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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

RealFlight F6F Hellcat Released

Is it possible to set the gun panels to "spoilers"? That would get rid of the flip flop.
I have used spoilers for dropping the payload , there are a few reasons but mainly so that i could adjust the flight dynamics when the payload was released, currently the drag is reduced and weight very slightly reduces upon deployment, also the speed of the drop can be adjusted by setting the deployment rate , i have it set for 8 seconds at the moment .

My personal suggestion when the gun panels were being animated was to click on them from the vc , alternately i could assign them to another exit or even water rudder deploy as an option. C.J
 
I don't need animated gun port doors. Is there anyway to make this go away? All I want is a solution, I've tried everything I know. I have heard anything yet that explains why the gun port key is the same as the guns firing and how to change it, if possible....you can click on them from the VC and change the setting? I also have two more questions, about gruound handling and the altificial horizon but that's another post.
 
So is it just me that can't get the rudder trim control to move? I mean, I love all this hyper-realism discussion, but it's not unreasonable to expect the same approach to frequently-used flight controls. 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mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]-->[FONT=&quot]two marks nose right...' for takeoff, I should be able to set it properly and see that I've set it. It doesn't sound a big ask compared with fully realistic engine management, which makes me suspect that no-one else has encountered the problem.[/FONT]
 
Hi Mud , as near as i can tell its only on your particular set up that this happens , and i have no quick fix to offer but am going to change the key used to open them in the update i am preparing, in all probability using a second exit so no one needs to assing a key. CJ

Rudder & Aileron Trim animation was reported and the problem is being looked into, although the animations of the wheels were affected
they do control the flight surfaces in question and the tool tips are acurate, its hoped the solution will be in the service pack.
 
Great, lucky me! Thanks for the key change CJ!! When is the update due? Is my set up any diffrent than anyone else's? I don't really think so. I use CH stick, throttle and rudder pedals..........that's not diffrent to me, or is it?

Two more points:

Ground handling; with the tail wheel released I still can't get the kitty to turn........? Throttle, brakes, rudder have very little turning effect. I have to use the slew key to get set up for take offs. Even when I land it's nearly impossible to keep the plane on the runway.

Flight Idicator/horizon; posted a screenie. As you can see my climb indicator is level. But look at the level line and the artificial aircraft. All of my many other aircraft these all line up to indicate level flight? Is this one correct or are all my other aircraft wrong?

I kind of wish my offer to flight test would have been accepted............:redf: But really only minor niggles on a really OUTSTANDING aircraft!!!!
 
But look at the level line and the artificial aircraft. All of my many other aircraft these all line up to indicate level flight? Is this one correct or are all my other aircraft wrong?

They shouldn't necessarily line up, depending on factors such as speed, weight etc. the aircraft can adopt different attitudes to maintain level flight. E.g. high speed level flight you'll need very little angle of attack on the wings to generate sufficient lift to maintain height giving an almost level attitude. Conversely at slow speed you'll need a greater angle of attack to generate the same amount of lift so you'll have a nose high attitude similar to what you have in your picture.
The exact angle for a given speed can vary between different aircraft in a fleet for the same conditions as well as more obvious external factors such as air density, all up mass etc.
 
A Marine should be careful what he wishes for , that update is underway and due before Christmas but i will continue collecting data till the last moment and once i get it assembled am going to need willing victims to test them on , the DOA.dll in particular needs torture testing , being gauge based a simple // in the panel.cfg would suffice to disable or enable this feature so i don’t foresee anyone as feeling forced to use it.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
The HI might be picking up a pitch change in the aircraft at that speed and i use the differential brakes when i taxi , the plane required the pilot to maintain a downward pressure on the tail , most especially with flaps on , i know Gerry goes to great length to make life as tough as it was.<o:p></o:p>
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For what it’s worth you’re the only one to report the gun bay covers doing this and with the number of ways to configure a machine its always possible to suffer from some one parameter on your machine only , if it were me i would reassign the brakes to the trigger and parking brakes to CTRL + .
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I imagine you already did that and are left as perplexed as i , again changing the Gun Bay into a door will be a solution and perhaps more appropriate , them being doors anyway<o:p></o:p>
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Mud, the F6F has a castoring tailwheel. In order to turn her properly, you need to give a burst of power with a healthy amount of rudder and/or differential braking. I don't have too many problems with it.

I do see what you are talking about with the artificial horizon however.
 
Confusion......:isadizzy:! OK, trying my best with my limited brain housing group. These are how my controlers are set up. I'm not using FSUIPC for any key/controller settings. I offically give up until the patch! I'm going to pretend it's peace time and I won't have to fire my guns......God forbid!:costumes:
 
Mud, the F6F has a castoring tailwheel. In order to turn her properly, you need to give a burst of power with a healthy amount of rudder and/or differential braking. I don't have too many problems with it.

I do see what you are talking about with the artificial horizon however.

Done that, doesn't work. Tried brake, throttle and all combo's of each. With the tail wheel unlocked I can't see it castoring. A carrier-borne fighter should turn better? I guess it's my set up again.......?:banghead:
 
Yes, the Artificial Horizon just indicates the attitude of the plane, which in level flight may often be nose up. You can adjust the height of the eyepoint with key strokes if you wish. In the 747 for instance, the usual cruise deck angle is 2-2.5 deg!

Make sure you use the tailwheel lock for takeoff, landing and straight taxi. With diffy brakes this taxi's pretty easy. For some of the Corsairs (less easy to taxi) I have mapped the T/W lock to a button on the stick.

Cheers: T.
 
Mud:

Now ya see why the Marines got Corsairs.... You using a twiste stick or pedals? With the twistie stick brakes are applied proportionally to the rudder displacement. It does take a little fwd motion to break the TW loose into castor.

T.
 
Ground handling is better. It takes more engine "goosing" than I'm used to! Taxiing with diffrential brakes and the tail wheel free, naturely.

I understand the nose up flight characteristic's. I just don't have a point of reference, not being a real pilot. All I've seen before is most other FS aircraft that don't show such an "extreme" (lack of a better word) nose up on the flight indicator. I LIKE realism, and if this is the way the Hellkitty actually was that's very cool!!:applause: I guess it's just the test pilot mentality in me, I question everything and try not to over look ANY detail.........or not!hehe:icon_lol:

PS I'm one of those weirdo's that sits around with the Pilot Notes making cheat sheets on RPM, MaP, CA settings, etc.........
 
Mud:

Now ya see why the Marines got Corsairs.... You using a twiste stick or pedals? With the twistie stick brakes are applied proportionally to the rudder displacement. It does take a little fwd motion to break the TW loose into castor.

T.

Fliger: I'm using CH Fighterstick, pedals and throttle. No twistie stick!:mixedsmi: Getting better and goosing and braking, diffrent aircraft, diffrent learning curve!:kilroy:
 
The icons don't have any labeled F6F-3. They are ALL labeled F6F-5. Minor error. I had to go to the website to find which was which, now I know purely by look.
 
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