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RAF Banff/Dallachy scenery?

Looking forward to all the re paints and scenery. If you ever get the chance to go to the Dallachy Wing museum at Fochabers (if it’s still there, it’s housed in an old church in the centre of the village) there’s a Navigators seat with a hole blown in it from a cannon shell during Black Friday. It was recovered from the bottom of a fjord and reunited with it’s occupant who lent it to the museum. Looking at the hole, it’s difficult to understand how he escaped uninjured. You would at least have thought he would have ended up with a sore bum!

Regards,
Ian.
 
Beautiful paints Jens, hope my attempt at recreating the field does them justice. Had a visit from my son, who has been working overseas, and the Norovirus this last week so FS work came to a standstill. Slowly back at it, here's a shot of the almost finished Dallachy, just need to add some trees and redo some apron work and it should be good to go. Then on to RAF Banff!

rafdallachy2.jpg


Al
 
The Dallachy scenery looks superb! From the pictures I have seen it is spot on regarding the layout.


Thank you!
 
I was wondering if the Dallarchy and Boyndie (Banff) scenery was ever completed? It has been quite on this subject for a long time. As a matter of interest, the runways of both airfields are depicted on the new Orbx Scotland scenery, in far better condition than they currently are.



Regards,
Ian
 
Hi,

On my part with the Beaufighter repaints, im slowly working through my "backlog" of prosjects to release them. I hope to have them ready this week.
 
My apologies, redid the parking and made some other small changes, got it ready to upload then never actually did. Completely slipped my mind as I shifted over to RAF Banff. Will get it uploaded in the next day or two, in the meantime here is a shot over the final version.

Dallachy_zps8038b4f1.jpg


Any Beaufighter models out there suitable for AI ( frame rate friendly)? The base is bare looking without any parked aircraft.

Will put other projects aside and get Banff done also, sad that it's been 6 months and it's not out yet. I really need to learn to focus and get things done instead of trying to do a dozen things at once.

Al
 
My apologies, redid the parking and made some other small changes, got it ready to upload then never actually did. Completely slipped my mind as I shifted over to RAF Banff. Will get it uploaded in the next day or two, in the meantime here is a shot over the final version.

Dallachy_zps8038b4f1.jpg


Any Beaufighter models out there suitable for AI ( frame rate friendly)? The base is bare looking without any parked aircraft.

Will put other projects aside and get Banff done also, sad that it's been 6 months and it's not out yet. I really need to learn to focus and get things done instead of trying to do a dozen things at once.

Al

Great, thanks, I'll look forward to that.

Ian.
 
My apologies, redid the parking and made some other small changes, got it ready to upload then never actually did. Completely slipped my mind as I shifted over to RAF Banff. Will get it uploaded in the next day or two, in the meantime here is a shot over the final version.


Any Beaufighter models out there suitable for AI ( frame rate friendly)? The base is bare looking without any parked aircraft.

Will put other projects aside and get Banff done also, sad that it's been 6 months and it's not out yet. I really need to learn to focus and get things done instead of trying to do a dozen things at once.

Al

I know what you mean! Looks jolly good! I hope the Bofors crew have that he-111 in their sights...

Maybe you can test one of the old CFS2 beau models? Should be easier on the frames.
 
Packaged and uploaded, hopefully I didn't forget anything in the file. Download and installation of the Ted Andrew's RAF Buildings libraries for FSX will be required. Thank you to Bill Womack for allowing use of his WWII Airfield Buildings library also.

Comments and critique welcome.

Now off to try to find a suitable AI or two.

Al
 
I use FTX ORBX Global - LC - Vector
I installed RAF Dallachy
Unfortunately, there are conflicts

Any idea?

Zsolt
 
Different terrain mesh, they are not compatible with each other. Call me crazy, but I uninstalled ORBX and kept Dallachy and Banff.. The scenery you need beside the airfield for the Beaufighter is the sea...hehe
 
Zsolt, if you could post some pictures of the conflicts you are having I could try and see what I can do to fix some of them. Don't have Global, LC, or Vector by Orbx but if it's nothing too severe I'll see what I can cook up for you.

Al
 
Zsolt, if you could post some pictures of the conflicts you are having I could try and see what I can do to fix some of them. Don't have Global, LC, or Vector by Orbx but if it's nothing too severe I'll see what I can cook up for you.

Al

Hi,

Good thoroughly looked around at the base
I have to say that everything is fine, except for the trees on the runway

2yxqerr.jpg


2uhs6k8.jpg


Zsolt
 
I know this is an over a year old thread, but if the problems were never resolved regarding the trees, the only answer is to place a landclass polygon to match the flatten/exclude of type "Grass Skirting 1". It's an easy fix, removing all the trees instantly (for Orbx, "grass" landclass is a golf course!!!)

Or there's an alternative one. I found this thread while creating my own version of Banff, which should be available shortly. It has the additional landclass poly already in place. ;)

Cheers,

Ian P.
 
Al,
I’m having a problem with high power lines crossing over the RAF Banff scenery in P3D V3.1.

I’m running UT X Europe and The Banff scenery is on top of the scenery list. All other default scenery is excluded from the Banff scenery, but for some reason the power lines comes and cross the airfield.

Any advice?

Scrshot225.jpg~original
 
You need an "exclude utilities poly", JensOle... It has to intersect the power lines at some point along the poly and not entirely cover it, so a triangle cutting through the position of the power lines will usually dispose of them.

Anyone can add one using SBuilderX or ADE - just make sure that you compile it as a separate BGL file if you don't want to alter the base airfield and leave it in the same folder as the scenery bgls.

My Banff has been slightly delayed while I work on some additional stuff for it. It's becoming custom model city. :\

Ian P.
 
Thanks, I finally manage to get rid of the power lines with an large exclude rectangle in ADE over the airfield and surrounding area. Strange that the smaller exclude file did not do the trick.

Are you working on Banff as well? Great to see these sort of forgotten Scottish airfields come to life in the sim! It would be great to have RAF Peterhead as well... The base for the Mustang squadrons which escorted the Banff and Dallachy wings :)
 
Very very typical conflict with elevations with ORBX, one little airfield I did in NZ make a flatten and when specific ridges appear simply put in autogen, one I thought of was creating a template from the aerial screen and rebuild it as photo then recompile it then you then add default FSX autogen, it dose work ... maybe worth a go, also be a good for other historical WWII airfields :encouragement:

The then new scenery is nicely populated with shrub style around the boundary, the time consuming part is doing the arty farty with the photo material drawing in road and bits and pieces... I don't have the Geo-photo placement program, I have done the art work after get the general layout..... It really works well, course with adding default autogen rather library objects .. they come in with the current scenery.
 
And you have to create textures to work with each season, Ian... Northern Scotland does not remain pretty much the same colour all year round, unlike much of the southern UK.

JensOle: The only reason an exclude utilities (or exclude all) wouldn't work was it it didn't intersect the linear object, horizontally or vertically. You might want to check that you haven't set it to 0 feet AMSL. :) The other option is that they are placed models and not a linear asset, in which case the exclude rectangle will be the only way to get rid of them. I know I got rid of them using an exclude triangle, though, with Orbx SCO and Global.

My version of Banff is being done off the Aerodrome Reference Plan that I discovered in a book on a sale table at Ian Allen Bookstore in Birmingham and I'm making loads of custom models, which unfortunately won't apply to Peterhead. I will look at what's available that I can use to do the Mustang paddock, though - it does need doing, as we already have Banff and Dallachy for the Beaus and Mossies!

Ian P.
 
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