[Released] Easy Installer for ETO Ground Texture

@Ndicki
Hmmm that's odd..but sure you have to delete all inside assets folder first before copying my assets folder (better backup your original assets file) and then delete all *.ZX file, everytime you change something inside assets folder you need to delete *.ZX file, same like i do
 
Here are the entries to minimize the objects popping into existence unexpectedly. They go in your compositescenerybudgets.xml in the Assets folder.

The density value can be dialed up or down to match the power of your system to render them at a reasonable FPS. These examples are the values that keep my system running above 60 at low altitude.

Minimizing the number of LOD changes for the inner rings will also make the detail transitions less obvious.

No Mods CFS3

<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.00033"/>
<Ring PatchWorldDim="2048" RingDim="15" LOD="40" MajorDensity="0.00033"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="55" MajorDensity="0.00033"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="70" MajorDensity="0.00033"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="85" MajorDensity="0.00033"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00033"/>
</Rings>
</Budget>

ETO

<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.0004"/>
<Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.0004"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="75" MajorDensity="0.0004"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.0004"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="125" MajorDensity="0.0004"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="125" MajorDensity="0.0004"/>
</Rings>
</Budget>

MAW

<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.00045"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="25" MajorDensity="0.00045"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00045"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="100" MajorDensity="0.00045"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="100" MajorDensity="0.00045"/>
</Rings>
</Budget>

PTO and Korea

<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="15" LOD="35" MajorDensity="0.00044"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="35" MajorDensity="0.00044"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.00044"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="75" MajorDensity="0.00044"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="75" MajorDensity="0.00044"/>
</Rings>
</Budget>
 
My "assets"Screen shots.

Here`s two Screenshots, the first is the 'assets" addon and the second the additional ''Aris WOFF HD cloud textures'' giving the sky a awesome look.

They go into effects/weather and what a difference!:redfire:

attachment.php
attachment.php


Cheers,
alcanallen.
 

Attachments

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  • Woff Sky.jpg
    Woff Sky.jpg
    64 KB · Views: 4
Nice one Allen :encouragement: now you could post yours in screenshots thread ! btw you could add this shader to enhance the looks (see if it's gives you more better visual looks + expecting fps drops :biggrin-new:)

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=13&id=22449

After install Ankors shaders you might wanna a bit "bulky" look of the terrain you can try set to this :
Find shaders30 folder then edit model.fx file to this :

#define BumpSmoothness 4
 
it's small fix for the 2nd version released, just in case if the 2nd version installation using fresh install which mean removing all xml from the 1st released. but the small fix just to restore if someone lost all xml from the 1st released
also compositescenerybudgets.xml and compositexturebudgets.xml both different from 1st released and 2nd released

So I opened this and a lot of files; most of which seem to be completely new. Where are all of these meant to be installed?
 
@mongoose
Just put all of them inside Assets folder and if you download the 2nd release, you'll need the patch fix and extract replace them inside Assets folder
if it's done then delete all those *.ZX files before running the game

I suggest you to make backup of your original ASSETS folder, after that delete all of it before installing my ground texture
 
You're only referring to the .zx files in those 3 folders. vectore , ter, ter2 and ? assets, I assume?
 
@mongoose
There's no ZX file inside Assets folder, this file should be found in terrains,terrains2 and vector folder, once you delete them (*.ZX file only) then run the game, it will automatically created the new zx file and the rest file from my ASSETS file goes into Assets folder
 
d3dx9_43

That's a basic part of DX9 and should already be installed in your System32 and/or SysWOW64 folder.
I can only find the .dll in system 32 not sysWOW64 and as CFS3 is installed in Program files(x86),should it be copied and pasted there?
i don`t want to fiddle too much and do some harm to my system!
alcanallen
 
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