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RAZBAM LTV A-7 Corsair II released

Hello,

I've bought Corsair II, then i've download the file, which was called RAZBAM without extension.
<object type="application/x-shockwave-flash" data="http://www.gstatic.com/translate/sound_player2.swf" id="tts_flash" height="18" width="18">



</object>http://www.gstatic.com/translate/sound_player2.swf
I was not able to run the file after. I've done only one download. Then I posted a mail to Razbam store.

So, after reading this thread, i've try with IE, but there were no more downloads available in my account.

I use Firefox, Windows Seven 64, and Bitdefender Security.

Can I have some more downloads, and a howto for this download ?.

Please, I apologize for my english language, I'm french.

Many thanks,

Xavier Carré



Had the same, it downloaded as a unknown file. I read earlier in a post to put a .exe after Razbam so it looks like RAZBAM.exe and it worked for me last night...I Love this Jet had a little snafu with getting the old girl going but Im so happy they released her early

THANKS to RAZBAM Team, your Product & Service is Brilliant

Man i'm I looking forward to the next release
 
Gents:
The problem is that what you get is a .exe, we have just changed the file format, so now you get a .rar that should work with no problems at all.

Best regards

Prowler
 
THX - Let's start

Thanks, after having rename file as .exe, and now trying .rar. I have it !

A great plane, Waiting for the documentation.

Thanks, Prowler and doublecool.

Cheers,

Xavier
 
It is really a fantastic plane and I am glad I bought it. Pending the manual I have one question: hoe can the HUD be collimated? The symbology, including the horizon line, moves with my head movements, and generally the horizon line is 5 degrees or so beneath the ‘real’ horizon.
 
It is really a fantastic plane and I am glad I bought it. Pending the manual I have one question: hoe can the HUD be collimated? The symbology, including the horizon line, moves with my head movements, and generally the horizon line is 5 degrees or so beneath the ‘real’ horizon.

The HUD cannot be collimated. The horizon line is 5 degrees "beneath" the real horizon because the aircraft is sitting with a 5 degree inclination on the tarmac. Once you are on the air, the horizon line is in line with the real horizon.
 
Strange!1

It almost seems like you must fly in a Straight line to avoid the Engine Flame outs, Even on take off at 75% power, if I pull more than 15-20 degrees Nose up, It stalls, And forget about turning Tight... Not sure a War time bird back in Nam could have made it with these Flight dynamics... Oh well Maybe its just me... Still love the Bird :salute::salute::salute:
 
yeahhh.. the burd threw me for a loop on that as well and the following 8 hours of development was the stuff they make movies about.. But bottom line is that according to Natops, and according to the design, you dont do any maneuvering below 175 knots and then, you better have the flaps set. its in the manual, but what the manuall doesnt mention is if your at 175 knots, the maneuvering you can make has got to be done without the aid of the elevator. As soon as you come back on that sick, the plane is piling on drag like it was going out of style. Natops recommends not maneuvering below 200, and almost all references to any maneuvers in the manual use 300 knots as a base line.. Even entering the landing pattern is done at 300 knots..



Keep in mind, these werent land based aircraft. They were launched from the Tonkin Gulf yacht club and had lots and lots of ocean to fly over before they made any turns.. On land based you still flew straight out from the runway and you could reach 200 knots within 30 seconds, 300 shortly after that..
117 will kill ya,
200 is the magic number
300 is warm and cozy..
they mean it when they say speed is life.. Also again, keep in mind, this plane is a light bomber, its not a fighter and cannot maneuver like a fighter.. Fly it like an attack bomber though and your going to be quite happy. I've gotten to where i can maneuver around at 160 knots quite well, but it took time ( and a disappearing fleet of ai ships )..

Ahh,, as an addendum about wartime birds from Nam.. The F-4 had a nasty habit of flipping up on takeoff and going on its back.. Nam era planes were experiments in dynamics, and they werent very good in most cases.. The Phantom succeeded because treated with the correct amount of fear, it wouldnt kill you, and could power its way out of almost anything.. plus, it could do that snazzy backflip, which in at least one case allowed a pilot to become an ace, and saved his life..
 
It almost seems like you must fly in a Straight line to avoid the Engine Flame outs, Even on take off at 75% power, if I pull more than 15-20 degrees Nose up, It stalls, And forget about turning Tight... Not sure a War time bird back in Nam could have made it with these Flight dynamics... Oh well Maybe its just me... Still love the Bird :salute::salute::salute:

Remember to use your throttle when maneuvering. This is a very fast airplane. If you are turning and losing altitude, retard the throttle.

As for the stalls on take off, warchild gave the explanation based on the airplane's wing geometry. The aircraft will take off on its own with minimal rotation.

