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Refueling ?

dasuto247

Members +
am I wrong or is there a mod out there that makes it so can refuel when land on a runway? If so, where can I find it. I know there is one for seaplanes but need one for land planes.Thanks

Also, water as take off start point for seaplanes? Tried by putting a airbase.dat entry on water, but it CTD
 
The way I understand it, the refueling point needs to be added as part of the arifield model when it is built. It would be possible to build an invisible airfield with this feature, but the location would be fixed so it could not be moved around as needed.

Speaking of invisible airfields that is what needs to happen for a seaplane base. An airfield is built for the area but is made invisible. The seaplanes can then take off from the runway which just looks like normal water. Tango_Romeo made an "invisible seaplane tender" model which can be placed where you want it. It provides the invisible water runway and can be placed where you want it. It's at Simviation
 
The way I understand it, the refueling point needs to be added as part of the arifield model when it is built. It would be possible to build an invisible airfield with this feature, but the location would be fixed so it could not be moved around as needed.

Speaking of invisible airfields that is what needs to happen for a seaplane base. An airfield is built for the area but is made invisible. The seaplanes can then take off from the runway which just looks like normal water. Tango_Romeo made an "invisible seaplane tender" model which can be placed where you want it. It provides the invisible water runway and can be placed where you want it. It's at Simviation


you can add fuel areas to any airfield with FSSC. Thats how I do mine. Though now your talking about doing more than just adding scenery.
 
an option...

All of Maskrider's bases have refueling areas built in. There is a utility that will place refueling areas on all the stock bases. I used to have it but cannot find it in my local archives. I will look at my older backup disks and see if I can find and upload it for you.
 
All of Maskrider's bases have refueling areas built in. There is a utility that will place refueling areas on all the stock bases. I used to have it but cannot find it in my local archives. I will look at my older backup disks and see if I can find and upload it for you.

Check SimV.
 
Thanks. The readme for the stock bases was not much to it.I see its scenebd file but where in scenedb do I install it ?

Load it as you would scenery via the Scenery Library. Open the Scenery Library in Settings and hit the add button. Scroll down to and double click on the Scenedb folder. Find the fueladf folder, highlight it and hit ok.
 
Curious

All of Maskrider's bases have refueling areas built in. There is a utility that will place refueling areas on all the stock bases. I used to have it but cannot find it in my local archives. I will look at my older backup disks and see if I can find and upload it for you.

Where are the refueling places on masrider's base? or do they have to be added? if so, how so? The refueling readme was vague. I added the refueling file I downloaded, but it just adds them to stock bases.
 
Where are the refueling places on masrider's base?

Howdy dasuto247,

The refueling areas in my scenery are usually visible from the runway. There is always a red gas pump quite visible and usually the red gas pump is sitting in front of a "nose" hangar- one of those hangar-type-a-small deals. There may also be oil tanks adjoining the location. When next to the shore, as most of my airfields are, there are also float plane refueling areas that can be used from the water- again also marked by the red gas pump and at least a nose hangar. Also, my scenery has a wide assortment of places from which you can start in free flight: such as inside revetments, inside hangars, at refueling areas, the other end of the runway beside the default end as well as start points for float float planes in the water. To access one of these "menu entry start points", as they are called, use the "Advanced GoTo" menu. From there choose "Scenery from FS95 and before". Then choose an airfield from the "Scenery Areas" list and then choose a start point from the "Search Results" list.

To use a refueling area you just need to taxi up near to one and stop. After a couple of seconds your tanks will magically refill. My refuel areas on the airfield are usually 200 feet square. So anywhere within 200 feet of the gas pump on the side facing the taxiway or apron along whose edge it sits. The float plane refuels are usually 400-500 feet square extending from the shoreline out into the water..

MR
 

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BTW, speaking of "nose hangars". Another model nose hangar popular with the Royal Flying Corps Training School at Aboukir, Egypt during the post WWI years is shown below:

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Howdy dasuto247,

The refueling areas in my scenery are usually visible from the runway. There is always a red gas pump quite visible and usually the red gas pump is sitting in front of a "nose" hangar- one of those hangar-type-a-small deals. There may also be oil tanks adjoining the location. When next to the shore, as most of my airfields are, there are also float plane refueling areas that can be used from the water- again also marked by the red gas pump and at least a nose hangar. Also, my scenery has a wide assortment of places from which you can start in free flight: such as inside revetments, inside hangars, at refueling areas, the other end of the runway beside the default end as well as start points for float float planes in the water. To access one of these "menu entry start points", as they are called, use the "Advanced GoTo" menu. From there choose "Scenery from FS95 and before". Then choose an airfield from the "Scenery Areas" list and then choose a start point from the "Search Results" list.

To use a refueling area you just need to taxi up near to one and stop. After a couple of seconds your tanks will magically refill. My refuel areas on the airfield are usually 200 feet square. So anywhere within 200 feet of the gas pump on the side facing the taxiway or apron along whose edge it sits. The float plane refuels are usually 400-500 feet square extending from the shoreline out into the water..

MR

Makes sense. Thanks for your help, really enjoying your scenery.How would I add these refueling areas to other airfields ? I'm trying g to redo toronkina , add the piva yoke and uncle fields. Need refuel area, since most planes flying missions to Rabaul were based in central Solomons, often stopped to refuel.
 
The refueling areas in my scenery are usually visible from the runway. There is always a red gas pump quite visible and usually the red gas pump is sitting in front of a "nose" hangar.

Nose hanger? I don't get it. Why not use the door? That's dumb!

And while we're on the subject, my refuel point doesn't look anything like what you posted MR.
Here's what I am getting...

:witless:

Sorry dasuto247 for the interruption.
Now back to our regularly scheduled program.
 
LOL! Yeah, Dave. Obviously you failed to "copy contents of your scenedb/world/texture folder to your main CFS2 texture folder" as instructed in the readme! Tsk. Tsk! ;^)

MR
 
dasuto247,

I'm sure you've seen the PM I sent. Let me know when your ready. I have a few things that I can send you that might help.
 
dasuto247,

In case you are interested. Here is a link to a very excellent tutorial about how to build a very basic base using FSSC. It was written by John W. " m4ilm4n" Applegate way back in 2001. Still as relevant and useful as ever. It references an older version of FSSC, version 1.2.15 or thereabouts, which works just fine- still the version I use for most of my work. If you would like I can give you a link to the older version of FSSC that fits the tutorial. There is a newer version available. But for just setting up a simple airfield with no runways and nothing but a refueling area, the older one works fine, plus all of the dialogue boxes and such fit the tutorial.

How to Add A Base to CFS2

MR

PS Couldn't believe the link was still working after all these years!
 
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