garykidman
Charter Member
RAF BRADWELL BAY
Nice piece of work can't wait to fly around it
Nice piece of work can't wait to fly around it
... -Plus, didn't the Spit have 'flush' rivets?
...more than happy to wait for as long as it takes! BTW, in what era have you pictured this amazing airfield? -also, would it be possible to get a screenie/close-up of these 5 layer rivets? -Plus, didn't the Spit have 'flush' rivets?
--thanx in advance from your friendly neighborhood pain in thee neck (lol)![]()
...the best tool is Photoshop - you have a greater range of possibilities than with other programs
Using the _s.dds layer will cause it to be more reflective and look less like ice!
This looks promising - it'll be useful to have another skinner on board. But whatever John says, the best tool is Photoshop - you have a greater range of possibilities than with other programs. In Photoshop, I use a white 1px pencil to brush in the rivets directly at 600 or so 'pas' - my copy is in French, but it's a setting on the brush that controls the separation of each mark of the brush on the surface - and then using the layer attributes, I put a 1px black edge around the rivets before reducing their opacity to around 6 or 7 %. Don't forget that on most British and German aircraft, and later US ones, the rivets were flush-head and barely visible. If you go to an air museum and look at the aircraft, you'll see they really are extremely difficult to see, and are visible only by a slight difference in the way they reflect the light. On the other hand, on things like the Wildcat or P-36 Hawk, you can really go to town!
Hmm couple of PSP bashers hey?
I do agree though, PSD is the way to go, it'll take longer to learn it, but it's much more powerfull than any other paint proggy!
I have both PSP, and PSD installed trying to use PSD more often nowdays!
Spit skin is looking really good, keep it up!
John
Why is one side of the wings bigger in the dds file than the other side? Is this a fault of gmax when UVmapping or what ever its called?
Thanks John, I must admit I have tried to paint some of the effects you have done but just cant find a way of doing it, I don't think I will quite make the grade some how! May be its a case of making custom paint brushes?
Normally, to make a texture sheet map you take screenshots of the parts at 0 degrees in GMAX...
Things have moved on in modelling and we have the more much sophisticated LithUnwrap method for Gmax nowadays. This gives pixel-perfect mapping and more flexibility in mapping techniques, but it's up to the modeller to use it!
Steve and Ted use this - see recent WIP pics of the Buffalo for an example - but I'm getting far away from Bradwell Bay...