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Ras sf260

jmig

SOH-CM-2025
I installed one of my all time favorites the RealAir SF260 in PD3 V3.2. It works perfectly with one exception. The landing lights do not illuminate the runway. Anyone know a fix for this? Do the A2A lights work in PD3? maybe they would work with the SF 260?
 
I installed one of my all time favorites the RealAir SF260 in PD3 V3.2. It works perfectly with one exception. The landing lights do not illuminate the runway. Anyone know a fix for this? Do the A2A lights work in PD3? maybe they would work with the SF 260?

There appear to be quite a few planes where the lighting is a problem in P3D. These are usually FSX native planes. P3D handles light switching etc differently some how.
 
I sorta got it to work with the A2A lights. I saw sorta because even the smallest headlight is too much of a cone. However, when in the cockpit, it looks better.
 
I sorta got it to work with the A2A lights. I saw sorta because even the smallest headlight is too much of a cone. However, when in the cockpit, it looks better.

Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

Eric
 
Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

Eric

Eric, the lights were three feet above the wings. So what I did was place on light just above the nose gear. Don't know how accurate it is, but it works for me. I can send you the cfg. However, is on another computer which I have disconnected while I do some work. I will try and get it for you tomorrow.

I haven't noticed the smoke.
 
Have you been able to sort out the wing lights being 10 feet off the ends of the wings and the smoke being not lined up? If so, I'd apprecaite if you can share the aircraft.cfg segments that you got to work? Any other tweaks also appreciated. I love this plane and have since FS9.

I had my Realair scout and Citabria working from FS9, but went ahead and purchased the FSX version because I really like those guys work.

Eric

Hi Eric,

I apologize for getting back with you so late. Here is the cfg file's light section. I looked at the engine start smoke and it looks normal to me.

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 9=Logo

//Lights Seen from Exterior
light.0=3, -3.47, -13.80, 0.32, RASSF260_navred
light.1=3, -3.47, 13.80, 0.32, RASSF260_navgre
light.2=3, -17.84, 0.00, 0.62, RASSF260_navwhi
light.3=2, -3.48, -13.80, 0.27, RASSF260_strobe
light.4=2, -3.48, 13.85, 0.27, RASSF260_strobe
light.5=1, -9.80, 0.00, -0.98, RASSF260_beacon


//Cabin Lights - set as taxi lights (type=6) so they can be controlled separately to instrument lights
light.6=6, -3.50, 0.00, 2.60, RASSF260_vclight
light.7=6, -2.40, -10.75, 1.80, RASSF260_WingLight
light.8=6, -2.40, 10.75, 1.80, RASSF260_WingLight
light.9=5, 0.00, 0.00, 0.20, fx_shockwave_landing_light_small_xenon.fx
//light.9=5, -2.40, -5, 1.8, fx_Shockwave_landing_light // Shockwave light

// There appear to be default vortices in FSX so these aren't needed.
//light.9=7, -8.47, -13.80, 0.32, RASSF260_Wing_Vortex
//light.10=9, -8.47, 13.80, 0.32, RASSF260_Wing_Vortex
 
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