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RAF/Brit Object BGL Update

I hate to be a pest...

Thanks KH;

I don't worry about it, I just don't like making silly mistakes. That just plain and simply pisses me off. LOL

I knew better, forgot, and then remembered it and fixed it. One of those old lessons that needs to be passed on to new developers so they don't make the same mistake. Though the SIZE setting in the SCASM header doesn't affect the displayed size in CFS2 it can have adverse affects on the way it displays and on all of the other objects around it. SIZE does matter!!! LOL

You're welcome Pen!

I just recalled where else I saw the disappearing object problem you just fixed: Xavierb2's Japanese hangars play the same joke!

I am sorry, but I have to report a small problem. I installed your updated bgls this w-end, as soon as I started CFS2 and tried a Free Flight in Gary's BoB airfields, I got a "oiltank missing from the object library" message. This allows FF, but it prevents any type of mission flying.

Having worked for the last four months in my Pearl Harbour install, I could not remember deleting any type of scenery object from my ETO install. I then rememberred that, among Gary's objects from his BoB airports package, there is also a RAF big airfield oiltank.

All the objects you updated (BTW: the framerate improvement is VERY evident! Thank you again! :applause:) are the buildings only and I deactivated Gary's old cumulative bgls to install yours, as per your instructions.

Could it be that now CFS2 is looking for an oiltank object Gary's sceneries that it's not there anymore? Did anyone else experience this problem?

Cheers!
KH
:ernae:
 
Howdy KH;

There was not an Oiltank in either of the 2 bgls I re-did and I did every object in them. It's got to be another bgl, or a missing DP maybe.

Is "Oiltank" the entire name of the object? I've got to hit the hay right now but if you give me the exact name of the object I'll see what I can find.

Talk to you tomorrow.
 
Howdy KH;

There was not an Oiltank in either of the 2 bgls I re-did and I did every object in them. It's got to be another bgl, or a missing DP maybe.

Is "Oiltank" the entire name of the object? I've got to hit the hay right now but if you give me the exact name of the object I'll see what I can find.

Talk to you tomorrow.

Howdy Pen!

Thanks for your prompt reply! The exact message pops out when at the "Loading Scenery..." screen and it spells:

"Can't find the model oiltank in the library"

As I said before, this is the first time I ever saw such message in my ETO install.

Thank you for your assistance!
KH :ernae:
 
Oiltank

Hi Pen,

I hate say this, but I found the same problem. I disassembled the two old BGLs and found the oiltank in BritObj.bgl:

ObjID( B1B1B1B1 00000000 01010101 00107375 )
LibObj(
PWR 0
SIZE 1048
SCALE 1.000
TYPE 0
NAME "oiltank" )
IfVarAnd( :L03B29E 0024 0040 )
Jump32( :L03B2C6 )
:L03B29E
IfVSize( :L03B2AC 426 100 )
Jump32( :L03B3AC )
:L03B2AC
VarBaseOverride( 000000 )
IfVarAnd( :L03B2C0 0338 FFFF )
Jump32( :L03B3AC )
:L03B2C0
Jump32( :L03B3AC )
:L03B2C6
Points( 0
-11 0 -11 ; 0
11 0 -11 ; 1
11 0 11 ; 2
-11 0 11 ; 3
-11 0 -11 ; 4
11 0 -11 ; 5
11 0 11 ; 6
-11 0 11 ; 7
)
Specular( 0 ) ; in FS2000 reserved?
LoadBitmap( 0 L6 EF 128 128 128
inf_damage_grd_bamboo_lg.bmp )
TexPoly( m 0 -32767 0 -45
0 1 0 ; 0
3 1 254 ; 1
2 255 254 ; 2
)
TexPoly( m 0 -32767 0 -45
0 1 0 ; 0
2 255 254 ; 1
1 255 0 ; 2
)
TexPoly( m 0 32767 0 47
4 1 0 ; 0
7 1 254 ; 1
6 255 254 ; 2
)
TexPoly( m 0 32767 0 47
4 1 0 ; 0
6 255 254 ; 1
5 255 0 ; 2
)
Return
:L03B3AC
Points( 0
0 15 0 ; 0
0 0 0 ; 1
0 0 12 ; 2
8 0 8 ; 3
12 0 0 ; 4
8 0 -8 ; 5
0 0 -12 ; 6
-8 0 -8 ; 7
-12 0 0 ; 8
-8 0 8 ; 9
0 14 12 ; 10
8 14 8 ; 11
12 14 0 ; 12
8 14 -8 ; 13
0 14 -12 ; 14
-8 14 -8 ; 15
-12 14 0 ; 16
-8 14 8 ; 17
)
Bitmap( CFSAIR1.BMP 0 0 0 0 )
Concave
POverride
TexPoly( m 1359 32625 2718 15
11 85 159 ; 0
0 139 91 ; 1
10 189 162 ; 2
)
Concave
POverride
TexPoly( m 2718 32625 1359 15
12 85 159 ; 0
0 139 91 ; 1
11 189 162 ; 2
)
Concave
POverride
TexPoly( m 2718 32625 -1359 15
13 85 159 ; 0
0 139 91 ; 1
12 189 162 ; 2
)
Concave
POverride
TexPoly( m 1359 32625 -2718 15
14 85 159 ; 0
0 139 91 ; 1
13 189 162 ; 2
)
Concave
POverride
TexPoly( m -1359 32625 -2718 15
15 85 159 ; 0
0 139 91 ; 1
14 189 162 ; 2
)
Concave
POverride
TexPoly( m -2718 32625 -1359 15
16 85 159 ; 0
0 139 91 ; 1
15 189 162 ; 2
)
Concave
POverride
TexPoly( m -2718 32625 1359 15
17 85 159 ; 0
0 139 91 ; 1
16 189 162 ; 2
)
Concave
POverride
TexPoly( m -1359 32625 2718 15
10 85 159 ; 0
0 139 91 ; 1
17 189 162 ; 2
)
Concave
POverride
TexPoly( m 14653 0 29307 11
3 0 255 ; 0
11 0 162 ; 1
10 48 162 ; 2
2 48 255 ; 3
)
Concave
POverride
TexPoly( m 29307 0 14653 11
4 46 255 ; 0
12 46 162 ; 1
11 111 162 ; 2
3 111 255 ; 3
)
Concave
POverride
TexPoly( m 29307 0 -14653 11
5 115 255 ; 0
13 115 162 ; 1
12 190 162 ; 2
4 190 255 ; 3
)
Concave
POverride
TexPoly( m 14653 0 -29307 11
6 0 255 ; 0
14 0 162 ; 1
13 48 162 ; 2
5 48 255 ; 3
)
Concave
POverride
TexPoly( m -14653 0 -29307 11
7 0 255 ; 0
15 0 162 ; 1
14 48 162 ; 2
6 48 255 ; 3
)
Concave
POverride
TexPoly( m -29307 0 -14653 11
8 0 255 ; 0
16 0 162 ; 1
15 48 162 ; 2
7 48 255 ; 3
)
Concave
POverride
TexPoly( m -29307 0 14653 11
9 0 255 ; 0
17 0 162 ; 1
16 48 162 ; 2
8 48 255 ; 3
)
Concave
POverride
TexPoly( m -14653 0 29307 11
2 0 255 ; 0
10 0 162 ; 1
17 48 162 ; 2
9 48 255 ; 3
)
Return
EndObj

