial aviation, no one was paid over-time to keep it looking good.
5/ I never saw a pilot who wanted HIS airplane looking filthy. I was the same way.
Bill
Ditto that, Bill.
In the Corps, rivalry, and pride, kept our Phantoms sparkling.
The only spots that weren't easy to keep clean were the lower main gear doors. That burnt rubber was tough!
I was Avionics, but, with 15 birds, and 225 total enlisted members, it fell on all of us to help.
If a section had no gripes on the board they'd have a cleaning party. Yes, it could turn into a Cluster-****, and often did!
The most Vigilantes, I ever saw in one place, was at Key West in the fall of '75, we were on the Hot Pad and, IIRC, RVAH-12 and RVAH-13 were on deck, and RVAH-9 was on the transit ramp. I love my Phantoms, but, those RA-5s were quite sleek and very impressive to watch.
Anyhoo, I started on a Alpha Viggie port-over to FSX a while back and kinda lost interest. When I saw OBIO's Restoration in the library I decided to grab it and see if I could get going again.
I have a few Panels and Ports out there, that use one of my PhantomGaugesDCBVx.cabs, so naturally the latest version(still a WIP) fit the bill for period correct instruments. By no means realistic, the Viggies VC and 2D function well in FSX.
The plane is still a WIP overall(I haven't touched the FDE...yet) and I thought I'd share a shot of my VC.
The consoles aren't mapped for gauge placement so I pretty much put everything I could on the main panel(which is mapped like a 2D).
The 2D is almost the same, but, some things needed to be moved...Don
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