• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

RAZBAM LTV A-7 Corsair II released

Wow. I never though that a decision to create a realistic engine created such a disturbance. I like my simulations to be as close to real as possible. When Pam gave us that engine overheat caution i was like "Man. That's cool. I wonder what happens when the engine overheats?" So I dived into the natops and saw that the engine suffered damage.
I wanted it to be incremental, but FSX gave me an all or nothing proposition, so there you have it.

You abuse the engine, she will quit on you. Just like a real lady. Don't abuse her.
 
I have to admit I'm still on the fence about buying this one. But I can gurantee I won't buy it if it gets "dumbed down", if I want a simplified plane I can fly the base fsx hanger birds. There is a reason A2A accusim is so widely accepted, and why more and more devs are pushing for realism, the majority of us want that level of realism in the sim. If you want simple, go buy an Xbox or port in some FS9 birds.
 
I haven't bought it, yet. Short on funds. But why not keep the realistic FDE for those of us who like real and release an optional patch for those who just want to fly? It's the best of both worlds.

I would like the realistic FDE to be available when I can buy it.
 
At the end of the day it really isn't a hard thing to just watch how hard you push the engine. There's more than enough power even on take off to enjoy flying without ever really advancing past 90% on the throttle, so there is absolutely no excuse for not being able to fly the aircraft properly.

I believe that releasing the manual and asking people to read it will help clear things up. After that I'm sure that those complaining about the engine flame-outs will be in a minority compared to those of us who appreciate the extra effort.
 
The people have spoken

I can See where this is going, No problem Here. It is what it is:monkies::monkies::monkies: Maybe I can Get My 10 year old to teach me how to fly:173go1::173go1::173go1:
 
same problem as with the default Mustang racer...people think you have to firewall the throttle to take off or fly as fast as possible and it just isn't so and in the P-51 racer you cook the engine at full throttle (with the realism setting ticked 'on') because that is the way it really is.

you have to fly the engine people - not just the airframe - and that's what I like about FSX...that manifold pressure and engine temps mean something.

Now that I see the A-7 has this feature (NOT BUG) included - I will definitely purchase it
 
Real deal experience for me too...after all IT IS a simulation. ;)
I've only had one flamout thus far..but made a beautifully executed dead stick landing afterwards! :d

I finally got to fly it last night and had a really nice flight for about 30 min. then a flameout. I had 30 thousand feet to try to find out what caused it/restart while at the same time trying to look outside the cockpit for the nearest airfield. Made it all the way too about 1500' gear/flaps down and at about 160 knots it turned into a brick and pancaked a half mile short of the strip.

That was the most fun I have ever had crashing an airplane! I'll pay closer attention to the throttle next time. I really like this a/c:salute:
 
Heck, jet engines are easy to not blow up, compared to their piston powered predecessors. Just one lever to yank and push on! I kind of like having to baby that old TF-30 (TF-41?) motor. It was a bit finicky, after all. And you only have one, so if you ruin it, you're walking home!
 
I'm really enjoying this bird, my only complaint is how complicated the load editor is. I figured out how to get it up and running, but it is a pretty long ordeal just to figure out what combinations of W,X,Y,Z,1,2,3,4,5,6,G,H,B,etc,etc... to use. I assume that all will be made clear once the full manual comes out, but in the mean time, am I missing some sort of instructions, or is everyone else in the same boat?
 
I'm really enjoying this bird, my only complaint is how complicated the load editor is. I figured out how to get it up and running, but it is a pretty long ordeal just to figure out what combinations of W,X,Y,Z,1,2,3,4,5,6,G,H,B,etc,etc... to use. I assume that all will be made clear once the full manual comes out, but in the mean time, am I missing some sort of instructions, or is everyone else in the same boat?

Yes, we're all in the same boat. The cool thing is that all those letters and numbers is exactly how the real thing worked. Without a manual it's difficult to decode. Back in the dark ages (1983), we would input those codes into the plane, the do the systems checks on the plane to make sure everything was working properly before the ordnance people loaded the actual bombs on the plane. We would connect test equipment to the pylon stations, apply power to the jet, "simulate" weight off wheels by overriding the WoW contach switch, select the station, arming, fuzing, then hit the bomb button and read voltage at the station. I expect the manual will make things a bit less fuzzy.
 
Yes, we're all in the same boat. The cool thing is that all those letters and numbers is exactly how the real thing worked. Without a manual it's difficult to decode. Back in the dark ages (1983), we would input those codes into the plane, the do the systems checks on the plane to make sure everything was working properly before the ordnance people loaded the actual bombs on the plane. We would connect test equipment to the pylon stations, apply power to the jet, "simulate" weight off wheels by overriding the WoW contach switch, select the station, arming, fuzing, then hit the bomb button and read voltage at the station. I expect the manual will make things a bit less fuzzy.

Good to know.
I suspected the panel was a recreation of a real piece of equipment. :ernae:
 
well it would have been nice to have had the Option but, I understand.... She still is a Beauty and I will have to learn how to Deal... Thanks for Listening Though... Hope I didnt offend anyone buy Speaking my mind on the matter, but the Question was asked.... Oh Well, See you up there:salute::salute::salute:
 
I vote for keeping the realism high. In fact, the reason I don't buy more military aircraft for FS is because there was never really seemed to be that extra dimension of flight management. It always seemed like a "firewall the throttle and blast-off!" sort of experience. Engine management and good avionics fidelity is what makes military aircraft appealig to me. Take that out and I might as well just stick with airliners/corporate jets.

The top aircraft in the FS add-on industry seem to be those with a focus on realism.

I was going to purchase toight, however, since this may be removed from the aircraft, I think I am going to hold off for a while and see what happens with the patch.
 
Been too busy just flying it, here a few shots - USS Nimitz near Key West:

View attachment 15445View attachment 15446View attachment 15444View attachment 15447

pencil.png


What carrier add-on is that?

Thanks!
 
What carrier add-on is that?

Thanks!

That is a must have, amazing quality piece of freeware by Javier Fernandez. Here is the link to get it at Simviation:

FSX Acceleration USS Nimitz & USS Eisenhower High Detail Moving AI Carriers
116.35Mb (36117 downloads)
FSX Acceleration USS Nimitz & USS Eisenhower High Detail Moving AI Carriers Highly detailed AI moving aircraft carriers USS Nimitz and USS Eisenhower for FSX Acceleration. Features a working elevator, 4 cables and catapults. Included multiple deck configurations. Aircraft on the deck include SH-60, E-2C, T-45 and four variants of F/A-18 of CVW7 and CVW11. Recommended usage with Lamont Clark's AIcarriers2. By Javier Fernandez.
AI Carriers 2 here: http://www.simviation.com/simviation/static.php?ID=200&page=
 
Back
Top