Real weapons in FSX? You betcha!

CodyValkyrie

Charter Member 2016
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I am soooo ready to shell out some cash for this. I'm already in love with VRS, and I've been waiting for this to release so I can complete my love. Seeing it for the first time as more than just an idea, but something I can *see* working is killer!

:jump:

BTW, great video production as usual!
 
Impressive!
Just reminds me how much I miss a good up-to-date WWII combat flightsim.
Oh, and yet again a first class jaggyroads act there, congrats!
 
Dave, I do not think so. I talked to Jon about this exact thing. I believe there was some talks early on but there was a falling out. I could however be "talking out of place," so please do not take my word as official.
 
Dave, I do not think so. I talked to Jon about this exact thing. I believe there was some talks early on but there was a falling out. I could however be "talking out of place," so please do not take my word as official.

Rgr that CodyValkyrie :salute: Whatever the case, this is ground breaking stuff or what? I'm excited to see an SDK too.
 
Dave, I do not think so. I talked to Jon about this exact thing. I believe there was some talks early on but there was a falling out. I could however be "talking out of place," so please do not take my word as official.

Um I better set the record straight here:) I talked to Daniel Berlin over there about mid-2009, and we were definately interesting in working together at the time, but he had since fallen off the radar and I never heard from him again. I believe he was quite busy with his real job at the time and was even preparing to move, so frankly I don't know what happened to him.

In any event the TacPack was developed 100% in-house. It's something we wanted, and it's something we built from scratch. So please, let's not get any ridiculous rumors going here folks:) Once again, Daniel Berlin and VRS never worked together or shared any assets - period. End of rumor.
 
Very nice and very welcome!
Funny thing is i did notice that in the final part of the movie a SA-2 missile was engaging the aircraft, with the booster still attached. In this stage of intercept the missile should have long gone in sustainer phase.

Otherwise, very impressive :salute:
 
Thanks Jon for clearing that up. I spoke a bit out of place, and realized I didn't quite explain it properly until long after I posted.

Icarus, I don't see why it couldn't be adapted to use in WWII aircraft via the SDK once it is out.
 
I have one question - will TacPack include M61 Vulcan too?

Have a look here for precise description:
http://www.vrsimulations.com/tacpack.htm

I quote the part that is interesting for you:
Lethal (to both aircraft and simobjects) weapons simulation for all the current systems carried by the VRS Superbug, with all associated avionic displays:

  • M-61A1 20mm Gatling Gun
  • AIM-9X “Sidewinder”
  • AIM-9M “Sidewinder”
  • AIM-7 “Sparrow”
  • AIM-120 AMRAAM
  • AGM-65E “Laser Maverick”
  • AGM-84D “Harpoon”
  • AGM-84H SLAM-ER
  • AGM-154A JTOW
  • AGM-88C HARM
  • GBU-10 “Paveway II”
  • GBU-12 (singles or pairs)
  • GBU-31 JDAM
 
This is excellent news! I've avoided military models in FS solely because there was no support for ordinance. This will change everything. I'm gonna put the hurt on that credit card. Bad, bad credit card. :jump:
 
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