Cheers,
KD
 
Reply

Howdy Pen!

Thanks for your prompt reply! The exact message pops out when at the "Loading Scenery..." screen and it spells:

"Can't find the model oiltank in the library"

As I said before, this is the first time I ever saw such message in my ETO install.

Thank you for your assistance!
KH :ernae:

Kelti,

Sorry I haven't answered this....my life has been nutty lately. Anyhoo, the "oiltank" can be found in the manual version of the BoB install.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2668
 
Kelti,

Sorry I haven't answered this....my life has been nutty lately. Anyhoo, the "oiltank" can be found in the manual version of the BoB install.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2668

Thank you Rami for reminding me I have your manual BoB install objects! Don't worry, it seems like in many other world corners life is going nutty nowadays, including here. It's the period the whole world is going through I think, thank God things here are not as bad as in Japan and Lybia.

Back to our BoB scenery, I want to attach a few screenies to let Pen understand better what I am talking about......and, perhaps, convince him to create low-poly RAF oiltanks for us to complement the rest of the updated Gary's objects (hint, hint, hint!).:jump:

The first shot was taken at Hawkinge with Pen's new RAF objects, then I removed Pen's objects and installed back the original libraries. The three oiltanks are back in place and clearly visible on the left. The last one was taken at Gravesend in order to get a better idea of how the RAF oiltank looks like.

I found that all of Gary20's BoB airfields have them (Tangmere has six!), except from Biggin Hill and Duxford.

Cheers!
KH
:ernae:

P.S.: Pen, if it's too much hassle I can always install the oiltanks manually together with your updated buildings.
 
This makes me wonder if there are two version of that BGL out there. When I converted them I had to Cut the Code for each object out of the Library BGL's text one by one. You have to do this to get both the Regular and Damage models. When I finished there was no text left in the file.

I'll make a new Oil Tank from the ones I already have. This is nothing. I have it done already, it's called "Oil Tank Medium Blue" from my Airfield Building Collection. I'll just rename and recompile it. NBD.

Update: I just looked at the BoB Manual install and that object is not listed in the "Add to mdlnames" file either....but there is a DP for it..... I'll get it done tonight.
 
This makes me wonder if there are two version of that BGL out there. When I converted them I had to Cut the Code for each object out of the Library BGL's text one by one. You have to do this to get both the Regular and Damage models. When I finished there was no text left in the file.

I'll make a new Oil Tank from the ones I already have. This is nothing. I have it done already, it's called "Oil Tank Medium Blue" from my Airfield Building Collection. I'll just rename and recompile it. NBD.

Thank you, Pen.

It's the only way to go. When I wrote I could install the oiltank through Rami's manual install, I was not thinking straight. It's not possible because the bgl file remains the original, full library made of several objects. If one installs the oiltank, all the other objects included in Britobj.bgl will co-exhist with the new ones and I don't even want to start thinking of what could happen with doubled objects installed.

We simply need a separate bgl file for the oiltank to go with all the other new ones, there is no other option to resolve the missing scenery object issue, period.

It's either this or going back to the less efficient original objects and we don't want to toss Pen's great work down the drain, right? Unthinkable!

Cheers!
KH
:ernae:
 
There is one other option KH. Edit the GSL; but that could take a LOT of work to eliminate that object from every GOB it exists in the ETO. LOL.

As soon as I get done with work tonight I'll get it compiled and uploaded.
 
OK, here's the oiltank. In the zip are the bgl, new dp, and textures becuase this one doesn't use the sames ones as the original.

Rami, if you could please update the Main D/L one more time it would be great. Sorry. Don't know how it slipped through the cracks, but it did.
 
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