the Dutchman
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Does anyone remember that mod,i remember liking it,but have no idea where to find it again,it gave the surfaces some shine,which looked better to me.....
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ENB series or bloom is what I think you are talking about, they're the same thing. There are different versions of the files (d3d8.dll and enbseries.ini) floating around out there for different games , I use a version specifically for M$ flight sims but can't remember where I found it. I'm sure a quick google would turn up several hits.
Not sure if this is true,but didn't it have to do with the fact that you had an Ati or Nvidia graphics card?
I seem to remember Ati did produce shiny skin?
Thanks for the links !
Pat, those links are not to the files I was thinking about. Not saying they won't work, but I have no knowledge of them.
The ENB and CFS3 topic was covered in some depth in the OFF forum with links, here http://forum.combatace.com/topic/509...m-and-hdr-mod/
Links repeated for convenience...
Download d3d8.dll & ENBseries.ini files:
http://www.sendspace.com/file/jcjphh
Suggested tweak to tone down bloom (clouds get too burned out):
http://www.simforums.com/forums/foru....asp?TID=32482
Here is another link to a version for MS FS-X, it is for ENBseries with a d3d9.dll (not sure if it'll work on older CFS3 sim, I'll try later). http://speedskater.ru/download/arccv...e_for_MSFS.rar
BOTTOM LINE: you can toggle it on/off by hitting Shift + F12 (nice) because you want to use it during certin times of the day when you need more contrast. Dawn/dusk/night you don't want it on.
Thanks for the links! Am trialling these at the moment. I'm using the dx8 version first and playing with all the various settings in the .ini file. The bloom effect is quite nice and you do get more shine on refelective surfaces and more contrast. The only snag so far is that it also affects the UI screen and the shift-F12 toggle doesn't work. Will keep going though and post some screenies soon. Pat![]()
Hi Dutchman,Does anyone remember that mod,i remember liking it,but have no idea where to find it again,it gave the surfaces some shine,which looked better to me.....
Hi MajorMagee,So did anyone ever figure out how to get rid of the jagged edges from the plane's shadow on the ground? It seems to be immune to normal Anti-Aliasing, and is probably controlled by this section of the shaders.xml.
<CFSProjShadow Desc="Shader to project shadow onto terrain"
Lighting="False" SpecularEnable="False"
SrcBlend="Zero" DestBlend="SrcColor"
ZEnable="True" ZFunc="LessEqual" ZWriteEnable="False" ZBias="0" FogEnable="False"
AlphaBlendEnable="True" AlphaTestEnable="False" AlphaRef="0" MultiSample="True"
ColorArg10="Texture" ColorOp0="add" ColorArg20="TFactor"
AlphaArg10="Texture" AlphaOp0="SelectArg1" AlphaArg20="Current"
AddressU0="Clamp" AddressV0="Clamp"
Texture0="0" TexTransformFlags0="Count2" TexCoordIndex0="CameraSpacePosition"
/>
So did anyone ever figure out how to get rid of the jagged edges from the plane's shadow on the ground? It seems to be immune to normal Anti-Aliasing, and is probably controlled by this section of the shaders.xml...