Hey guys:
FLIR does not means LGB, it means night vision!it was a pod, not all the airframes were FLIR capable at the same time, since the mod implied a new radar display, maybe some of the in-house former SLUF´s crew chief might give more insight on this, but AFAIK (and based on NATOPS info) it was kind of a plug & play setup and the display was not available to all airframes at the same time as per detachment, not to mention that there was a data bus that was not fitted to all of them, once again, maybe PRB or Navy Chief can enlighten us more.
And yes, the A-7 had passive LGB capacity, meaning that as long as someone had a target designator, the A-7 could drop the bomb, not quite sure about how USN Corsairs II did it, but the USAF´s A-7D´s had a Pave Penny under the chin, it seems that the USN A-7E excelled with the walleye optical guided bomb (it even had a "joystick" in the console and was the guided weapon of choice for USN aviators.
Regarding our addon, well, we successfully integrated the "weapons" code in free flight, sure, it´s just an animation, but it works the way it should (you can choose the number of bombs to drop, single, pairs, ripple, and the intervals in feet, not to mention all the switchery you have to master in order to use it)But where it will excel is in missions, most if not all the bugs you might have found in the A-6 (we call it 1s gen)are gone here.As you can see, the ASCU gives you the flexibility to put the loadout of your choice within a single model, best of it, is it works with minimal to none performance hit, FPS wise.
I hate to give dates, but our optimistic dead line is 1 (one) week.
Best regards
Prowler
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