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re. multi-crewed kamikaze a/c

UncleTgt

SOH-CM-2025
I'm reading numerous combat reports that note the lack of return fire from "Vals", "Sonias" & other multi-crewed kamikaze a/c, so my question is whether these 2 seat+ a/c flew with anyone other than the pilot on board?
 
I think it was on a History Channel program that talked about kamikaze pilots. I can't remember the name of it but anyways, it stated that many of the 2seat aircraft were loaded with explosives. I believe it showed the Yokosuka D4Y Suisei "Judy" as one.
 
From all I've read, these were generally all single crew affairs, regardless of original crew configurations.
 
So what we need are AI versions without gunners & no defensive MGs in the DP (that the pilot douldn't use).

Here's some WIP of the Piloto Azul Ki-51 Sonia being reworked:

kelti style prop & exhaust
original crew alpha'd out, & the model parts made transparent using MDLmat. Same for the rear MG
DP altered for Kamikaze weapons as per Pen32Wins guidelines
DP used to add the stock JA_pilot
DP altered to use Pen32wins "Bomb-torpedo" as an alternative payload, so the AI can be programmed for a high or low attack profile. - The low attack is really too low, but the uncertainty makes it more challenging for the CAP :a1310:

and we have an AI plane with a single pilot & no shooting back...

now working up some texture templates, but wanted to illustrate the possibilities.

Might need to choose a different crew - surely a Kamikaze pilot wouldn't bail!:hopelessness:
 
Keep up the good work. If we keep going like this by the time Jag gets home we will have AI landing and parking on a moving carrier. Just a thought LOL.
 
So what we need are AI versions without gunners & no defensive MGs in the DP (that the pilot douldn't use).

Here's some WIP of the Piloto Azul Ki-51 Sonia being reworked:

kelti style prop & exhaust
original crew alpha'd out, & the model parts made transparent using MDLmat. Same for the rear MG
DP altered for Kamikaze weapons as per Pen32Wins guidelines
DP used to add the stock JA_pilot
DP altered to use Pen32wins "Bomb-torpedo" as an alternative payload, so the AI can be programmed for a high or low attack profile. - The low attack is really too low, but the uncertainty makes it more challenging for the CAP :a1310:

and we have an AI plane with a single pilot & no shooting back...

now working up some texture templates, but wanted to illustrate the possibilities.

Might need to choose a different crew - surely a Kamikaze pilot wouldn't bail!:hopelessness:

Pen32Win also had his planes explode over the target I think he explains it in his Kamikaze readme.
 
UT,
Try this;
In the misc section of the DP, remove the
crew=1 (or 2)

Just delete the line. Now you should have no jumper. Let me know if it doesn't work.

Something else to try;
If you set them as dive bombers and up the Pitch MOI they may crash into the target. Just a guess on this. You may have to go 2x the normal amount. They will probably have to spawn in as well.
 
Pen32Win also had his planes explode over the target I think he explains it in his Kamikaze readme.

Talon,

I've altered the Engine dp just like the AF_Kamikaze package illustrates. It operates in the same fashion. I'm finding that particularly with the low attack profile, it works best if you insert a 3 or 4 sec delay between the mission trigger & the engine fire event...
 
small update

BH, I tried eliminating the crew = from the dp file - still got a jumper
I also tried altering the number of exits in the aircraft cfg file - still got a jumper

I'm thinking it's because I'm placing the stock JAP pilot (the default jumper model), & maybe I need to switch to a "WEP" style pilot payload.

All suggestions welcome.


ATM I'm trying to modify Pakayans Ki-21I, I sure wish we had a multi-LOD Ki21 (early & late) that we could repaint & mod...


Couple of piccys from my most recent mission test with the KI51 Sonia...
 
Hey, for all we know those pilots may have come to their senses just before impact and jumped......?????? I would have!:redfire:
 
Yeah... I don't think they had chutes.

Change the number to "0". I know that it does add to the number of jumpers. I've seen it. well then again it could be the number in the plane. might be worth a try.
 
BH, changing number to "0" in the dp doesn't affect it. I'll try Martin Wright's RAF pilot "payload" & see if that changes things.
 
Yeah, we have the ja_pilot already. Correct?

That might be the better choice. I do stress "MIGHT". I know the BGLs tend to have issues with warpping. Not sure how they handle spawning.
 
Yeppers, we do.

The aircraft could be configured to use him and then just eliminate his textures????

I have never done it, but I suspect it would be similar to the AF_Arty_ shell, no?
 
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