My copy has a small trim up (a development legacy that I hadn't bothered to get rid off) that makes it play rocket-to-the-moon. It just put its nose up and within seconds you find yourself flying at 4000 feet with 90% RPM with 45 degrees pitch and no stall. Of course Indicated airspeed is a tad over 250 Knots. Once you get on level flight those knots start to go up really fast.

I know that it takes a little work to monitor the TOT and airspeed, but with practice it becomes second nature and then you can exploit this little bird capabilities.
 
Remember to use your throttle when maneuvering. This is a very fast airplane. If you are turning and losing altitude, retard the throttle.

As for the stalls on take off, warchild gave the explanation based on the airplane's wing geometry. The aircraft will take off on its own with minimal rotation.

My copy has a small trim up (a development legacy that I hadn't bothered to get rid off) that makes it play rocket-to-the-moon. It just put its nose up and within seconds you find yourself flying at 4000 feet with 90% RPM with 45 degrees pitch and no stall. Of course Indicated airspeed is a tad over 250 Knots. Once you get on level flight those knots start to go up really fast.

I know that it takes a little work to monitor the TOT and airspeed, but with practice it becomes second nature and then you can exploit this little bird capabilities.
trimming the bird out is one of the first things I do. Maybe there can Be a More Use friendly CFG put out to Stop the Engine Failures.. kinda takes the fun out of flying when you are having to do mid-air restarts. But Liker I said... I still Love this Bird!!:salute::salute::salute:
 
NOTE: Downloads are not available until payment has been confirmed

AHHH! Any way to speed up the process? I really hope I don't have to wait till tomorrow (Monday)...that's why I used paypal lol

Regards, Diego
 
trimming the bird out is one of the first things I do. Maybe there can Be a More Use friendly CFG put out to Stop the Engine Failures.. kinda takes the fun out of flying when you are having to do mid-air restarts. But Liker I said... I still Love this Bird!!:salute::salute::salute:
One modification you can make is to open the aircraft.cfg file in notepad and scroll down to where it says [Theust_Scalar]. Change the value in there to 1.25 and that should give you the extra oomph your looking for.. watch out though thats a massive anmount of thrust on the top end and you'll hit the TIT monster a lot faster..
 
It states there is a Terrain Avoidance RADAR mode, does this work in FSX or is it another eye candy submode that really does nothing but look pretty? I'm really digging this bird, though the flameouts are killing me just about every flight. Good thing it's FSX and not life or would have been grounded and chaptered out for all the money burned in. Looking forward to the manual.

Matt
 
Tweaking?

One modification you can make is to open the aircraft.cfg file in notepad and scroll down to where it says [Theust_Scalar]. Change the value in there to 1.25 and that should give you the extra oomph your looking for.. watch out though thats a massive anmount of thrust on the top end and you'll hit the TIT monster a lot faster..
I have no Problem with speed, Its the Fact that you cant turn tight and the Engine cutting out while turning.. I dont Know, maybe Im flying it too hard, although I do realize that its not an F-16, but still seems like im always behind the 8 ball in her. How about the Engine cut outs? Is there something I can tweak to eliminate that from Happening I wonder?
 
It states there is a Terrain Avoidance RADAR mode, does this work in FSX or is it another eye candy submode that really does nothing but look pretty? I'm really digging this bird, though the flameouts are killing me just about every flight. Good thing it's FSX and not life or would have been grounded and chaptered out for all the money burned in. Looking forward to the manual.

Matt

This aircraft's cockpit has over 90% functional instruments (radios, radar, TACAN, ILS, HSI, Tactical Computer, etc). The radar is fully functional in all modes. Only problem is with the Air Ground Ranging mode since FSX only display as ground objects aircrafts parked on an airport. Couldn't find a solution for that one. At least not in the allocated development time frame.

The TA works. Turn the radar on by clicking on the Radar Button until it is on the PWR setting. Click on the Terrain Avoidance Mode button. The radar will display terrain information above the aircraft's altitude. Everything below the airplane's altitude will be black. Sometimes there is a small lag between the aircraft altitude and the update of the radar display. We couldn't fix that.

Ground Mapping mode (2 modes) will show a detailed map.

Air Beacon mode will show all aircrafts with beacons. It mimics an Air Intercept aircraft. The real aircraft had this mode also.

It also have a range knob. On the rardar display click on the upper left knob to change between 5, 10, 20, 40 and 80 miles range. Some modes have a set range that cannot be changed.

Below the radar you will find the Map Display Set. You can turn it on by clicking on its knob. A map will show up for the region where the aircraft is located with airports marked. The range can be changed between 20 to 80 miles.

Have fun using them.
 
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